QCustom3DVolume Class
The QCustom3DVolume class is for creating volume rendered objects to be added to a graph. More...
Header: | #include <QCustom3DVolume> |
Since: | QtDataVisualization 1.2 |
Instantiated By: | Custom3DVolume |
Inherits: | QCustom3DItem |
Properties
|
|
- 9 properties inherited from QCustom3DItem
- 1 property inherited from QObject
Public Functions
QCustom3DVolume(QObject *parent = Q_NULLPTR) | |
QCustom3DVolume(const QVector3D &position, const QVector3D &scaling, const QQuaternion &rotation, int textureWidth, int textureHeight, int textureDepth, QVector<uchar> *textureData, QImage::Format textureFormat, const QVector<QRgb> &colorTable, QObject *parent = Q_NULLPTR) | |
virtual | ~QCustom3DVolume() |
float | alphaMultiplier() const |
QVector<QRgb> | colorTable() const |
QVector<uchar> * | createTextureData(const QVector<QImage *> &images) |
bool | drawSliceFrames() const |
bool | drawSlices() const |
bool | preserveOpacity() const |
QImage | renderSlice(Qt::Axis axis, int index) |
void | setAlphaMultiplier(float mult) |
void | setColorTable(const QVector<QRgb> &colors) |
void | setDrawSliceFrames(bool enable) |
void | setDrawSlices(bool enable) |
void | setPreserveOpacity(bool enable) |
void | setSliceFrameColor(const QColor &color) |
void | setSliceFrameGaps(const QVector3D &values) |
void | setSliceFrameThicknesses(const QVector3D &values) |
void | setSliceFrameWidths(const QVector3D &values) |
void | setSliceIndexX(int value) |
void | setSliceIndexY(int value) |
void | setSliceIndexZ(int value) |
void | setSliceIndices(int x, int y, int z) |
void | setSubTextureData(Qt::Axis axis, int index, const uchar *data) |
void | setSubTextureData(Qt::Axis axis, int index, const QImage &image) |
void | setTextureData(QVector<uchar> *data) |
void | setTextureDepth(int value) |
void | setTextureDimensions(int width, int height, int depth) |
void | setTextureFormat(QImage::Format format) |
void | setTextureHeight(int value) |
void | setTextureWidth(int value) |
void | setUseHighDefShader(bool enable) |
QColor | sliceFrameColor() const |
QVector3D | sliceFrameGaps() const |
QVector3D | sliceFrameThicknesses() const |
QVector3D | sliceFrameWidths() const |
int | sliceIndexX() const |
int | sliceIndexY() const |
int | sliceIndexZ() const |
QVector<uchar> * | textureData() const |
int | textureDataWidth() const |
int | textureDepth() const |
QImage::Format | textureFormat() const |
int | textureHeight() const |
int | textureWidth() const |
bool | useHighDefShader() const |
- 20 public functions inherited from QCustom3DItem
- 31 public functions inherited from QObject
Signals
void | alphaMultiplierChanged(float mult) |
void | colorTableChanged() |
void | drawSliceFramesChanged(bool enabled) |
void | drawSlicesChanged(bool enabled) |
void | preserveOpacityChanged(bool enabled) |
void | sliceFrameColorChanged(const QColor &color) |
void | sliceFrameGapsChanged(const QVector3D &values) |
void | sliceFrameThicknessesChanged(const QVector3D &values) |
void | sliceFrameWidthsChanged(const QVector3D &values) |
void | sliceIndexXChanged(int value) |
void | sliceIndexYChanged(int value) |
void | sliceIndexZChanged(int value) |
void | textureDataChanged(QVector<uchar> *data) |
void | textureDepthChanged(int value) |
void | textureFormatChanged(QImage::Format format) |
void | textureHeightChanged(int value) |
void | textureWidthChanged(int value) |
void | useHighDefShaderChanged(bool enabled) |
- 9 signals inherited from QCustom3DItem
- 2 signals inherited from QObject
Additional Inherited Members
- 1 public slot inherited from QObject
- 11 static public members inherited from QObject
- 9 protected functions inherited from QObject
Detailed Description
The QCustom3DVolume class is for creating volume rendered objects to be added to a graph.
This class is for creating volume rendered objects to be added to a graph. A volume rendered object is a box with a 3D texture. Three slice planes are supported for the volume, one along each main axis of the volume.
Rendering volume objects is very performance intensive, especially when the volume is largely transparent, as the contents of the volume are ray-traced. The performance scales nearly linearly with the amount of pixels that the volume occupies on the screen, so showing the volume in a smaller view or limiting the zoom level of the graph are easy ways to improve performance. Similarly, the volume texture dimensions have a large impact on performance. If the frame rate is more important than pixel-perfect rendering of the volume contents, consider turning the high definition shader off by setting useHighDefShader property to false
.
