- enum OpenGLFeature
- flags OpenGLFeatures
- QOpenGLExtraFunctions()
- QOpenGLExtraFunctions(QOpenGLContext *)
- ~QOpenGLExtraFunctions()
- d_ptr : QOpenGLFunctionsPrivate *
- glActiveShaderProgram(GLuint , GLuint )
- glActiveTexture(GLenum )
- glAttachShader(GLuint , GLuint )
- glBeginQuery(GLenum , GLuint )
- glBeginTransformFeedback(GLenum )
- glBindAttribLocation(GLuint , GLuint , const char *)
- glBindBuffer(GLenum , GLuint )
- glBindBufferBase(GLenum , GLuint , GLuint )
- glBindBufferRange(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )
- glBindFramebuffer(GLenum , GLuint )
- glBindImageTexture(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )
- glBindProgramPipeline(GLuint )
- glBindRenderbuffer(GLenum , GLuint )
- glBindSampler(GLuint , GLuint )
- glBindTexture(GLenum , GLuint )
- glBindTransformFeedback(GLenum , GLuint )
- glBindVertexArray(GLuint )
- glBindVertexBuffer(GLuint , GLuint , GLintptr , GLsizei )
- glBlendColor(GLclampf , GLclampf , GLclampf , GLclampf )
- glBlendEquation(GLenum )
- glBlendEquationSeparate(GLenum , GLenum )
- glBlendFunc(GLenum , GLenum )
- glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum )
- glBlitFramebuffer(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )
- glBufferData(GLenum , qopengl_GLsizeiptr , const void *, GLenum )
- glBufferSubData(GLenum , qopengl_GLintptr , qopengl_GLsizeiptr , const void *)
- glCheckFramebufferStatus(GLenum ) : GLenum
- glClear(GLbitfield )
- glClearBufferfi(GLenum , GLint , GLfloat , GLint )
- glClearBufferfv(GLenum , GLint , const GLfloat *)
- glClearBufferiv(GLenum , GLint , const GLint *)
- glClearBufferuiv(GLenum , GLint , const GLuint *)
- glClearColor(GLclampf , GLclampf , GLclampf , GLclampf )
- glClearDepthf(GLclampf )
- glClearStencil(GLint )
- glClientWaitSync(GLsync , GLbitfield , GLuint64 ) : GLenum
- glColorMask(GLboolean , GLboolean , GLboolean , GLboolean )
- glCompileShader(GLuint )
- glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *)
- glCompressedTexImage3D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const void *)
- glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)
- glCompressedTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)
- glCopyBufferSubData(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )
- glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
- glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCopyTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCreateProgram() : GLuint
- glCreateShader(GLenum ) : GLuint
- glCreateShaderProgramv(GLenum , GLsizei , const GLchar * const *) : GLuint
- glCullFace(GLenum )
- glDeleteBuffers(GLsizei , const GLuint *)
- glDeleteFramebuffers(GLsizei , const GLuint *)
- glDeleteProgram(GLuint )
- glDeleteProgramPipelines(GLsizei , const GLuint *)
- glDeleteQueries(GLsizei , const GLuint *)
- glDeleteRenderbuffers(GLsizei , const GLuint *)
- glDeleteSamplers(GLsizei , const GLuint *)
- glDeleteShader(GLuint )
- glDeleteSync(GLsync )
- glDeleteTextures(GLsizei , const GLuint *)
- glDeleteTransformFeedbacks(GLsizei , const GLuint *)
- glDeleteVertexArrays(GLsizei , const GLuint *)
- glDepthFunc(GLenum )
- glDepthMask(GLboolean )
- glDepthRangef(GLclampf , GLclampf )
- glDetachShader(GLuint , GLuint )
- glDisable(GLenum )
- glDisableVertexAttribArray(GLuint )
- glDispatchCompute(GLuint , GLuint , GLuint )
- glDispatchComputeIndirect(GLintptr )
- glDrawArrays(GLenum , GLint , GLsizei )
- glDrawArraysIndirect(GLenum , const void *)
- glDrawArraysInstanced(GLenum , GLint , GLsizei , GLsizei )
- glDrawBuffers(GLsizei , const GLenum *)
- glDrawElements(GLenum , GLsizei , GLenum , const GLvoid *)
- glDrawElementsIndirect(GLenum , GLenum , const void *)
- glDrawElementsInstanced(GLenum , GLsizei , GLenum , const void *, GLsizei )
- glDrawRangeElements(GLenum , GLuint , GLuint , GLsizei , GLenum , const void *)
- glEnable(GLenum )
- glEnableVertexAttribArray(GLuint )
- glEndQuery(GLenum )
- glEndTransformFeedback(void)
- glFenceSync(GLenum , GLbitfield ) : GLsync
- glFinish()
