- enum AncestorMode
- enum ElementType
- enum OpenGLFeature
- flags OpenGLFeatures
- enum OptimizationHint
- flags OptimizationHints
- enum SelectionFlag
- flags SelectionFlags
- enum ShadowQuality
- enum SurfaceClass
- enum SurfaceType
- enum Visibility
- Q3DScatter(const QSurfaceFormat *, QWindow *)
- ~Q3DScatter()
- activeChanged()
- activeInputHandler() const : QAbstract3DInputHandler *
- activeInputHandlerChanged(QAbstract3DInputHandler *)
- activeTheme() const : Q3DTheme *
- activeThemeChanged(Q3DTheme *)
- addAxis(QValue3DAxis *)
- addCustomItem(QCustom3DItem *) : int
- addInputHandler(QAbstract3DInputHandler *)
- addSeries(QScatter3DSeries *)
- addTheme(Q3DTheme *)
- alert(int )
- aspectRatio() const : qreal
- aspectRatioChanged(qreal )
- axes() const : QList<QValue3DAxis *>
- axisX() const : QValue3DAxis *
- axisXChanged(QValue3DAxis *)
- axisY() const : QValue3DAxis *
- axisYChanged(QValue3DAxis *)
- axisZ() const : QValue3DAxis *
- axisZChanged(QValue3DAxis *)
- baseSize() const : QSize
- blockSignals(bool ) : bool
- childEvent(QChildEvent *)
- children() const : const QObjectList &
- clearSelection()
- close() : bool
- connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
- connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
- connect(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection
- connectNotify(const QMetaMethod &)
- contentOrientation() const : Qt::ScreenOrientation
- contentOrientationChanged(Qt::ScreenOrientation )
- create()
- currentFps() const : qreal
- currentFpsChanged(qreal )
- cursor() const : QCursor
- customEvent(QEvent *)
- customItems() const : QList<QCustom3DItem *>
- d_ptr : QScopedPointer<QObjectData>
- d_ptr : QOpenGLFunctionsPrivate *
- deleteLater()
- destroy()
- destroyed(QObject *)
- devicePixelRatio() const : qreal
- disconnect(const QObject *, const char *, const QObject *, const char *) : bool
- disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
- disconnect(const char *, const QObject *, const char *) const : bool
- disconnect(const QObject *, const char *) const : bool
- disconnect(const QMetaObject::Connection &) : bool
- disconnect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool
- disconnectNotify(const QMetaMethod &)
- dumpObjectInfo()
- dumpObjectTree()
- dynamicPropertyNames() const : QList<QByteArray>
- event(QEvent *) : bool
- event(QEvent *) : bool
- eventFilter(QObject *, QEvent *) : bool
- exposeEvent(QExposeEvent *)
- filePath() const : QString
- findChild(const QString &, Qt::FindChildOptions ) const : T
- findChildren(const QString &, Qt::FindChildOptions ) const : QList<T>
- findChildren(const QRegExp &, Qt::FindChildOptions ) const : QList<T>
- findChildren(const QRegularExpression &, Qt::FindChildOptions ) const : QList<T>
- flags() const : Qt::WindowFlags
- focusInEvent(QFocusEvent *)
- focusObject() const : QObject *
- focusObjectChanged(QObject *)
- focusOutEvent(QFocusEvent *)
- format() const : QSurfaceFormat
- format() const : QSurfaceFormat
- frameGeometry() const : QRect
- frameMargins() const : QMargins
- framePosition() const : QPoint
- fromWinId(WId ) : QWindow *
- geometry() const : QRect
- glActiveTexture(GLenum )
- glAttachShader(GLuint , GLuint )
- glBindAttribLocation(GLuint , GLuint , const char *)
- glBindBuffer(GLenum , GLuint )
- glBindFramebuffer(GLenum , GLuint )
- glBindRenderbuffer(GLenum , GLuint )
- glBindTexture(GLenum , GLuint )
- glBlendColor(GLclampf , GLclampf , GLclampf , GLclampf )
- glBlendEquation(GLenum )
- glBlendEquationSeparate(GLenum , GLenum )
- glBlendFunc(GLenum , GLenum )
- glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum )
- glBufferData(GLenum , qopengl_GLsizeiptr , const void *, GLenum )
- glBufferSubData(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *)
- glCheckFramebufferStatus(GLenum ) : GLenum
- glClear(GLbitfield )
- glClearColor(GLclampf , GLclampf , GLclampf , GLclampf )
- glClearDepthf(GLclampf )
- glClearStencil(GLint )
- glColorMask(GLboolean , GLboolean , GLboolean , GLboolean )
- glCompileShader(GLuint )
- glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)
- glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)
- glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
- glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCreateProgram() : GLuint
- glCreateShader(GLenum ) : GLuint
- glCullFace(GLenum )
- glDeleteBuffers(GLsizei , const GLuint *)
- glDeleteFramebuffers(GLsizei , const GLuint *)
- glDeleteProgram(GLuint )
- glDeleteRenderbuffers(GLsizei , const GLuint *)
- glDeleteShader(GLuint )
- glDeleteTextures(GLsizei , const GLuint *)
- glDepthFunc(GLenum )
- glDepthMask(GLboolean )
- glDepthRangef(GLclampf , GLclampf )
- glDetachShader(GLuint , GLuint )
- glDisable(GLenum )
- glDisableVertexAttribArray(GLuint )
- glDrawArrays(GLenum , GLint , GLsizei )
- glDrawElements(GLenum , GLsizei , GLenum , const GLvoid *)
- glEnable(GLenum )
- glEnableVertexAttribArray(GLuint )
- glFinish()
- glFlush()
- glFramebufferRenderbuffer(GLenum , GLenum , GLenum , GLuint )
- glFramebufferTexture2D(GLenum , GLenum , GLenum , GLuint , GLint )
- glFrontFace(GLenum )
- glGenBuffers(GLsizei , GLuint *)
- glGenFramebuffers(GLsizei , GLuint *)
- glGenRenderbuffers(GLsizei , GLuint *)
- glGenTextures(GLsizei , GLuint *)
- glGenerateMipmap(GLenum )
- glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
- glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
- glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *)
- glGetAttribLocation(GLuint , const char *) : GLint
- glGetBooleanv(GLenum , GLboolean *)
- glGetBufferParameteriv(GLenum , GLenum , GLint *)
- glGetError() : GLenum
- glGetFloatv(GLenum , GLfloat *)
- glGetFramebufferAttachmentParameteriv(GLenum , GLenum , GLenum , GLint *)
- glGetIntegerv(GLenum , GLint *)
- glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, char *)
- glGetProgramiv(GLuint , GLenum , GLint *)
- glGetRenderbufferParameteriv(GLenum , GLenum , GLint *)
- glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, char *)
- glGetShaderPrecisionFormat(GLenum , GLenum , GLint *, GLint *)
- glGetShaderSource(GLuint , GLsizei , GLsizei *, char *)
- glGetShaderiv(GLuint , GLenum , GLint *)
- glGetString(GLenum ) : const GLubyte *
- glGetTexParameterfv(GLenum , GLenum , GLfloat *)
- glGetTexParameteriv(GLenum , GLenum , GLint *)
- glGetUniformLocation(GLuint , const char *) : GLint
- glGetUniformfv(GLuint , GLint , GLfloat *)
- glGetUniformiv(GLuint , GLint , GLint *)
- glGetVertexAttribPointerv(GLuint , GLenum , void **)
- glGetVertexAttribfv(GLuint , GLenum , GLfloat *)
- glGetVertexAttribiv(GLuint , GLenum , GLint *)
- glHint(GLenum , GLenum )
- glIsBuffer(GLuint ) : GLboolean
- glIsEnabled(GLenum ) : GLboolean
- glIsFramebuffer(GLuint ) : GLboolean
- glIsProgram(GLuint ) : GLboolean
- glIsRenderbuffer(GLuint ) : GLboolean
- glIsShader(GLuint ) : GLboolean
- glIsTexture(GLuint ) : GLboolean
- glLineWidth(GLfloat )
- glLinkProgram(GLuint )
- glPixelStorei(GLenum , GLint )
- glPolygonOffset(GLfloat , GLfloat )
- glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
- glReleaseShaderCompiler()
- glRenderbufferStorage(GLenum , GLenum , GLsizei , GLsizei )
- glSampleCoverage(GLclampf , GLboolean )
- glScissor(GLint , GLint , GLsizei , GLsizei )
- glShaderBinary(GLint , const GLuint *, GLenum , const void *, GLint )
- glShaderSource(GLuint , GLsizei , const char **, const GLint *)
- glStencilFunc(GLenum , GLint , GLuint )
- glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint )
- glStencilMask(GLuint )
- glStencilMaskSeparate(GLenum , GLuint )
- glStencilOp(GLenum , GLenum , GLenum )
- glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum )
- glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
- glTexParameterf(GLenum , GLenum , GLfloat )
- glTexParameterfv(GLenum , GLenum , const GLfloat *)
- glTexParameteri(GLenum , GLenum , GLint )
- glTexParameteriv(GLenum , GLenum , const GLint *)
- glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glUniform1f(GLint , GLfloat )
- glUniform1fv(GLint , GLsizei , const GLfloat *)
- glUniform1i(GLint , GLint )