Note: Volumetric objects are only supported with orthographic projection.
Note: Volumetric objects utilize 3D textures, which are not supported in OpenGL ES2 environments.
See also QAbstract3DGraph::addCustomItem(), QAbstract3DGraph::orthoProjection, and useHighDefShader.
Property Documentation
alphaMultiplier : float
The alpha value of every texel of the volume texture is multiplied with this value at the render time. This can be used to introduce uniform transparency to the volume. If preserveOpacity is true
, only texels with at least some transparency to begin with are affected, and fully opaque texels are not affected. The value must not be negative. Defaults to 1.0f
.
Access functions:
float | alphaMultiplier() const |
void | setAlphaMultiplier(float mult) |
Notifier signal:
void | alphaMultiplierChanged(float mult) |
See also preserveOpacity and textureData.
colorTable : QVector<QRgb>
The array containing the colors for indexed texture formats. If the texture format is not indexed, this array is not used and can be empty.
Defaults to 0
.
Access functions:
QVector<QRgb> | colorTable() const |
void | setColorTable(const QVector<QRgb> &colors) |
Notifier signal:
void | colorTableChanged() |
See also textureData, setTextureFormat(), and QImage::colorTable().
drawSliceFrames : bool
If this property value is true
, the frames of slices indicated by slice index properties will be drawn around the volume. If it is false
, no slice frames will be drawn. Drawing slice frames is independent of drawing slices, so you can show the full volume and still draw the slice frames around it. This is useful when using renderSlice() to display the slices outside the graph itself. Defaults to false
.
Access functions:
bool | drawSliceFrames() const |
void | setDrawSliceFrames(bool enable) |
Notifier signal:
void | drawSliceFramesChanged(bool enabled) |
See also sliceIndexX, sliceIndexY, sliceIndexZ, drawSlices, and renderSlice().
drawSlices : bool
If this property value is true
, the slices indicated by slice index properties will be drawn instead of the full volume. If it is false
, the full volume will always be drawn. Defaults to false
.
Note: The slices are always drawn along the item axes, so if the item is rotated, the slices are rotated as well.
Access functions:
bool | drawSlices() const |
void | setDrawSlices(bool enable) |
Notifier signal:
void | drawSlicesChanged(bool enabled) |
See also sliceIndexX, sliceIndexY, and sliceIndexZ.
preserveOpacity : bool
If this property value is true
, alphaMultiplier is only applied to texels that already have some transparency. If it is false
, the multiplier is applied to the alpha value of all texels. Defaults to true
.
Access functions:
bool | preserveOpacity() const |
void | setPreserveOpacity(bool enable) |
Notifier signal:
void | preserveOpacityChanged(bool enabled) |
See also alphaMultiplier.
sliceFrameColor : QColor
Indicates the color of the slice frame. Transparent slice frame color is not supported.
Defaults to black.
Access functions:
QColor | sliceFrameColor() const |
void | setSliceFrameColor(const QColor &color) |
Notifier signal:
void | sliceFrameColorChanged(const QColor &color) |
See also drawSliceFrames.
sliceFrameGaps : QVector3D
Indicates the amount of air gap left between the volume itself and the frame in each dimension. The gap can be different on different dimensions. The values are fractions of the volume thickness in the same dimension. The values cannot be negative.
Defaults to QVector3D(0.01, 0.01, 0.01)
.
Access functions:
QVector3D | sliceFrameGaps() const |
void | setSliceFrameGaps(const QVector3D &values) |
Notifier signal:
void | sliceFrameGapsChanged(const QVector3D &values) |
See also drawSliceFrames.
sliceFrameThicknesses : QVector3D
Indicates the thickness of the slice frames for each dimension. The values are fractions of the volume thickness in the same dimension. The values cannot be negative.
Defaults to QVector3D(0.01, 0.01, 0.01)
.
Access functions:
QVector3D | sliceFrameThicknesses() const |
void | setSliceFrameThicknesses(const QVector3D &values) |
Notifier signal:
void | sliceFrameThicknessesChanged(const QVector3D &values) |
See also drawSliceFrames.
sliceFrameWidths : QVector3D
Indicates the widths of the slice frame. The width can be different on different dimensions, so you can for example omit drawing the frames on certain sides of the volume by setting the value for that dimension to zero. The values are fractions of the volume thickness in the same dimension. The values cannot be negative.
Defaults to QVector3D(0.01, 0.01, 0.01)
.
