audioinput.h Example File
audioinput/audioinput.h/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef AUDIOINPUT_H #define AUDIOINPUT_H #include <QAudioInput> #include <QByteArray> #include <QComboBox> #include <QMainWindow> #include <QObject> #include <QPixmap> #include <QPushButton> #include <QSlider> #include <QWidget> class AudioInfo : public QIODevice { Q_OBJECT public: AudioInfo(const QAudioFormat &format, QObject *parent); ~AudioInfo(); void start(); void stop(); qreal level() const { return m_level; } qint64 readData(char *data, qint64 maxlen); qint64 writeData(const char *data, qint64 len); private: const QAudioFormat m_format; quint32 m_maxAmplitude; qreal m_level; // 0.0 <= m_level <= 1.0 signals: void update(); }; class RenderArea : public QWidget { Q_OBJECT public: RenderArea(QWidget *parent = 0); void setLevel(qreal value); protected: void paintEvent(QPaintEvent *event); private: qreal m_level; QPixmap m_pixmap; }; class InputTest : public QMainWindow { Q_OBJECT public: InputTest(); ~InputTest(); private: void initializeWindow(); void initializeAudio(); void createAudioInput(); private slots: void refreshDisplay(); void readMore(); void toggleMode(); void toggleSuspend(); void deviceChanged(int index); void sliderChanged(int value); private: // Owned by layout RenderArea *m_canvas; QPushButton *m_modeButton; QPushButton *m_suspendResumeButton; QComboBox *m_deviceBox; QSlider *m_volumeSlider; QAudioDeviceInfo m_device; AudioInfo *m_audioInfo; QAudioFormat m_format; QAudioInput *m_audioInput; QIODevice *m_input; bool m_pullMode; QByteArray m_buffer; }; #endif // AUDIOINPUT_H
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