QOpenGLFunctions_ES2 Class
The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2 More...
Header: | #include <QOpenGLFunctions_ES2> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions. |
Public Functions
QOpenGLFunctions_ES2() | |
~QOpenGLFunctions_ES2() | |
void | glActiveTexture(GLenum texture) |
void | glAttachShader(GLuint program, GLuint shader) |
void | glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) |
void | glBindBuffer(GLenum target, GLuint buffer) |
void | glBindFramebuffer(GLenum target, GLuint framebuffer) |
void | glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) |
void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) |
GLenum | glCheckFramebufferStatus(GLenum target) |
void | glClear(GLbitfield mask) |
void | glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
void | glClearDepthf(GLclampf depth) |
void | glClearStencil(GLint s) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glCompileShader(GLuint shader) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint | glCreateProgram(void) |
GLuint | glCreateShader(GLenum type) |
void | glCullFace(GLenum mode) |
void | glDeleteBuffers(GLsizei n, const GLuint * buffers) |
void | glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) |
void | glDeleteProgram(GLuint program) |
void | glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) |
void | glDeleteShader(GLuint shader) |
void | glDeleteTextures(GLsizei n, const GLuint * textures) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRangef(GLclampf zNear, GLclampf zFar) |
void | glDetachShader(GLuint program, GLuint shader) |
void | glDisable(GLenum cap) |
void | glDisableVertexAttribArray(GLuint index) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) |
void | glEnable(GLenum cap) |
void | glEnableVertexAttribArray(GLuint index) |
void | glFinish(void) |
void | glFlush(void) |
void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFrontFace(GLenum mode) |
void | glGenBuffers(GLsizei n, GLuint * buffers) |
void | glGenFramebuffers(GLsizei n, GLuint * framebuffers) |
void | glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) |
void | glGenTextures(GLsizei n, GLuint * textures) |
void | glGenerateMipmap(GLenum target) |
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) |
void | glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders) |
int | glGetAttribLocation(GLuint program, const GLchar * name) |
void | glGetBooleanv(GLenum pname, GLboolean * params) |
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) |
GLenum | glGetError(void) |
void | glGetFloatv(GLenum pname, GLfloat * params) |
void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) |
void | glGetIntegerv(GLenum pname, GLint * params) |
void | glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog) |
void | glGetProgramiv(GLuint program, GLenum pname, GLint * params) |
void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) |
void | glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog) |
void | glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) |
void | glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) |
void | glGetShaderiv(GLuint shader, GLenum pname, GLint * params) |
const GLubyte * | glGetString(GLenum name) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) |
int | glGetUniformLocation(GLuint program, const GLchar * name) |
void | glGetUniformfv(GLuint program, GLint location, GLfloat * params) |
void | glGetUniformiv(GLuint program, GLint location, GLint * params) |
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer) |
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) |
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) |
void | glHint(GLenum target, GLenum mode) |
GLboolean | glIsBuffer(GLuint buffer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsFramebuffer(GLuint framebuffer) |
GLboolean | glIsProgram(GLuint program) |
GLboolean | glIsRenderbuffer(GLuint renderbuffer) |
GLboolean | glIsShader(GLuint shader) |
GLboolean | glIsTexture(GLuint texture) |
void | glLineWidth(GLfloat width) |
void | glLinkProgram(GLuint program) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) |
void | glReleaseShaderCompiler(void) |
void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | glSampleCoverage(GLclampf value, GLboolean invert) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) |
void | glShaderSource(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilMaskSeparate(GLenum face, GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint * params) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
void | glUniform1f(GLint location, GLfloat x) |
void | glUniform1fv(GLint location, GLsizei count, const GLfloat * v) |
void | glUniform1i(GLint location, GLint x) |
void | glUniform1iv(GLint location, GLsizei count, const GLint * v) |
void | glUniform2f(GLint location, GLfloat x, GLfloat y) |
void | glUniform2fv(GLint location, GLsizei count, const GLfloat * v) |
void | glUniform2i(GLint location, GLint x, GLint y) |
void | glUniform2iv(GLint location, GLsizei count, const GLint * v) |
void | glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
void | glUniform3fv(GLint location, GLsizei count, const GLfloat * v) |
void | glUniform3i(GLint location, GLint x, GLint y, GLint z) |