- glUniform1iv(GLint , GLsizei , const GLint *)
- glUniform2f(GLint , GLfloat , GLfloat )
- glUniform2fv(GLint , GLsizei , const GLfloat *)
- glUniform2i(GLint , GLint , GLint )
- glUniform2iv(GLint , GLsizei , const GLint *)
- glUniform3f(GLint , GLfloat , GLfloat , GLfloat )
- glUniform3fv(GLint , GLsizei , const GLfloat *)
- glUniform3i(GLint , GLint , GLint , GLint )
- glUniform3iv(GLint , GLsizei , const GLint *)
- glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
- glUniform4fv(GLint , GLsizei , const GLfloat *)
- glUniform4i(GLint , GLint , GLint , GLint , GLint )
- glUniform4iv(GLint , GLsizei , const GLint *)
- glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUseProgram(GLuint )
- glValidateProgram(GLuint )
- glVertexAttrib1f(GLuint , GLfloat )
|
- glVertexAttrib1fv(GLuint , const GLfloat *)
- glVertexAttrib2f(GLuint , GLfloat , GLfloat )
- glVertexAttrib2fv(GLuint , const GLfloat *)
- glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat )
- glVertexAttrib3fv(GLuint , const GLfloat *)
- glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
- glVertexAttrib4fv(GLuint , const GLfloat *)
- glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)
- glViewport(GLint , GLint , GLsizei , GLsizei )
- hasContext() const : bool
- hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature ) const : bool
- height() const : int
- heightChanged(int )
- hide()
- hideEvent(QHideEvent *)
- horizontalAspectRatio() const : qreal
- horizontalAspectRatioChanged(qreal )
- icon() const : QIcon
- inherits(const char *) const : bool
- initializeOpenGLFunctions()
- inputHandlers() const : QList<QAbstract3DInputHandler *>
- installEventFilter(QObject *)
- isActive() const : bool
- isAncestorOf(const QWindow *, AncestorMode ) const : bool
- isExposed() const : bool
- isModal() const : bool
- isOrthoProjection() const : bool
- isPolar() const : bool
- isReflection() const : bool
- isSignalConnected(const QMetaMethod &) const : bool
- isTopLevel() const : bool
- isVisible() const : bool
- isWidgetType() const : bool
- isWindowType() const : bool
- keyPressEvent(QKeyEvent *)
- keyReleaseEvent(QKeyEvent *)
- killTimer(int )
- locale() const : QLocale
- localeChanged(const QLocale &)
- lower()
- m_reserved : QSurfacePrivate *
- m_type : SurfaceClass
- mapFromGlobal(const QPoint &) const : QPoint
- mapToGlobal(const QPoint &) const : QPoint
- margin() const : qreal
- marginChanged(qreal )
- mask() const : QRegion
- maximumHeight() const : int
- maximumHeightChanged(int )
- maximumSize() const : QSize
- maximumWidth() const : int
- maximumWidthChanged(int )
- measureFps() const : bool
- measureFpsChanged(bool )
- metaObject() const : const QMetaObject *
- minimumHeight() const : int
- minimumHeightChanged(int )
- minimumSize() const : QSize
- minimumWidth() const : int
- minimumWidthChanged(int )
- modality() const : Qt::WindowModality
- modalityChanged(Qt::WindowModality )
- mouseDoubleClickEvent(QMouseEvent *)
- mouseMoveEvent(QMouseEvent *)
- mousePressEvent(QMouseEvent *)
- mouseReleaseEvent(QMouseEvent *)
- moveEvent(QMoveEvent *)
- moveToThread(QThread *)
- nativeEvent(const QByteArray &, void *, long *) : bool
- objectName() const : QString
- objectNameChanged(const QString &)
- opacity() const : qreal
- opacityChanged(qreal )
- openGLFeatures() const : QOpenGLFunctions::OpenGLFeatures
- optimizationHints() const : OptimizationHints
- optimizationHintsChanged(QAbstract3DGraph::OptimizationHints )
- orthoProjectionChanged(bool )
- parent() const : QObject *
- parent() const : QWindow *
- polarChanged(bool )
- position() const : QPoint
- property(const char *) const : QVariant
- queriedGraphPosition() const : QVector3D
- queriedGraphPositionChanged(const QVector3D &)
- radialLabelOffset() const : float
- radialLabelOffsetChanged(float )
- raise()
- receivers(const char *) const : int
- reflectionChanged(bool )
- reflectivity() const : qreal
- reflectivityChanged(qreal )
- releaseAxis(QValue3DAxis *)
- releaseCustomItem(QCustom3DItem *)
- releaseInputHandler(QAbstract3DInputHandler *)
