QSGEngine Class
The QSGEngine class allows low level rendering of a scene graph. More...
Header: | #include <QSGEngine> |
qmake: | QT += quick |
Since: | Qt 5.4 |
Inherits: | QObject. |
Public Types
enum | CreateTextureOption { TextureHasAlphaChannel, TextureOwnsGLTexture, TextureCanUseAtlas } |
flags | CreateTextureOptions |
Public Functions
QSGEngine(QObject * parent = 0) | |
~QSGEngine() | |
QSGAbstractRenderer * | createRenderer() const |
QSGTexture * | createTextureFromId(uint id, const QSize & size, CreateTextureOptions options = CreateTextureOption( 0 )) const |
QSGTexture * | createTextureFromImage(const QImage & image, CreateTextureOptions options = CreateTextureOption( 0 )) const |
void | initialize(QOpenGLContext * context) |
void | invalidate() |
- 31 public functions inherited from QObject
Additional Inherited Members
- 1 property inherited from QObject
- 1 public slot inherited from QObject
- 2 signals inherited from QObject
- 11 static public members inherited from QObject
- 9 protected functions inherited from QObject
Detailed Description
The QSGEngine class allows low level rendering of a scene graph.
A QSGEngine can be used to render a tree of QSGNode directly on a QWindow or QOpenGLFramebufferObject without any integration with QML, QQuickWindow or QQuickItem and the convenience that they provide.
This means that you must handle event propagation, animation timing, and node lifetime yourself.
Note: This class is for very low level access to an independent scene graph. Most of the time you will instead want to subclass QQuickItem and insert your QSGNode in a normal QtQuick scene by overriding QQuickItem::updatePaintNode().
See also QSGAbstractRenderer.
Member Type Documentation
enum QSGEngine::CreateTextureOption
flags QSGEngine::CreateTextureOptions
The CreateTextureOption enums are used to customize how a texture is wrapped.
Constant | Value | Description |
---|---|---|
QSGEngine::TextureHasAlphaChannel | 0x0001 | The texture has an alpha channel and should be drawn using blending. |
QSGEngine::TextureOwnsGLTexture | 0x0004 | The texture object owns the texture id and will delete the GL texture when the texture object is deleted. |
QSGEngine::TextureCanUseAtlas | 0x0008 | The image can be uploaded into a texture atlas. |
The CreateTextureOptions type is a typedef for QFlags<CreateTextureOption>. It stores an OR combination of CreateTextureOption values.
Member Function Documentation
QSGEngine::QSGEngine(QObject * parent = 0)
Constructs a new QSGEngine with its parent
QSGEngine::~QSGEngine()
Destroys the engine
QSGAbstractRenderer * QSGEngine::createRenderer() const
Returns a renderer that can be used to render a QSGNode tree
You call initialize() first with the QOpenGLContext that you want to use with this renderer. This will return a null renderer otherwise.
QSGTexture * QSGEngine::createTextureFromId(uint id, const QSize & size, CreateTextureOptions options = CreateTextureOption( 0 )) const
Creates a texture object that wraps the GL texture id uploaded with size
Valid options are TextureHasAlphaChannel and TextureOwnsGLTexture
The caller takes ownership of the texture object and the texture should only be used with this engine.
See also createTextureFromImage(), QSGSimpleTextureNode::setOwnsTexture(), and QQuickWindow::createTextureFromId().
QSGTexture * QSGEngine::createTextureFromImage(const QImage & image, CreateTextureOptions options = CreateTextureOption( 0 )) const
Creates a texture using the data of image
Valid options are TextureCanUseAtlas
The caller takes ownership of the texture and the texture should only be used with this engine.
See also createTextureFromId(), QSGSimpleTextureNode::setOwnsTexture(), and QQuickWindow::createTextureFromImage().
void QSGEngine::initialize(QOpenGLContext * context)
Initialize the engine with context.
Warning: You have to make sure that you call QOpenGLContext::makeCurrent() on context before calling this.
void QSGEngine::invalidate()
Invalidate the engine releasing its resources
You will have to call initialize() and createRenderer() if you want to use it again.
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