- QOpenGLFunctions_2_1()
- ~QOpenGLFunctions_2_1()
- d_ptr : QAbstractOpenGLFunctionsPrivate *
- glAccum(GLenum , GLfloat )
- glActiveTexture(GLenum )
- glAlphaFunc(GLenum , GLfloat )
- glAreTexturesResident(GLsizei , const GLuint *, GLboolean *) : GLboolean
- glArrayElement(GLint )
- glAttachShader(GLuint , GLuint )
- glBegin(GLenum )
- glBeginQuery(GLenum , GLuint )
- glBindAttribLocation(GLuint , GLuint , const GLchar *)
- glBindBuffer(GLenum , GLuint )
- glBindTexture(GLenum , GLuint )
- glBitmap(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)
- glBlendColor(GLfloat , GLfloat , GLfloat , GLfloat )
- glBlendEquation(GLenum )
- glBlendEquationSeparate(GLenum , GLenum )
- glBlendFunc(GLenum , GLenum )
- glBlendFuncSeparate(GLenum , GLenum , GLenum , GLenum )
- glBufferData(GLenum , GLsizeiptr , const GLvoid *, GLenum )
- glBufferSubData(GLenum , GLintptr , GLsizeiptr , const GLvoid *)
- glCallList(GLuint )
- glCallLists(GLsizei , GLenum , const GLvoid *)
- glClear(GLbitfield )
- glClearAccum(GLfloat , GLfloat , GLfloat , GLfloat )
- glClearColor(GLfloat , GLfloat , GLfloat , GLfloat )
- glClearDepth(GLdouble )
- glClearIndex(GLfloat )
- glClearStencil(GLint )
- glClientActiveTexture(GLenum )
- glClipPlane(GLenum , const GLdouble *)
- glColor3b(GLbyte , GLbyte , GLbyte )
- glColor3bv(const GLbyte *)
- glColor3d(GLdouble , GLdouble , GLdouble )
- glColor3dv(const GLdouble *)
- glColor3f(GLfloat , GLfloat , GLfloat )
- glColor3fv(const GLfloat *)
- glColor3i(GLint , GLint , GLint )
- glColor3iv(const GLint *)
- glColor3s(GLshort , GLshort , GLshort )
- glColor3sv(const GLshort *)
- glColor3ub(GLubyte , GLubyte , GLubyte )
- glColor3ubv(const GLubyte *)
- glColor3ui(GLuint , GLuint , GLuint )
- glColor3uiv(const GLuint *)
- glColor3us(GLushort , GLushort , GLushort )
- glColor3usv(const GLushort *)
- glColor4b(GLbyte , GLbyte , GLbyte , GLbyte )
- glColor4bv(const GLbyte *)
- glColor4d(GLdouble , GLdouble , GLdouble , GLdouble )
- glColor4dv(const GLdouble *)
- glColor4f(GLfloat , GLfloat , GLfloat , GLfloat )
- glColor4fv(const GLfloat *)
- glColor4i(GLint , GLint , GLint , GLint )
- glColor4iv(const GLint *)
- glColor4s(GLshort , GLshort , GLshort , GLshort )
- glColor4sv(const GLshort *)
- glColor4ub(GLubyte , GLubyte , GLubyte , GLubyte )
- glColor4ubv(const GLubyte *)
- glColor4ui(GLuint , GLuint , GLuint , GLuint )
- glColor4uiv(const GLuint *)
- glColor4us(GLushort , GLushort , GLushort , GLushort )
- glColor4usv(const GLushort *)
- glColorMask(GLboolean , GLboolean , GLboolean , GLboolean )
- glColorMaterial(GLenum , GLenum )
- glColorPointer(GLint , GLenum , GLsizei , const GLvoid *)
- glColorSubTable(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glColorTable(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)
- glColorTableParameterfv(GLenum , GLenum , const GLfloat *)
- glColorTableParameteriv(GLenum , GLenum , const GLint *)
- glCompileShader(GLuint )
- glCompressedTexImage1D(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)
- glCompressedTexImage2D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
- glCompressedTexImage3D(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
- glCompressedTexSubImage1D(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)
- glCompressedTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
- glCompressedTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
