- enum BindingTarget
- enum CoordinateDirection
- enum CubeMapFace
- enum DepthStencilMode
- enum Feature
- flags Features
- enum Filter
- enum MipMapGeneration
- enum PixelFormat
- enum PixelType
- enum SwizzleComponent
- enum SwizzleValue
- enum Target
- enum TextureFormat
- enum TextureUnitReset
- enum WrapMode
- QOpenGLTexture(Target)
- QOpenGLTexture(const QImage &, MipMapGeneration)
- ~QOpenGLTexture()
- allocateStorage()
- bind()
- bind(uint, TextureUnitReset)
- borderColor() const : QColor
- borderColor(float *) const
- borderColor(int *) const
- borderColor(unsigned int *) const
- boundTextureId(BindingTarget) : GLuint
- boundTextureId(uint, BindingTarget) : GLuint
- create() : bool
- createTextureView(Target, TextureFormat, int, int, int, int) const : QOpenGLTexture *
- depth() const : int
- depthStencilMode() const : DepthStencilMode
- destroy()
- faces() const : int
- format() const : TextureFormat
- generateMipMaps()
- generateMipMaps(int, bool)
- hasFeature(Feature) : bool
- height() const : int
- isAutoMipMapGenerationEnabled() const : bool
- isBound() const : bool
- isBound(uint) : bool
- isCreated() const : bool
- isFixedSamplePositions() const : bool
- isStorageAllocated() const : bool
- isTextureView() const : bool
- layers() const : int
- levelOfDetailRange() const : QPair<float, float>
- levelofDetailBias() const : float
- magnificationFilter() const : Filter
- maximumAnisotropy() const : float
- maximumLevelOfDetail() const : float
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- maximumMipLevels() const : int
- minMagFilters() const : QPair<Filter, Filter>
- minificationFilter() const : Filter
- minimumLevelOfDetail() const : float
- mipBaseLevel() const : int
- mipLevelRange() const : QPair<int, int>
- mipLevels() const : int
- mipMaxLevel() const : int
- release()
- release(uint, TextureUnitReset)
- samples() const : int
- setAutoMipMapGenerationEnabled(bool)
- setBorderColor(QColor)
- setBorderColor(float, float, float, float)
- setBorderColor(int, int, int, int)
- setBorderColor(uint, uint, uint, uint)
- setCompressedData(int, int, CubeMapFace, int, const void *, const QOpenGLPixelTransferOptions * const)
- setCompressedData(int, int, int, const void *, const QOpenGLPixelTransferOptions * const)
- setCompressedData(int, int, const void *, const QOpenGLPixelTransferOptions * const)
- setCompressedData(int, const void *, const QOpenGLPixelTransferOptions * const)
- setData(int, int, CubeMapFace, PixelFormat, PixelType, const void *, const QOpenGLPixelTransferOptions * const)
- setData(int, int, PixelFormat, PixelType, const void *, const QOpenGLPixelTransferOptions * const)
- setData(int, PixelFormat, PixelType, const void *, const QOpenGLPixelTransferOptions * const)
- setData(PixelFormat, PixelType, const void *, const QOpenGLPixelTransferOptions * const)
- setData(const QImage &, MipMapGeneration)
- setDepthStencilMode(DepthStencilMode)
- setFixedSamplePositions(bool)
- setFormat(TextureFormat)
- setLayers(int)
- setLevelOfDetailRange(float, float)
- setLevelofDetailBias(float)
- setMagnificationFilter(Filter)
- setMaximumAnisotropy(float)
- setMaximumLevelOfDetail(float)
- setMinMagFilters(Filter, Filter)
- setMinificationFilter(Filter)
- setMinimumLevelOfDetail(float)
- setMipBaseLevel(int)
- setMipLevelRange(int, int)
- setMipLevels(int)
- setMipMaxLevel(int)
- setSamples(int)
- setSize(int, int, int)
- setSwizzleMask(SwizzleComponent, SwizzleValue)
- setSwizzleMask(SwizzleValue, SwizzleValue, SwizzleValue, SwizzleValue)
- setWrapMode(WrapMode)
- setWrapMode(CoordinateDirection, WrapMode)
- swizzleMask(SwizzleComponent) const : SwizzleValue
- target() const : Target
- textureId() const : GLuint
- width() const : int
- wrapMode(CoordinateDirection) const : WrapMode
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