QGamepad Class
A gamepad device connected to a system More...
Header: | #include <QGamepad> |
qmake: | QT += gamepad |
Inherits: | QObject |
Properties
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- 1 property inherited from QObject
Public Functions
QGamepad(int deviceId = 0, QObject *parent = nullptr) | |
~QGamepad() | |
double | axisLeftX() const |
double | axisLeftY() const |
double | axisRightX() const |
double | axisRightY() const |
bool | buttonL1() const |
double | buttonL2() const |
bool | buttonL3() const |
bool | buttonR1() const |
double | buttonR2() const |
bool | buttonR3() const |
bool | buttonA() const |
bool | buttonB() const |
bool | buttonCenter() const |
bool | buttonDown() const |
bool | buttonGuide() const |
bool | buttonLeft() const |
bool | buttonRight() const |
bool | buttonSelect() const |
bool | buttonStart() const |
bool | buttonUp() const |
bool | buttonX() const |
bool | buttonY() const |
int | deviceId() const |
bool | isConnected() const |
QString | name() const |
- 31 public functions inherited from QObject
Public Slots
void | setDeviceId(int number) |
- 1 public slot inherited from QObject
Signals
void | axisLeftXChanged(double value) |
void | axisLeftYChanged(double value) |
void | axisRightXChanged(double value) |
void | axisRightYChanged(double value) |
void | buttonAChanged(bool value) |
void | buttonBChanged(bool value) |
void | buttonCenterChanged(bool value) |
void | buttonDownChanged(bool value) |
void | buttonGuideChanged(bool value) |
void | buttonL1Changed(bool value) |
void | buttonL2Changed(double value) |
void | buttonL3Changed(bool value) |
void | buttonLeftChanged(bool value) |
void | buttonR1Changed(bool value) |
void | buttonR2Changed(double value) |
void | buttonR3Changed(bool value) |
void | buttonRightChanged(bool value) |
void | buttonSelectChanged(bool value) |
void | buttonStartChanged(bool value) |
void | buttonUpChanged(bool value) |
void | buttonXChanged(bool value) |
void | buttonYChanged(bool value) |
void | connectedChanged(bool value) |
void | deviceIdChanged(int value) |
void | nameChanged(QString value) |
- 2 signals inherited from QObject
Additional Inherited Members
Detailed Description
A gamepad device connected to a system
QGamepad is used to access the current state of gamepad hardware connected to a system.
Property Documentation
axisLeftX : const double
This property holds the value of the left thumbstick's X axis. The range of axis values are from -1.0 to 1.0
Access functions:
double | axisLeftX() const |
Notifier signal:
void | axisLeftXChanged(double value) |
axisLeftY : const double
This property holds the value of the left thumbstick's Y axis. The range of axis values are from -1.0 to 1.0
Access functions:
double | axisLeftY() const |
Notifier signal:
void | axisLeftYChanged(double value) |
axisRightX : const double
This property holds the value of the right thumbstick's X axis. The range of axis values are from -1.0 to 1.0
Access functions:
double | axisRightX() const |
Notifier signal:
void | axisRightXChanged(double value) |
axisRightY : const double
This property holds the value of the right thumbstick's Y axis. The range of axis values are from -1.0 to 1.0
Access functions:
double | axisRightY() const |
Notifier signal:
void | axisRightYChanged(double value) |
buttonL1 : const bool
This property holds the state of the left shoulder button. True when pressed, false when not pressed.
Access functions:
bool | buttonL1() const |
Notifier signal:
void | buttonL1Changed(bool value) |
buttonL2 : const double
This property holds the value of the left trigger button. This trigger value ranges from 0.0 when not pressed to 1.0 when pressed completely.
Access functions:
double | buttonL2() const |
Notifier signal:
void | buttonL2Changed(double value) |
buttonL3 : const bool
This property holds the state of the left stick button. True when pressed, false when not pressed. This button is usually triggered by pressing the left joystick itself.