- glConvolutionFilter1D(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)
- glConvolutionFilter2D(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glConvolutionParameterf(GLenum , GLenum , GLfloat )
- glConvolutionParameterfv(GLenum , GLenum , const GLfloat *)
- glConvolutionParameteri(GLenum , GLenum , GLint )
- glConvolutionParameteriv(GLenum , GLenum , const GLint *)
- glCopyColorSubTable(GLenum , GLsizei , GLint , GLint , GLsizei )
- glCopyColorTable(GLenum , GLenum , GLint , GLint , GLsizei )
- glCopyConvolutionFilter1D(GLenum , GLenum , GLint , GLint , GLsizei )
- glCopyConvolutionFilter2D(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )
- glCopyPixels(GLint , GLint , GLsizei , GLsizei , GLenum )
- glCopyTexImage1D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )
- glCopyTexImage2D(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
- glCopyTexSubImage1D(GLenum , GLint , GLint , GLint , GLint , GLsizei )
- glCopyTexSubImage2D(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCopyTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
- glCreateProgram() : GLuint
- glCreateShader(GLenum ) : GLuint
- glCullFace(GLenum )
- glDeleteBuffers(GLsizei , const GLuint *)
- glDeleteLists(GLuint , GLsizei )
- glDeleteProgram(GLuint )
- glDeleteQueries(GLsizei , const GLuint *)
- glDeleteShader(GLuint )
- glDeleteTextures(GLsizei , const GLuint *)
- glDepthFunc(GLenum )
- glDepthMask(GLboolean )
- glDepthRange(GLdouble , GLdouble )
- glDetachShader(GLuint , GLuint )
- glDisable(GLenum )
- glDisableClientState(GLenum )
- glDisableVertexAttribArray(GLuint )
- glDrawArrays(GLenum , GLint , GLsizei )
- glDrawBuffer(GLenum )
- glDrawBuffers(GLsizei , const GLenum *)
- glDrawElements(GLenum , GLsizei , GLenum , const GLvoid *)
- glDrawPixels(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glDrawRangeElements(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)
- glEdgeFlag(GLboolean )
- glEdgeFlagPointer(GLsizei , const GLvoid *)
- glEdgeFlagv(const GLboolean *)
- glEnable(GLenum )
- glEnableClientState(GLenum )
- glEnableVertexAttribArray(GLuint )
- glEnd()
- glEndList()
- glEndQuery(GLenum )
- glEvalCoord1d(GLdouble )
- glEvalCoord1dv(const GLdouble *)
- glEvalCoord1f(GLfloat )
- glEvalCoord1fv(const GLfloat *)
- glEvalCoord2d(GLdouble , GLdouble )
- glEvalCoord2dv(const GLdouble *)
- glEvalCoord2f(GLfloat , GLfloat )
- glEvalCoord2fv(const GLfloat *)
- glEvalMesh1(GLenum , GLint , GLint )
- glEvalMesh2(GLenum , GLint , GLint , GLint , GLint )
- glEvalPoint1(GLint )
- glEvalPoint2(GLint , GLint )
- glFeedbackBuffer(GLsizei , GLenum , GLfloat *)
- glFinish()
- glFlush()
- glFogCoordPointer(GLenum , GLsizei , const GLvoid *)
- glFogCoordd(GLdouble )
- glFogCoorddv(const GLdouble *)
- glFogCoordf(GLfloat )
- glFogCoordfv(const GLfloat *)
- glFogf(GLenum , GLfloat )
- glFogfv(GLenum , const GLfloat *)
- glFogi(GLenum , GLint )
- glFogiv(GLenum , const GLint *)
- glFrontFace(GLenum )
- glFrustum(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )
- glGenBuffers(GLsizei , GLuint *)
- glGenLists(GLsizei ) : GLuint
- glGenQueries(GLsizei , GLuint *)
- glGenTextures(GLsizei , GLuint *)
- glGetActiveAttrib(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
- glGetActiveUniform(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
- glGetAttachedShaders(GLuint , GLsizei , GLsizei *, GLuint *)
- glGetAttribLocation(GLuint , const GLchar *) : GLint