- releaseTheme(Q3DTheme *)
- removeCustomItem(QCustom3DItem *)
- removeCustomItemAt(const QVector3D &)
- removeCustomItems()
- removeEventFilter(QObject *)
- removeSeries(QScatter3DSeries *)
- renderToImage(int , const QSize &) : QImage
- reportContentOrientationChange(Qt::ScreenOrientation )
- requestActivate()
- requestUpdate()
- requestedFormat() const : QSurfaceFormat
- resize(const QSize &)
- resize(int , int )
- resizeEvent(QResizeEvent *)
- scene() const : Q3DScene *
- screen() const : QScreen *
- screenChanged(QScreen *)
- selectedAxis() const : QAbstract3DAxis *
- selectedCustomItem() const : QCustom3DItem *
- selectedCustomItemIndex() const : int
- selectedElement() const : ElementType
- selectedElementChanged(QAbstract3DGraph::ElementType )
- selectedLabelIndex() const : int
- selectedSeries() const : QScatter3DSeries *
- selectedSeriesChanged(QScatter3DSeries *)
- selectionMode() const : SelectionFlags
- selectionModeChanged(QAbstract3DGraph::SelectionFlags )
- sender() const : QObject *
- senderSignalIndex() const : int
- seriesList() const : QList<QScatter3DSeries *>
- setActiveInputHandler(QAbstract3DInputHandler *)
- setActiveTheme(Q3DTheme *)
- setAspectRatio(qreal )
- setAxisX(QValue3DAxis *)
- setAxisY(QValue3DAxis *)
- setAxisZ(QValue3DAxis *)
- setBaseSize(const QSize &)
- setCursor(const QCursor &)
- setFilePath(const QString &)
- setFlags(Qt::WindowFlags )
- setFormat(const QSurfaceFormat &)
- setFramePosition(const QPoint &)
- setGeometry(int , int , int , int )
- setGeometry(const QRect &)
- setHeight(int )
- setHorizontalAspectRatio(qreal )
- setIcon(const QIcon &)
- setKeyboardGrabEnabled(bool ) : bool
- setLocale(const QLocale &)
- setMargin(qreal )
- setMask(const QRegion &)
- setMaximumHeight(int )
- setMaximumSize(const QSize &)
- setMaximumWidth(int )
- setMeasureFps(bool )
- setMinimumHeight(int )
- setMinimumSize(const QSize &)
- setMinimumWidth(int )
- setModality(Qt::WindowModality )
- setMouseGrabEnabled(bool ) : bool
- setObjectName(const QString &)
- setOpacity(qreal )
- setOptimizationHints(OptimizationHints )
- setOrthoProjection(bool )
- setParent(QObject *)
- setParent(QWindow *)
- setPolar(bool )
- setPosition(const QPoint &)
- setPosition(int , int )
- setProperty(const char *, const QVariant &) : bool
- setRadialLabelOffset(float )
- setReflection(bool )
- setReflectivity(qreal )
- setScreen(QScreen *)
- setSelectionMode(SelectionFlags )
- setShadowQuality(ShadowQuality )
- setSizeIncrement(const QSize &)
- setSurfaceType(SurfaceType )
- setTitle(const QString &)
- setTransientParent(QWindow *)
- setVisibility(Visibility )
- setVisible(bool )
- setWidth(int )
- setWindowState(Qt::WindowState )
- setX(int )
- setY(int )
- shadowQuality() const : ShadowQuality
- shadowQualityChanged(QAbstract3DGraph::ShadowQuality )
- shadowsSupported() const : bool
- show()
- showEvent(QShowEvent *)
- showFullScreen()
- showMaximized()
- showMinimized()
- showNormal()
- signalsBlocked() const : bool
- size() const : QSize
- size() const : QSize
- sizeIncrement() const : QSize
- startTimer(int , Qt::TimerType ) : int
- staticMetaObject : const QMetaObject
- staticQtMetaObject : const QMetaObject
- supportsOpenGL() const : bool
- surfaceClass() const : SurfaceClass
- surfaceHandle() const : QPlatformSurface *
- surfaceType() const : SurfaceType
- surfaceType() const : SurfaceType
- tabletEvent(QTabletEvent *)
- themes() const : QList<Q3DTheme *>
- thread() const : QThread *
- timerEvent(QTimerEvent *)
- title() const : QString
- touchEvent(QTouchEvent *)
- tr(const char *, const char *, int ) : QString
- transientParent() const : QWindow *
- type() const : Qt::WindowType
- unsetCursor()
- visibility() const : Visibility
- visibilityChanged(QWindow::Visibility )
- visibleChanged(bool )
- wheelEvent(QWheelEvent *)
- width() const : int
- widthChanged(int )
- winId() const : WId
- windowState() const : Qt::WindowState
- windowStateChanged(Qt::WindowState )
- windowTitleChanged(const QString &)
- x() const : int
- xChanged(int )
- y() const : int
- yChanged(int )
|