Access functions:
bool | buttonL3() const |
Notifier signal:
void | buttonL3Changed(bool value) |
buttonR1 : const bool
This property holds the state of the right shoulder button. True when pressed, false when not pressed.
Access functions:
bool | buttonR1() const |
Notifier signal:
void | buttonR1Changed(bool value) |
buttonR2 : const double
This property holds the value of the right trigger button. This trigger value ranges from 0.0 when not pressed to 1.0 when pressed completely.
Access functions:
double | buttonR2() const |
Notifier signal:
void | buttonR2Changed(double value) |
buttonR3 : const bool
This property holds the state of the right stick button. True when pressed, false when not pressed. This button is usually triggered by pressing the right joystick itself.
Access functions:
bool | buttonR3() const |
Notifier signal:
void | buttonR3Changed(bool value) |
buttonA : const bool
This property holds the state of the A button. True when pressed, false when not pressed.
Access functions:
bool | buttonA() const |
Notifier signal:
void | buttonAChanged(bool value) |
buttonB : const bool
This property holds the state of the B button. True when pressed, false when not pressed.
Access functions:
bool | buttonB() const |
Notifier signal:
void | buttonBChanged(bool value) |
buttonCenter : const bool
Access functions:
bool | buttonCenter() const |
Notifier signal:
void | buttonCenterChanged(bool value) |
buttonDown : const bool
This property holds the state of the direction pad down button. True when pressed, false when not pressed.
Access functions:
bool | buttonDown() const |
Notifier signal:
void | buttonDownChanged(bool value) |
buttonGuide : const bool
This property holds the state of the guide button. True when pressed, false when not pressed. This button is typically the one in the center of the gamepad with a logo. Some gamepads will not have a guide button.
Access functions:
bool | buttonGuide() const |
Notifier signal:
void | buttonGuideChanged(bool value) |
buttonLeft : const bool
This property holds the state of the direction pad left button. True when pressed, false when not pressed.
Access functions:
bool | buttonLeft() const |
Notifier signal:
void | buttonLeftChanged(bool value) |
buttonRight : const bool
This property holds the state of the direction pad right button. True when pressed, false when not pressed.
Access functions:
bool | buttonRight() const |
Notifier signal:
void | buttonRightChanged(bool value) |
buttonSelect : const bool
This property holds the state of the Select button. True when pressed, false when not pressed. This button can sometimes be labled as the Back button on some gamepads.
Access functions:
bool | buttonSelect() const |
Notifier signal:
void | buttonSelectChanged(bool value) |
buttonStart : const bool
This property holds the state of the Start button. True when pressed, false when not pressed. This button can sometimes be labled as the Forward button on some gamepads.
Access functions:
bool | buttonStart() const |
Notifier signal:
void | buttonStartChanged(bool value) |
buttonUp : const bool
This property holds the state of the direction pad up button. True when pressed, false when not pressed.
Access functions:
bool | buttonUp() const |
Notifier signal:
void | buttonUpChanged(bool value) |
buttonX : const bool
This property holds the state of the X button. True when pressed, false when not pressed.
Access functions:
bool | buttonX() const |
Notifier signal:
void | buttonXChanged(bool value) |
buttonY : const bool
This property holds the state of the Y button. True when pressed, false when not pressed.
Access functions:
bool | buttonY() const |
Notifier signal:
void | buttonYChanged(bool value) |
connected : const bool
This property holds the connectivity state of the gamepad device. If a gamepad is connected this property will be true, otherwise false.
Access functions:
bool | isConnected() const |
Notifier signal:
void | connectedChanged(bool value) |
deviceId : int
This property holds the deviceId of the gamepad device. It is possible for there to be multiple gamepad devices connected at any given time, so setting this property defines which gamepad to use.
Access functions:
int | deviceId() const |
void | setDeviceId(int number) |
Notifier signal:
void | deviceIdChanged(int value) |
name : const QString
This property holds the reported name of the gamepad if one is available.
Access functions:
QString | name() const |
Notifier signal:
void | nameChanged(QString value) |
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