- glFlush()
- glFlushMappedBufferRange(GLenum , GLintptr , GLsizeiptr )
- glFramebufferParameteri(GLenum , GLenum , GLint )
- glFramebufferRenderbuffer(GLenum , GLenum , GLenum , GLuint )
- glFramebufferTexture2D(GLenum , GLenum , GLenum , GLuint , GLint )
- glFramebufferTextureLayer(GLenum , GLenum , GLuint , GLint , GLint )
- glFrontFace(GLenum )
- glGenBuffers(GLsizei , GLuint *)
- glGenFramebuffers(GLsizei , GLuint *)
- glGenProgramPipelines(GLsizei , GLuint *)
- glGenQueries(GLsizei , GLuint *)
- glGenRenderbuffers(GLsizei , GLuint *)
- glGenSamplers(GLsizei , GLuint *)
- glGenTextures(GLsizei , GLuint *)
- glGenTransformFeedbacks(GLsizei , GLuint *)
- glGenVertexArrays(GLsizei , GLuint *)
- glGenerateMipmap(GLenum )
- glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
- glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, char *)
- glGetActiveUniformBlockName(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
- glGetActiveUniformBlockiv(GLuint , GLuint , GLenum , GLint *)
- glGetActiveUniformsiv(GLuint , GLsizei , const GLuint *, GLenum , GLint *)
- glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *)
- glGetAttribLocation(GLuint , const char *) : GLint
- glGetBooleani_v(GLenum , GLuint , GLboolean *)
- glGetBooleanv(GLenum , GLboolean *)
- glGetBufferParameteri64v(GLenum , GLenum , GLint64 *)
- glGetBufferParameteriv(GLenum , GLenum , GLint *)
- glGetBufferPointerv(GLenum , GLenum , void **)
- glGetError() : GLenum
- glGetFloatv(GLenum , GLfloat *)
- glGetFragDataLocation(GLuint , const GLchar *) : GLint
- glGetFramebufferAttachmentParameteriv(GLenum , GLenum , GLenum , GLint *)
- glGetFramebufferParameteriv(GLenum , GLenum , GLint *)
- glGetInteger64i_v(GLenum , GLuint , GLint64 *)
- glGetInteger64v(GLenum , GLint64 *)
- glGetIntegeri_v(GLenum , GLuint , GLint *)
- glGetIntegerv(GLenum , GLint *)
- glGetInternalformativ(GLenum , GLenum , GLenum , GLsizei , GLint *)
- glGetMultisamplefv(GLenum , GLuint , GLfloat *)
- glGetProgramBinary(GLuint , GLsizei , GLsizei *, GLenum *, void *)
- glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, char *)
- glGetProgramInterfaceiv(GLuint , GLenum , GLenum , GLint *)
- glGetProgramPipelineInfoLog(GLuint , GLsizei , GLsizei *, GLchar *)
- glGetProgramPipelineiv(GLuint , GLenum , GLint *)
- glGetProgramResourceIndex(GLuint , GLenum , const GLchar *) : GLuint
- glGetProgramResourceLocation(GLuint , GLenum , const GLchar *) : GLint
- glGetProgramResourceName(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
- glGetProgramResourceiv(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)
- glGetProgramiv(GLuint , GLenum , GLint *)
- glGetQueryObjectuiv(GLuint , GLenum , GLuint *)
- glGetQueryiv(GLenum , GLenum , GLint *)
- glGetRenderbufferParameteriv(GLenum , GLenum , GLint *)
- glGetSamplerParameterfv(GLuint , GLenum , GLfloat *)
- glGetSamplerParameteriv(GLuint , GLenum , GLint *)
- glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, char *)
- glGetShaderPrecisionFormat(GLenum , GLenum , GLint *, GLint *)
- glGetShaderSource(GLuint , GLsizei , GLsizei *, char *)
- glGetShaderiv(GLuint , GLenum , GLint *)
- glGetString(GLenum ) : const GLubyte *
- glGetStringi(GLenum , GLuint ) : const GLubyte *
- glGetSynciv(GLsync , GLenum , GLsizei , GLsizei *, GLint *)
- glGetTexLevelParameterfv(GLenum , GLint , GLenum , GLfloat *)
- glGetTexLevelParameteriv(GLenum , GLint , GLenum , GLint *)
- glGetTexParameterfv(GLenum , GLenum , GLfloat *)
- glGetTexParameteriv(GLenum , GLenum , GLint *)
- glGetTransformFeedbackVarying(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)
- glGetUniformBlockIndex(GLuint , const GLchar *) : GLuint
- glGetUniformIndices(GLuint , GLsizei , const GLchar * const *, GLuint *)
- glGetUniformLocation(GLuint , const char *) : GLint
- glGetUniformfv(GLuint , GLint , GLfloat *)
- glGetUniformiv(GLuint , GLint , GLint *)
|
- glGetUniformuiv(GLuint , GLint , GLuint *)
- glGetVertexAttribIiv(GLuint , GLenum , GLint *)
- glGetVertexAttribIuiv(GLuint , GLenum , GLuint *)