void | glUniform3iv(GLint location, GLsizei count, const GLint * v) |
void | glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glUniform4fv(GLint location, GLsizei count, const GLfloat * v) |
void | glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
void | glUniform4iv(GLint location, GLsizei count, const GLint * v) |
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
void | glUseProgram(GLuint program) |
void | glValidateProgram(GLuint program) |
void | glVertexAttrib1f(GLuint indx, GLfloat x) |
void | glVertexAttrib1fv(GLuint indx, const GLfloat * values) |
void | glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
void | glVertexAttrib2fv(GLuint indx, const GLfloat * values) |
void | glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
void | glVertexAttrib3fv(GLuint indx, const GLfloat * values) |
void | glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
void | glVertexAttrib4fv(GLuint indx, const GLfloat * values) |
void | glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() |
Additional Inherited Members
- 2 protected functions inherited from QAbstractOpenGLFunctions
Detailed Description
The QOpenGLFunctions_ES2 class provides all functions for OpenGL ES 2
This class is a wrapper for OpenGL ES 2 functions. See reference pages on khronos.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_ES2::QOpenGLFunctions_ES2()
QOpenGLFunctions_ES2::~QOpenGLFunctions_ES2()
void QOpenGLFunctions_ES2::glActiveTexture(GLenum texture)
void QOpenGLFunctions_ES2::glAttachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_ES2::glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
void QOpenGLFunctions_ES2::glBindBuffer(GLenum target, GLuint buffer)
void QOpenGLFunctions_ES2::glBindFramebuffer(GLenum target, GLuint framebuffer)
void QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void QOpenGLFunctions_ES2::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_ES2::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void QOpenGLFunctions_ES2::glBlendEquation(GLenum mode)
void QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void QOpenGLFunctions_ES2::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void QOpenGLFunctions_ES2::glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
void QOpenGLFunctions_ES2::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
GLenum QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum target)
void QOpenGLFunctions_ES2::glClear(GLbitfield mask)
void QOpenGLFunctions_ES2::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void QOpenGLFunctions_ES2::glClearDepthf(GLclampf depth)
void QOpenGLFunctions_ES2::glClearStencil(GLint s)
void QOpenGLFunctions_ES2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_ES2::glCompileShader(GLuint shader)
void QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
void QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint QOpenGLFunctions_ES2::glCreateProgram(void)
GLuint QOpenGLFunctions_ES2::glCreateShader(GLenum type)
void QOpenGLFunctions_ES2::glCullFace(GLenum mode)
void QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei n, const GLuint * buffers)
void QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
void QOpenGLFunctions_ES2::glDeleteProgram(GLuint program)
void QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
void QOpenGLFunctions_ES2::glDeleteShader(GLuint shader)
void QOpenGLFunctions_ES2::glDeleteTextures(GLsizei n, const GLuint * textures)
void QOpenGLFunctions_ES2::glDepthFunc(GLenum func)
void QOpenGLFunctions_ES2::glDepthMask(GLboolean flag)
void QOpenGLFunctions_ES2::glDepthRangef(GLclampf zNear, GLclampf zFar)
void QOpenGLFunctions_ES2::glDetachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_ES2::glDisable(GLenum cap)
void QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint index)
void QOpenGLFunctions_ES2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_ES2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
void QOpenGLFunctions_ES2::glEnable(GLenum cap)
void QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint index)
void QOpenGLFunctions_ES2::glFinish(void)
void QOpenGLFunctions_ES2::glFlush(void)
void QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_ES2::glFrontFace(GLenum mode)
void QOpenGLFunctions_ES2::glGenBuffers(GLsizei n, GLuint * buffers)
void QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei n, GLuint * framebuffers)
void QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
void QOpenGLFunctions_ES2::glGenTextures(GLsizei n, GLuint * textures)
void QOpenGLFunctions_ES2::glGenerateMipmap(GLenum target)
void QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void QOpenGLFunctions_ES2::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
void QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders)
int QOpenGLFunctions_ES2::glGetAttribLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_ES2::glGetBooleanv(GLenum pname, GLboolean * params)
void QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
GLenum QOpenGLFunctions_ES2::glGetError(void)
void QOpenGLFunctions_ES2::glGetFloatv(GLenum pname, GLfloat * params)
void QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
void QOpenGLFunctions_ES2::glGetIntegerv(GLenum pname, GLint * params)
void QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog)