Access functions:
QVector3D | sliceFrameWidths() const |
void | setSliceFrameWidths(const QVector3D &values) |
Notifier signal:
void | sliceFrameWidthsChanged(const QVector3D &values) |
See also drawSliceFrames.
sliceIndexX : int
The X dimension index into the texture data indicating which vertical slice to show. Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn normally. Defaults to -1
.
Access functions:
int | sliceIndexX() const |
void | setSliceIndexX(int value) |
Notifier signal:
void | sliceIndexXChanged(int value) |
See also textureData, drawSlices, and drawSliceFrames.
sliceIndexY : int
The Y dimension index into the texture data indicating which horizontal slice to show. Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn normally. Defaults to -1
.
Access functions:
int | sliceIndexY() const |
void | setSliceIndexY(int value) |
Notifier signal:
void | sliceIndexYChanged(int value) |
See also textureData, drawSlices, and drawSliceFrames.
sliceIndexZ : int
The Z dimension index into the texture data indicating which vertical slice to show. Setting any dimension to negative indicates no slice or slice frame for that dimension is drawn. If all dimensions are negative, no slices or slice frames are drawn and the volume is drawn normally. Defaults to -1
.
Access functions:
int | sliceIndexZ() const |
void | setSliceIndexZ(int value) |
Notifier signal:
void | sliceIndexZChanged(int value) |
See also textureData, drawSlices, and drawSliceFrames.
textureData : QVector<uchar> *
The array containing the texture data in the format specified by textureFormat. The size of this array must be at least (textureDataWidth * textureHeight * textureDepth * texture format color depth in bytes
).
A 3D texture is defined by a stack of 2D subtextures. Each subtexture must be of identical size (textureDataWidth * textureHeight
), and the depth of the stack is defined by textureDepth property. Each 2D texture data is identical to a QImage data with the same format, so QImage::bits() can be used to supply the data for each subtexture.
Ownership of the new array transfers to QCustom3DVolume instance. If another array is set, the previous array is deleted. If the same array is set again, it is assumed that the array contents have been changed and the graph rendering is triggered.
Note: Each X-line of the data needs to be 32bit aligned. If the textureFormat is QImage::Format_Indexed8 and textureWidth is not divisible by four, padding bytes need to be added to each X-line of the data. You can get the padded byte count with textureDataWidth() function. The padding bytes should indicate an fully transparent color to avoid rendering artifacts.
Defaults to 0
.
Access functions:
QVector<uchar> * | textureData() const |
void | setTextureData(QVector<uchar> *data) |
Notifier signal:
void | textureDataChanged(QVector<uchar> *data) |
See also colorTable, setTextureFormat(), setSubTextureData(), and textureDataWidth().
textureDepth : int
The depth of the 3D texture defining the volume content in pixels. Defaults to 0
.
Note: The textureData may need to be resized or recreated if this value is changed. Defaults to 0
.
Access functions:
int | textureDepth() const |
void | setTextureDepth(int value) |
Notifier signal:
void | textureDepthChanged(int value) |
See also textureData, textureWidth, textureHeight, and setTextureFormat().
textureHeight : int
The height of the 3D texture defining the volume content in pixels. Defaults to 0
.
Note: The textureData may need to be resized or recreated if this value is changed. Defaults to 0
.
Access functions:
int | textureHeight() const |
void | setTextureHeight(int value) |
Notifier signal:
void | textureHeightChanged(int value) |
See also textureData, textureWidth, textureDepth, and setTextureFormat().
textureWidth : int
The width of the 3D texture defining the volume content in pixels. Defaults to 0
.
Note: The textureData may need to be resized or recreated if this value is changed. Defaults to 0
.
Access functions:
int | textureWidth() const |
void | setTextureWidth(int value) |
Notifier signal:
void | textureWidthChanged(int value) |
See also textureData, textureHeight, textureDepth, setTextureFormat(), and textureDataWidth().
useHighDefShader : bool
If this property value is true
, a high definition shader is used to render the volume. If it is false
, a low definition shader is used.
The high definition shader guarantees that every visible texel of the volume texture is sampled when the volume is rendered. The low definition shader renders only a rough approximation of the volume contents, but at much higher frame rate. The low definition shader doesn't guarantee every texel of the volume texture is sampled, so there may be flickering if the volume contains distinct thin features.
Note: This value doesn't affect the level of detail when rendering the slices of the volume.
Defaults to true
.
Access functions:
bool | useHighDefShader() const |
void | setUseHighDefShader(bool enable) |
Notifier signal:
void | useHighDefShaderChanged(bool enabled) |
See also renderSlice().