- glGetVertexAttribPointerv(GLuint , GLenum , void **)
- glGetVertexAttribfv(GLuint , GLenum , GLfloat *)
- glGetVertexAttribiv(GLuint , GLenum , GLint *)
- glHint(GLenum , GLenum )
- glInvalidateFramebuffer(GLenum , GLsizei , const GLenum *)
- glInvalidateSubFramebuffer(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )
- glIsBuffer(GLuint ) : GLboolean
- glIsEnabled(GLenum ) : GLboolean
- glIsFramebuffer(GLuint ) : GLboolean
- glIsProgram(GLuint ) : GLboolean
- glIsProgramPipeline(GLuint ) : GLboolean
- glIsQuery(GLuint ) : GLboolean
- glIsRenderbuffer(GLuint ) : GLboolean
- glIsSampler(GLuint ) : GLboolean
- glIsShader(GLuint ) : GLboolean
- glIsSync(GLsync ) : GLboolean
- glIsTexture(GLuint ) : GLboolean
- glIsTransformFeedback(GLuint ) : GLboolean
- glIsVertexArray(GLuint ) : GLboolean
- glLineWidth(GLfloat )
- glLinkProgram(GLuint )
- glMapBufferRange(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : void *
- glMemoryBarrier(GLbitfield )
- glMemoryBarrierByRegion(GLbitfield )
- glPauseTransformFeedback(void)
- glPixelStorei(GLenum , GLint )
- glPolygonOffset(GLfloat , GLfloat )
- glProgramBinary(GLuint , GLenum , const void *, GLsizei )
- glProgramParameteri(GLuint , GLenum , GLint )
- glProgramUniform1f(GLuint , GLint , GLfloat )
- glProgramUniform1fv(GLuint , GLint , GLsizei , const GLfloat *)
- glProgramUniform1i(GLuint , GLint , GLint )
- glProgramUniform1iv(GLuint , GLint , GLsizei , const GLint *)
- glProgramUniform1ui(GLuint , GLint , GLuint )
- glProgramUniform1uiv(GLuint , GLint , GLsizei , const GLuint *)
- glProgramUniform2f(GLuint , GLint , GLfloat , GLfloat )
- glProgramUniform2fv(GLuint , GLint , GLsizei , const GLfloat *)
- glProgramUniform2i(GLuint , GLint , GLint , GLint )
- glProgramUniform2iv(GLuint , GLint , GLsizei , const GLint *)
- glProgramUniform2ui(GLuint , GLint , GLuint , GLuint )
- glProgramUniform2uiv(GLuint , GLint , GLsizei , const GLuint *)
- glProgramUniform3f(GLuint , GLint , GLfloat , GLfloat , GLfloat )
- glProgramUniform3fv(GLuint , GLint , GLsizei , const GLfloat *)
- glProgramUniform3i(GLuint , GLint , GLint , GLint , GLint )
- glProgramUniform3iv(GLuint , GLint , GLsizei , const GLint *)
- glProgramUniform3ui(GLuint , GLint , GLuint , GLuint , GLuint )
- glProgramUniform3uiv(GLuint , GLint , GLsizei , const GLuint *)
- glProgramUniform4f(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )
- glProgramUniform4fv(GLuint , GLint , GLsizei , const GLfloat *)
- glProgramUniform4i(GLuint , GLint , GLint , GLint , GLint , GLint )
- glProgramUniform4iv(GLuint , GLint , GLsizei , const GLint *)
- glProgramUniform4ui(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )
- glProgramUniform4uiv(GLuint , GLint , GLsizei , const GLuint *)
- glProgramUniformMatrix2fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix2x3fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix2x4fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix3fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix3x2fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix3x4fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix4fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix4x2fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glProgramUniformMatrix4x3fv(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
- glReadBuffer(GLenum )
- glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
- glReleaseShaderCompiler()
- glRenderbufferStorage(GLenum , GLenum , GLsizei , GLsizei )
- glRenderbufferStorageMultisample(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
- glResumeTransformFeedback(void)
- glSampleCoverage(GLclampf , GLboolean )
- glSampleMaski(GLuint , GLbitfield )
- glSamplerParameterf(GLuint , GLenum , GLfloat )
- glSamplerParameterfv(GLuint , GLenum , const GLfloat *)
- glSamplerParameteri(GLuint , GLenum , GLint )
- glSamplerParameteriv(GLuint , GLenum , const GLint *)
- glScissor(GLint , GLint , GLsizei , GLsizei )
- glShaderBinary(GLint , const GLuint *, GLenum , const void *, GLint )
- glShaderSource(GLuint , GLsizei , const char **, const GLint *)