void QOpenGLFunctions_ES2::glGetProgramiv(GLuint program, GLenum pname, GLint * params)
void QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
void QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog)
void QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
void QOpenGLFunctions_ES2::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
void QOpenGLFunctions_ES2::glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
const GLubyte * QOpenGLFunctions_ES2::glGetString(GLenum name)
void QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
void QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
int QOpenGLFunctions_ES2::glGetUniformLocation(GLuint program, const GLchar * name)
void QOpenGLFunctions_ES2::glGetUniformfv(GLuint program, GLint location, GLfloat * params)
void QOpenGLFunctions_ES2::glGetUniformiv(GLuint program, GLint location, GLint * params)
void QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer)
void QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
void QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
void QOpenGLFunctions_ES2::glHint(GLenum target, GLenum mode)
GLboolean QOpenGLFunctions_ES2::glIsBuffer(GLuint buffer)
GLboolean QOpenGLFunctions_ES2::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_ES2::glIsFramebuffer(GLuint framebuffer)
GLboolean QOpenGLFunctions_ES2::glIsProgram(GLuint program)
GLboolean QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint renderbuffer)
GLboolean QOpenGLFunctions_ES2::glIsShader(GLuint shader)
GLboolean QOpenGLFunctions_ES2::glIsTexture(GLuint texture)
void QOpenGLFunctions_ES2::glLineWidth(GLfloat width)
void QOpenGLFunctions_ES2::glLinkProgram(GLuint program)
void QOpenGLFunctions_ES2::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_ES2::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_ES2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
void QOpenGLFunctions_ES2::glReleaseShaderCompiler(void)
void QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_ES2::glSampleCoverage(GLclampf value, GLboolean invert)
void QOpenGLFunctions_ES2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_ES2::glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length)
void QOpenGLFunctions_ES2::glShaderSource(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length)
void QOpenGLFunctions_ES2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_ES2::glStencilMask(GLuint mask)
void QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum face, GLuint mask)
void QOpenGLFunctions_ES2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_ES2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_ES2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_ES2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
void QOpenGLFunctions_ES2::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_ES2::glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
void QOpenGLFunctions_ES2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
void QOpenGLFunctions_ES2::glUniform1f(GLint location, GLfloat x)
void QOpenGLFunctions_ES2::glUniform1fv(GLint location, GLsizei count, const GLfloat * v)
void QOpenGLFunctions_ES2::glUniform1i(GLint location, GLint x)
void QOpenGLFunctions_ES2::glUniform1iv(GLint location, GLsizei count, const GLint * v)
void QOpenGLFunctions_ES2::glUniform2f(GLint location, GLfloat x, GLfloat y)
void QOpenGLFunctions_ES2::glUniform2fv(GLint location, GLsizei count, const GLfloat * v)
void QOpenGLFunctions_ES2::glUniform2i(GLint location, GLint x, GLint y)
void QOpenGLFunctions_ES2::glUniform2iv(GLint location, GLsizei count, const GLint * v)
void QOpenGLFunctions_ES2::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_ES2::glUniform3fv(GLint location, GLsizei count, const GLfloat * v)
void QOpenGLFunctions_ES2::glUniform3i(GLint location, GLint x, GLint y, GLint z)
void QOpenGLFunctions_ES2::glUniform3iv(GLint location, GLsizei count, const GLint * v)
void QOpenGLFunctions_ES2::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_ES2::glUniform4fv(GLint location, GLsizei count, const GLfloat * v)
void QOpenGLFunctions_ES2::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
void QOpenGLFunctions_ES2::glUniform4iv(GLint location, GLsizei count, const GLint * v)
void QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
void QOpenGLFunctions_ES2::glUseProgram(GLuint program)
void QOpenGLFunctions_ES2::glValidateProgram(GLuint program)
void QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint indx, GLfloat x)
void QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint indx, const GLfloat * values)
void QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
void QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint indx, const GLfloat * values)
void QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
void QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint indx, const GLfloat * values)
void QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint indx, const GLfloat * values)
void QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr)
void QOpenGLFunctions_ES2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
[virtual]
bool QOpenGLFunctions_ES2::initializeOpenGLFunctions()
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