Member Function Documentation
QCustom3DVolume::QCustom3DVolume(QObject *parent = Q_NULLPTR)
Constructs QCustom3DVolume with given parent.
QCustom3DVolume::QCustom3DVolume(const QVector3D &position, const QVector3D &scaling, const QQuaternion &rotation, int textureWidth, int textureHeight, int textureDepth, QVector<uchar> *textureData, QImage::Format textureFormat, const QVector<QRgb> &colorTable, QObject *parent = Q_NULLPTR)
Constructs QCustom3DVolume with given position, scaling, rotation, textureWidth, textureHeight, textureDepth, textureData, textureFormat, colorTable, and optional parent.
See also textureData, setTextureFormat(), and colorTable.
[virtual]
QCustom3DVolume::~QCustom3DVolume()
Destroys QCustom3DVolume.
QVector<uchar> *QCustom3DVolume::createTextureData(const QVector<QImage *> &images)
This function creates a new texture data array from an array of images and sets it as textureData for this volume object. The texture dimensions are also set according to image and array dimensions. All of the images in the array must be the same size. If the images are not all in QImage::Format_Indexed8 format, all texture data will be converted into QImage::Format_ARGB32 format. If the images are in QImage::Format_Indexed8 format, the colorTable for the entire volume will be taken from the first image.
Returns pointer to the newly created array.
See also textureData, textureWidth, textureHeight, textureDepth, and setTextureFormat().
QImage QCustom3DVolume::renderSlice(Qt::Axis axis, int index)
Renders the slice specified by index along axis into an image. The texture format of this object is used.
Returns the rendered image of the slice, or a null image if invalid index is specified.
See also setTextureFormat().
void QCustom3DVolume::setSliceIndices(int x, int y, int z)
A convenience function for setting all three slice indices (x, y, and z) at once.
See also textureData.
void QCustom3DVolume::setSubTextureData(Qt::Axis axis, int index, const uchar *data)
This function allows setting a single 2D subtexture of the 3D texture along the specified axis of the volume. The index parameter specifies the subtexture to set. The texture data must be in the format specified by textureFormat property and have size of the cross-section of the volume texture along the specified axis multiplied by the texture format color depth in bytes. The data is expected to be ordered similarly to the data in images produced by renderSlice() method along the same axis.
Note: Each X-line of the data needs to be 32bit aligned when targeting Y-axis or Z-axis. If the textureFormat is QImage::Format_Indexed8 and textureWidth is not divisible by four, padding bytes need to be added to each X-line of the data in cases it is not already properly aligned. The padding bytes should indicate an fully transparent color to avoid rendering artifacts.
See also textureData and renderSlice().
void QCustom3DVolume::setSubTextureData(Qt::Axis axis, int index, const QImage &image)
This function allows setting a single 2D subtexture of the 3D texture along the specified axis of the volume. The index parameter specifies the subtexture to set. The source image must be in the format specified by the textureFormat property if the textureFormat is indexed. If the textureFormat is QImage::Format_ARGB32, the image is converted to that format. The image must have the size of the cross-section of the volume texture along the specified axis. The orientation of the image should correspond to the orientation of the slice image produced by renderSlice() method along the same axis.
Note: Each X-line of the data needs to be 32bit aligned when targeting Y-axis or Z-axis. If the textureFormat is QImage::Format_Indexed8 and textureWidth is not divisible by four, padding bytes need to be added to each X-line of the image in cases it is not already properly aligned. The padding bytes should indicate an fully transparent color to avoid rendering artifacts. It is not guaranteed QImage will do this automatically.
See also textureData and renderSlice().
void QCustom3DVolume::setTextureDimensions(int width, int height, int depth)
A convenience function for setting all three texture dimensions (width, height, and depth) at once.
See also textureData.
void QCustom3DVolume::setTextureFormat(QImage::Format format)
Sets the format of the textureData to format. Only two formats are supported currently: QImage::Format_Indexed8 and QImage::Format_ARGB32. If an indexed format is specified, colorTable must also be set. Defaults to QImage::Format_ARGB32.
See also textureFormat(), colorTable, and textureData.
int QCustom3DVolume::textureDataWidth() const
Returns the actual texture data width. When the texture format is QImage::Format_Indexed8, this is textureWidth aligned to 32bit boundary. Otherwise this is four times textureWidth.
QImage::Format QCustom3DVolume::textureFormat() const
Returns the format of the textureData.
See also setTextureFormat().
[signal]
void QCustom3DVolume::textureFormatChanged(QImage::Format format)
This signal is emitted when the textureData format changes.
See also setTextureFormat().
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