- glStencilFunc(GLenum , GLint , GLuint )
- glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint )
- glStencilMask(GLuint )
- glStencilMaskSeparate(GLenum , GLuint )
- glStencilOp(GLenum , GLenum , GLenum )
- glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum )
- glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
- glTexImage3D(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const void *)
- glTexParameterf(GLenum , GLenum , GLfloat )
- glTexParameterfv(GLenum , GLenum , const GLfloat *)
- glTexParameteri(GLenum , GLenum , GLint )
- glTexParameteriv(GLenum , GLenum , const GLint *)
- glTexStorage2D(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
- glTexStorage2DMultisample(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )
- glTexStorage3D(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )
- glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)
- glTransformFeedbackVaryings(GLuint , GLsizei , const GLchar * const *, GLenum )
- glUniform1f(GLint , GLfloat )
- glUniform1fv(GLint , GLsizei , const GLfloat *)
- glUniform1i(GLint , GLint )
- glUniform1iv(GLint , GLsizei , const GLint *)
- glUniform1ui(GLint , GLuint )
- glUniform1uiv(GLint , GLsizei , const GLuint *)
- glUniform2f(GLint , GLfloat , GLfloat )
- glUniform2fv(GLint , GLsizei , const GLfloat *)
- glUniform2i(GLint , GLint , GLint )
- glUniform2iv(GLint , GLsizei , const GLint *)
- glUniform2ui(GLint , GLuint , GLuint )
- glUniform2uiv(GLint , GLsizei , const GLuint *)
- glUniform3f(GLint , GLfloat , GLfloat , GLfloat )
- glUniform3fv(GLint , GLsizei , const GLfloat *)
- glUniform3i(GLint , GLint , GLint , GLint )
- glUniform3iv(GLint , GLsizei , const GLint *)
- glUniform3ui(GLint , GLuint , GLuint , GLuint )
- glUniform3uiv(GLint , GLsizei , const GLuint *)
- glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
- glUniform4fv(GLint , GLsizei , const GLfloat *)
- glUniform4i(GLint , GLint , GLint , GLint , GLint )
- glUniform4iv(GLint , GLsizei , const GLint *)
- glUniform4ui(GLint , GLuint , GLuint , GLuint , GLuint )
- glUniform4uiv(GLint , GLsizei , const GLuint *)
- glUniformBlockBinding(GLuint , GLuint , GLuint )
- glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix2x3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix2x4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3x2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3x4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4x2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4x3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUnmapBuffer(GLenum ) : GLboolean
- glUseProgram(GLuint )
- glUseProgramStages(GLuint , GLbitfield , GLuint )
- glValidateProgram(GLuint )
- glValidateProgramPipeline(GLuint )
- glVertexAttrib1f(GLuint , GLfloat )
- glVertexAttrib1fv(GLuint , const GLfloat *)
- glVertexAttrib2f(GLuint , GLfloat , GLfloat )
- glVertexAttrib2fv(GLuint , const GLfloat *)
- glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat )
- glVertexAttrib3fv(GLuint , const GLfloat *)
- glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
- glVertexAttrib4fv(GLuint , const GLfloat *)
- glVertexAttribBinding(GLuint , GLuint )
- glVertexAttribDivisor(GLuint , GLuint )
- glVertexAttribFormat(GLuint , GLint , GLenum , GLboolean , GLuint )
- glVertexAttribI4i(GLuint , GLint , GLint , GLint , GLint )
- glVertexAttribI4iv(GLuint , const GLint *)
- glVertexAttribI4ui(GLuint , GLuint , GLuint , GLuint , GLuint )
- glVertexAttribI4uiv(GLuint , const GLuint *)
- glVertexAttribIFormat(GLuint , GLint , GLenum , GLuint )
- glVertexAttribIPointer(GLuint , GLint , GLenum , GLsizei , const void *)
- glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const void *)
- glVertexBindingDivisor(GLuint , GLuint )
- glViewport(GLint , GLint , GLsizei , GLsizei )
- glWaitSync(GLsync , GLbitfield , GLuint64 )
- hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature ) const : bool
- initializeOpenGLFunctions()
- openGLFeatures() const : QOpenGLFunctions::OpenGLFeatures
|