window.cpp Example File
threads/queuedcustomtype/window.cpp/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <QtWidgets> #include "window.h" Window::Window() { thread = new RenderThread(); label = new QLabel(); label->setAlignment(Qt::AlignCenter); loadButton = new QPushButton(tr("&Load image...")); resetButton = new QPushButton(tr("&Stop")); resetButton->setEnabled(false); connect(loadButton, SIGNAL(clicked()), this, SLOT(loadImage())); connect(resetButton, SIGNAL(clicked()), thread, SLOT(stopProcess())); connect(thread, SIGNAL(finished()), this, SLOT(resetUi())); connect(thread, SIGNAL(sendBlock(Block)), this, SLOT(addBlock(Block))); QHBoxLayout *buttonLayout = new QHBoxLayout(); buttonLayout->addStretch(); buttonLayout->addWidget(loadButton); buttonLayout->addWidget(resetButton); buttonLayout->addStretch(); QVBoxLayout *layout = new QVBoxLayout(this); layout->addWidget(label); layout->addLayout(buttonLayout); setWindowTitle(tr("Queued Custom Type")); } void Window::loadImage() { QStringList formats; foreach (QByteArray format, QImageReader::supportedImageFormats()) if (format.toLower() == format) formats.append("*." + format); QString newPath = QFileDialog::getOpenFileName(this, tr("Open Image"), path, tr("Image files (%1)").arg(formats.join(' '))); if (newPath.isEmpty()) return; QImage image(newPath); if (!image.isNull()) { loadImage(image); path = newPath; } } void Window::loadImage(const QImage &image) { QDesktopWidget desktop; QImage useImage; QRect space = desktop.availableGeometry(); if (image.width() > 0.75*space.width() || image.height() > 0.75*space.height()) useImage = image.scaled(0.75*space.width(), 0.75*space.height(), Qt::KeepAspectRatio, Qt::SmoothTransformation); else useImage = image; pixmap = QPixmap(useImage.width(), useImage.height()); pixmap.fill(qRgb(255, 255, 255)); label->setPixmap(pixmap); loadButton->setEnabled(false); resetButton->setEnabled(true); thread->processImage(useImage); } void Window::addBlock(const Block &block) { QColor color = block.color(); color.setAlpha(64); QPainter painter; painter.begin(&pixmap); painter.fillRect(block.rect(), color); painter.end(); label->setPixmap(pixmap); } void Window::resetUi() { loadButton->setEnabled(true); resetButton->setEnabled(false); }
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