- QOpenGLFunctions_1_1()
- ~QOpenGLFunctions_1_1()
- d_ptr : QAbstractOpenGLFunctionsPrivate *
- glAccum(GLenum , GLfloat )
- glAlphaFunc(GLenum , GLfloat )
- glAreTexturesResident(GLsizei , const GLuint *, GLboolean *) : GLboolean
- glArrayElement(GLint )
- glBegin(GLenum )
- glBindTexture(GLenum , GLuint )
- glBitmap(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)
- glBlendFunc(GLenum , GLenum )
- glCallList(GLuint )
- glCallLists(GLsizei , GLenum , const GLvoid *)
- glClear(GLbitfield )
- glClearAccum(GLfloat , GLfloat , GLfloat , GLfloat )
- glClearColor(GLfloat , GLfloat , GLfloat , GLfloat )
- glClearDepth(GLdouble )
- glClearIndex(GLfloat )
- glClearStencil(GLint )
- glClipPlane(GLenum , const GLdouble *)
- glColor3b(GLbyte , GLbyte , GLbyte )
- glColor3bv(const GLbyte *)
- glColor3d(GLdouble , GLdouble , GLdouble )
- glColor3dv(const GLdouble *)
- glColor3f(GLfloat , GLfloat , GLfloat )
- glColor3fv(const GLfloat *)
- glColor3i(GLint , GLint , GLint )
- glColor3iv(const GLint *)
- glColor3s(GLshort , GLshort , GLshort )
- glColor3sv(const GLshort *)
- glColor3ub(GLubyte , GLubyte , GLubyte )
- glColor3ubv(const GLubyte *)
- glColor3ui(GLuint , GLuint , GLuint )
- glColor3uiv(const GLuint *)
- glColor3us(GLushort , GLushort , GLushort )
- glColor3usv(const GLushort *)
- glColor4b(GLbyte , GLbyte , GLbyte , GLbyte )
- glColor4bv(const GLbyte *)
- glColor4d(GLdouble , GLdouble , GLdouble , GLdouble )
- glColor4dv(const GLdouble *)
- glColor4f(GLfloat , GLfloat , GLfloat , GLfloat )
- glColor4fv(const GLfloat *)
- glColor4i(GLint , GLint , GLint , GLint )
- glColor4iv(const GLint *)
- glColor4s(GLshort , GLshort , GLshort , GLshort )
- glColor4sv(const GLshort *)
- glColor4ub(GLubyte , GLubyte , GLubyte , GLubyte )
- glColor4ubv(const GLubyte *)
- glColor4ui(GLuint , GLuint , GLuint , GLuint )
- glColor4uiv(const GLuint *)
- glColor4us(GLushort , GLushort , GLushort , GLushort )
- glColor4usv(const GLushort *)
- glColorMask(GLboolean , GLboolean , GLboolean , GLboolean )
- glColorMaterial(GLenum , GLenum )
- glColorPointer(GLint , GLenum , GLsizei , const GLvoid *)
- glCopyPixels(GLint , GLint , GLsizei , GLsizei , GLenum )
- glCopyTexImage1D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )
- glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
- glCopyTexSubImage1D(GLenum , GLint , GLint , GLint , GLint , GLsizei )
- glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCullFace(GLenum )
- glDeleteLists(GLuint , GLsizei )
- glDeleteTextures(GLsizei , const GLuint *)
- glDepthFunc(GLenum )
- glDepthMask(GLboolean )
- glDepthRange(GLdouble , GLdouble )
- glDisable(GLenum )
- glDisableClientState(GLenum )
- glDrawArrays(GLenum , GLint , GLsizei )
- glDrawBuffer(GLenum )
- glDrawElements(GLenum , GLsizei , GLenum , const GLvoid *)
- glDrawPixels(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glEdgeFlag(GLboolean )
- glEdgeFlagPointer(GLsizei , const GLvoid *)
- glEdgeFlagv(const GLboolean *)
- glEnable(GLenum )
- glEnableClientState(GLenum )
- glEnd()
- glEndList()
- glEvalCoord1d(GLdouble )
- glEvalCoord1dv(const GLdouble *)
- glEvalCoord1f(GLfloat )
- glEvalCoord1fv(const GLfloat *)
- glEvalCoord2d(GLdouble , GLdouble )
- glEvalCoord2dv(const GLdouble *)
- glEvalCoord2f(GLfloat , GLfloat )
- glEvalCoord2fv(const GLfloat *)
