qmlchatclient.qml Example File
chatclient-qml/qmlchatclient.qml/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Copyright (C) 2014 basysKom GmbH, author Bernd Lamecker <[email protected]> ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtWebChannel module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.1 import QtQuick.Window 2.0 import QtQuick.Layouts 1.1 import Qt.WebSockets 1.0 import "qwebchannel.js" as WebChannel ApplicationWindow { id: root title: qsTr("Hello World") width: 640 height: 480 property var channel; WebSocket { id: socket url: "ws://localhost:12345"; active: false // the following three properties/functions are required to align the QML WebSocket API with the HTML5 WebSocket API. property var send: function (arg) { sendTextMessage(arg); } onTextMessageReceived: { onmessage({data: message}); } property var onmessage; onStatusChanged: if (socket.status == WebSocket.Error) { console.error("Error: " + socket.errorString) } else if (socket.status == WebSocket.Closed) { messageBox.text += "\nSocket closed" } else if (socket.status == WebSocket.Open) { //open the webchannel with the socket as transport new WebChannel.QWebChannel(socket, function(ch) { root.channel = ch; //connect to the changed signal of the userList property ch.objects.chatserver.userListChanged.connect(function(args) { userlist.text = ''; ch.objects.chatserver.userList.forEach(function(user) { userlist.text += user + '\n'; }); }); //connect to the newMessage signal ch.objects.chatserver.newMessage.connect(function(time, user, message) { chat.text = chat.text + "[" + time + "] " + user + ": " + message + '\n'; }); //connect to the keep alive signal ch.objects.chatserver.keepAlive.connect(function(args) { if (loginName.text !== '') //and call the keep alive response method as an answer ch.objects.chatserver.keepAliveResponse(loginName.text) }); }); } } GridLayout { id: grid columns: 2 anchors.fill: parent Text { id: chat text: "" Layout.fillHeight: true Layout.fillWidth: true } Text { id: userlist text: "" width: 150 Layout.fillHeight: true } TextField { id: message height: 50 Layout.columnSpan: 2 Layout.fillWidth: true onEditingFinished: { if (message.text.length) //call the sendMessage method to send the message root.channel.objects.chatserver.sendMessage(loginName.text, message.text); message.text = ''; } } } Window { id: loginWindow; title: "Login"; modality: Qt.ApplicationModal TextField { id: loginName anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter } Button { anchors.top: loginName.bottom anchors.horizontalCenter: parent.horizontalCenter id: loginButton text: "Login" onClicked: { //call the login method root.channel.objects.chatserver.login(loginName.text, function(arg) { //check the return value for success if (arg === true) { loginError.visible = false; loginWindow.close(); } else { loginError.visible = true; } }); } } Text { id: loginError anchors.top: loginButton.bottom anchors.horizontalCenter: parent.horizontalCenter text: "Name already in use" visible: false; } } Component.onCompleted: { loginWindow.show(); socket.active = true; //connect } }
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