- glEvalMesh1(GLenum , GLint , GLint )
- glEvalMesh2(GLenum , GLint , GLint , GLint , GLint )
- glEvalPoint1(GLint )
- glEvalPoint2(GLint , GLint )
- glFeedbackBuffer(GLsizei , GLenum , GLfloat *)
- glFinish()
- glFlush()
- glFogf(GLenum , GLfloat )
- glFogfv(GLenum , const GLfloat *)
- glFogi(GLenum , GLint )
- glFogiv(GLenum , const GLint *)
- glFrontFace(GLenum )
- glFrustum(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )
- glGenLists(GLsizei ) : GLuint
- glGenTextures(GLsizei , GLuint *)
- glGetBooleanv(GLenum , GLboolean *)
- glGetClipPlane(GLenum , GLdouble *)
- glGetDoublev(GLenum , GLdouble *)
- glGetError() : GLenum
- glGetFloatv(GLenum , GLfloat *)
- glGetIntegerv(GLenum , GLint *)
- glGetLightfv(GLenum , GLenum , GLfloat *)
- glGetLightiv(GLenum , GLenum , GLint *)
- glGetMapdv(GLenum , GLenum , GLdouble *)
- glGetMapfv(GLenum , GLenum , GLfloat *)
- glGetMapiv(GLenum , GLenum , GLint *)
- glGetMaterialfv(GLenum , GLenum , GLfloat *)
- glGetMaterialiv(GLenum , GLenum , GLint *)
- glGetPixelMapfv(GLenum , GLfloat *)
- glGetPixelMapuiv(GLenum , GLuint *)
- glGetPixelMapusv(GLenum , GLushort *)
- glGetPointerv(GLenum , GLvoid **)
- glGetPolygonStipple(GLubyte *)
- glGetString(GLenum ) : const GLubyte *
- glGetTexEnvfv(GLenum , GLenum , GLfloat *)
- glGetTexEnviv(GLenum , GLenum , GLint *)
- glGetTexGendv(GLenum , GLenum , GLdouble *)
- glGetTexGenfv(GLenum , GLenum , GLfloat *)
- glGetTexGeniv(GLenum , GLenum , GLint *)
- glGetTexImage(GLenum , GLint , GLenum , GLenum , GLvoid *)
- glGetTexLevelParameterfv(GLenum , GLint , GLenum , GLfloat *)
- glGetTexLevelParameteriv(GLenum , GLint , GLenum , GLint *)
- glGetTexParameterfv(GLenum , GLenum , GLfloat *)
- glGetTexParameteriv(GLenum , GLenum , GLint *)
- glHint(GLenum , GLenum )
- glIndexMask(GLuint )
- glIndexPointer(GLenum , GLsizei , const GLvoid *)
- glIndexd(GLdouble )
- glIndexdv(const GLdouble *)
- glIndexf(GLfloat )
- glIndexfv(const GLfloat *)
- glIndexi(GLint )
- glIndexiv(const GLint *)
- glIndexs(GLshort )
- glIndexsv(const GLshort *)
- glIndexub(GLubyte )
- glIndexubv(const GLubyte *)
- glInitNames()
- glInterleavedArrays(GLenum , GLsizei , const GLvoid *)
- glIsEnabled(GLenum ) : GLboolean
- glIsList(GLuint ) : GLboolean
- glIsTexture(GLuint ) : GLboolean
- glLightModelf(GLenum , GLfloat )
- glLightModelfv(GLenum , const GLfloat *)
- glLightModeli(GLenum , GLint )
- glLightModeliv(GLenum , const GLint *)
- glLightf(GLenum , GLenum , GLfloat )
- glLightfv(GLenum , GLenum , const GLfloat *)
- glLighti(GLenum , GLenum , GLint )
- glLightiv(GLenum , GLenum , const GLint *)
- glLineStipple(GLint , GLushort )
- glLineWidth(GLfloat )
- glListBase(GLuint )
- glLoadIdentity()
- glLoadMatrixd(const GLdouble *)
- glLoadMatrixf(const GLfloat *)
- glLoadName(GLuint )
- glLogicOp(GLenum )
- glMap1d(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)
- glMap1f(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)
- glMap2d(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)
- glMap2f(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)
- glMapGrid1d(GLint , GLdouble , GLdouble )
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- glMapGrid1f(GLint , GLfloat , GLfloat )
- glMapGrid2d(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )
- glMapGrid2f(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )
- glMaterialf(GLenum , GLenum , GLfloat )
- glMaterialfv(GLenum , GLenum , const GLfloat *)
- glMateriali(GLenum , GLenum , GLint )
- glMaterialiv(GLenum , GLenum , const GLint *)
- glMatrixMode(GLenum )
- glMultMatrixd(const GLdouble *)
- glMultMatrixf(const GLfloat *)
- glNewList(GLuint , GLenum )
- glNormal3b(GLbyte , GLbyte , GLbyte )
- glNormal3bv(const GLbyte *)
- glNormal3d(GLdouble , GLdouble , GLdouble )
- glNormal3dv(const GLdouble *)
- glNormal3f(GLfloat , GLfloat , GLfloat )
- glNormal3fv(const GLfloat *)
- glNormal3i(GLint , GLint , GLint )
- glNormal3iv(const GLint *)
- glNormal3s(GLshort , GLshort , GLshort )
- glNormal3sv(const GLshort *)
- glNormalPointer(GLenum , GLsizei , const GLvoid *)
- glOrtho(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )
- glPassThrough(GLfloat )
- glPixelMapfv(GLenum , GLint , const GLfloat *)
- glPixelMapuiv(GLenum , GLint , const GLuint *)
- glPixelMapusv(GLenum , GLint , const GLushort *)
- glPixelStoref(GLenum , GLfloat )
- glPixelStorei(GLenum , GLint )
- glPixelTransferf(GLenum , GLfloat )
- glPixelTransferi(GLenum , GLint )
- glPixelZoom(GLfloat , GLfloat )
- glPointSize(GLfloat )
- glPolygonMode(GLenum , GLenum )
- glPolygonOffset(GLfloat , GLfloat )
- glPolygonStipple(const GLubyte *)
- glPopAttrib()
- glPopClientAttrib()
- glPopMatrix()
- glPopName()
- glPrioritizeTextures(GLsizei , const GLuint *, const GLfloat *)
- glPushAttrib(GLbitfield )
- glPushClientAttrib(GLbitfield )
- glPushMatrix()
- glPushName(GLuint )
- glRasterPos2d(GLdouble , GLdouble )
- glRasterPos2dv(const GLdouble *)
- glRasterPos2f(GLfloat , GLfloat )
- glRasterPos2fv(const GLfloat *)
- glRasterPos2i(GLint , GLint )
- glRasterPos2iv(const GLint *)
- glRasterPos2s(GLshort , GLshort )
- glRasterPos2sv(const GLshort *)
- glRasterPos3d(GLdouble , GLdouble , GLdouble )
- glRasterPos3dv(const GLdouble *)
- glRasterPos3f(GLfloat , GLfloat , GLfloat )
- glRasterPos3fv(const GLfloat *)
- glRasterPos3i(GLint , GLint , GLint )
- glRasterPos3iv(const GLint *)
- glRasterPos3s(GLshort , GLshort , GLshort )
- glRasterPos3sv(const GLshort *)
- glRasterPos4d(GLdouble , GLdouble , GLdouble , GLdouble )
- glRasterPos4dv(const GLdouble *)
- glRasterPos4f(GLfloat , GLfloat , GLfloat , GLfloat )
- glRasterPos4fv(const GLfloat *)
- glRasterPos4i(GLint , GLint , GLint , GLint )
- glRasterPos4iv(const GLint *)
- glRasterPos4s(GLshort , GLshort , GLshort , GLshort )
- glRasterPos4sv(const GLshort *)
- glReadBuffer(GLenum )
- glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
- glRectd(GLdouble , GLdouble , GLdouble , GLdouble )
- glRectdv(const GLdouble *, const GLdouble *)
- glRectf(GLfloat , GLfloat , GLfloat , GLfloat )
- glRectfv(const GLfloat *, const GLfloat *)
- glRecti(GLint , GLint , GLint , GLint )
- glRectiv(const GLint *, const GLint *)
- glRects(GLshort , GLshort , GLshort , GLshort )
- glRectsv(const GLshort *, const GLshort *)
- glRenderMode(GLenum ) : GLint
- glRotated(GLdouble , GLdouble , GLdouble , GLdouble )
- glRotatef(GLfloat , GLfloat , GLfloat , GLfloat )
- glScaled(GLdouble , GLdouble , GLdouble )
- glScalef(GLfloat , GLfloat , GLfloat )
- glScissor(GLint , GLint , GLsizei , GLsizei )
- glSelectBuffer(GLsizei , GLuint *)
- glShadeModel(GLenum )
- glStencilFunc(GLenum , GLint , GLuint )
- glStencilMask(GLuint )
- glStencilOp(GLenum , GLenum , GLenum )
- glTexCoord1d(GLdouble )
- glTexCoord1dv(const GLdouble *)
- glTexCoord1f(GLfloat )
- glTexCoord1fv(const GLfloat *)
- glTexCoord1i(GLint )
- glTexCoord1iv(const GLint *)
- glTexCoord1s(GLshort )
- glTexCoord1sv(const GLshort *)
- glTexCoord2d(GLdouble , GLdouble )
- glTexCoord2dv(const GLdouble *)
- glTexCoord2f(GLfloat , GLfloat )
- glTexCoord2fv(const GLfloat *)
- glTexCoord2i(GLint , GLint )
- glTexCoord2iv(const GLint *)
- glTexCoord2s(GLshort , GLshort )
- glTexCoord2sv(const GLshort *)
- glTexCoord3d(GLdouble , GLdouble , GLdouble )
- glTexCoord3dv(const GLdouble *)
- glTexCoord3f(GLfloat , GLfloat , GLfloat )
- glTexCoord3fv(const GLfloat *)
- glTexCoord3i(GLint , GLint , GLint )
- glTexCoord3iv(const GLint *)
- glTexCoord3s(GLshort , GLshort , GLshort )
- glTexCoord3sv(const GLshort *)
- glTexCoord4d(GLdouble , GLdouble , GLdouble , GLdouble )
- glTexCoord4dv(const GLdouble *)
- glTexCoord4f(GLfloat , GLfloat , GLfloat , GLfloat )
- glTexCoord4fv(const GLfloat *)
- glTexCoord4i(GLint , GLint , GLint , GLint )
- glTexCoord4iv(const GLint *)
- glTexCoord4s(GLshort , GLshort , GLshort , GLshort )
- glTexCoord4sv(const GLshort *)
- glTexCoordPointer(GLint , GLenum , GLsizei , const GLvoid *)
- glTexEnvf(GLenum , GLenum , GLfloat )
- glTexEnvfv(GLenum , GLenum , const GLfloat *)
- glTexEnvi(GLenum , GLenum , GLint )
- glTexEnviv(GLenum , GLenum , const GLint *)
- glTexGend(GLenum , GLenum , GLdouble )
- glTexGendv(GLenum , GLenum , const GLdouble *)
- glTexGenf(GLenum , GLenum , GLfloat )
- glTexGenfv(GLenum , GLenum , const GLfloat *)
- glTexGeni(GLenum , GLenum , GLint )
- glTexGeniv(GLenum , GLenum , const GLint *)
- glTexImage1D(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
- glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
- glTexParameterf(GLenum , GLenum , GLfloat )
- glTexParameterfv(GLenum , GLenum , const GLfloat *)
- glTexParameteri(GLenum , GLenum , GLint )
- glTexParameteriv(GLenum , GLenum , const GLint *)
- glTexSubImage1D(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)
- glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glTranslated(GLdouble , GLdouble , GLdouble )
- glTranslatef(GLfloat , GLfloat , GLfloat )
- glVertex2d(GLdouble , GLdouble )
- glVertex2dv(const GLdouble *)
- glVertex2f(GLfloat , GLfloat )
- glVertex2fv(const GLfloat *)
- glVertex2i(GLint , GLint )
- glVertex2iv(const GLint *)
- glVertex2s(GLshort , GLshort )
- glVertex2sv(const GLshort *)
- glVertex3d(GLdouble , GLdouble , GLdouble )
- glVertex3dv(const GLdouble *)
- glVertex3f(GLfloat , GLfloat , GLfloat )
- glVertex3fv(const GLfloat *)
- glVertex3i(GLint , GLint , GLint )
- glVertex3iv(const GLint *)
- glVertex3s(GLshort , GLshort , GLshort )
- glVertex3sv(const GLshort *)
- glVertex4d(GLdouble , GLdouble , GLdouble , GLdouble )
- glVertex4dv(const GLdouble *)
- glVertex4f(GLfloat , GLfloat , GLfloat , GLfloat )
- glVertex4fv(const GLfloat *)
- glVertex4i(GLint , GLint , GLint , GLint )
- glVertex4iv(const GLint *)
- glVertex4s(GLshort , GLshort , GLshort , GLshort )
- glVertex4sv(const GLshort *)
- glVertexPointer(GLint , GLenum , GLsizei , const GLvoid *)
- glViewport(GLint , GLint , GLsizei , GLsizei )
- initializeOpenGLFunctions() : bool
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