- glGetBooleanv(GLenum , GLboolean *)
- glGetBufferParameteriv(GLenum , GLenum , GLint *)
- glGetBufferPointerv(GLenum , GLenum , GLvoid **)
- glGetBufferSubData(GLenum , GLintptr , GLsizeiptr , GLvoid *)
- glGetClipPlane(GLenum , GLdouble *)
- glGetColorTable(GLenum , GLenum , GLenum , GLvoid *)
- glGetColorTableParameterfv(GLenum , GLenum , GLfloat *)
- glGetColorTableParameteriv(GLenum , GLenum , GLint *)
- glGetCompressedTexImage(GLenum , GLint , GLvoid *)
- glGetConvolutionFilter(GLenum , GLenum , GLenum , GLvoid *)
- glGetConvolutionParameterfv(GLenum , GLenum , GLfloat *)
- glGetConvolutionParameteriv(GLenum , GLenum , GLint *)
- glGetDoublev(GLenum , GLdouble *)
- glGetError() : GLenum
- glGetFloatv(GLenum , GLfloat *)
- glGetHistogram(GLenum , GLboolean , GLenum , GLenum , GLvoid *)
- glGetHistogramParameterfv(GLenum , GLenum , GLfloat *)
- glGetHistogramParameteriv(GLenum , GLenum , GLint *)
- glGetIntegerv(GLenum , GLint *)
- glGetLightfv(GLenum , GLenum , GLfloat *)
- glGetLightiv(GLenum , GLenum , GLint *)
- glGetMapdv(GLenum , GLenum , GLdouble *)
- glGetMapfv(GLenum , GLenum , GLfloat *)
- glGetMapiv(GLenum , GLenum , GLint *)
- glGetMaterialfv(GLenum , GLenum , GLfloat *)
- glGetMaterialiv(GLenum , GLenum , GLint *)
- glGetMinmax(GLenum , GLboolean , GLenum , GLenum , GLvoid *)
- glGetMinmaxParameterfv(GLenum , GLenum , GLfloat *)
- glGetMinmaxParameteriv(GLenum , GLenum , GLint *)
- glGetPixelMapfv(GLenum , GLfloat *)
- glGetPixelMapuiv(GLenum , GLuint *)
- glGetPixelMapusv(GLenum , GLushort *)
- glGetPointerv(GLenum , GLvoid **)
- glGetPolygonStipple(GLubyte *)
- glGetProgramInfoLog(GLuint , GLsizei , GLsizei *, GLchar *)
- glGetProgramiv(GLuint , GLenum , GLint *)
- glGetQueryObjectiv(GLuint , GLenum , GLint *)
- glGetQueryObjectuiv(GLuint , GLenum , GLuint *)
- glGetQueryiv(GLenum , GLenum , GLint *)
- glGetSeparableFilter(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)
- glGetShaderInfoLog(GLuint , GLsizei , GLsizei *, GLchar *)
- glGetShaderSource(GLuint , GLsizei , GLsizei *, GLchar *)
- glGetShaderiv(GLuint , GLenum , GLint *)
- glGetString(GLenum ) : const GLubyte *
- glGetTexEnvfv(GLenum , GLenum , GLfloat *)
- glGetTexEnviv(GLenum , GLenum , GLint *)
- glGetTexGendv(GLenum , GLenum , GLdouble *)
- glGetTexGenfv(GLenum , GLenum , GLfloat *)
- glGetTexGeniv(GLenum , GLenum , GLint *)
- glGetTexImage(GLenum , GLint , GLenum , GLenum , GLvoid *)
- glGetTexLevelParameterfv(GLenum , GLint , GLenum , GLfloat *)
- glGetTexLevelParameteriv(GLenum , GLint , GLenum , GLint *)
- glGetTexParameterfv(GLenum , GLenum , GLfloat *)
- glGetTexParameteriv(GLenum , GLenum , GLint *)
- glGetUniformLocation(GLuint , const GLchar *) : GLint
- glGetUniformfv(GLuint , GLint , GLfloat *)
- glGetUniformiv(GLuint , GLint , GLint *)
- glGetVertexAttribPointerv(GLuint , GLenum , GLvoid **)
- glGetVertexAttribdv(GLuint , GLenum , GLdouble *)
- glGetVertexAttribfv(GLuint , GLenum , GLfloat *)
- glGetVertexAttribiv(GLuint , GLenum , GLint *)
- glHint(GLenum , GLenum )
- glHistogram(GLenum , GLsizei , GLenum , GLboolean )
- glIndexMask(GLuint )
- glIndexPointer(GLenum , GLsizei , const GLvoid *)
- glIndexd(GLdouble )
- glIndexdv(const GLdouble *)
- glIndexf(GLfloat )
- glIndexfv(const GLfloat *)
- glIndexi(GLint )
- glIndexiv(const GLint *)
- glIndexs(GLshort )
- glIndexsv(const GLshort *)
- glIndexub(GLubyte )
- glIndexubv(const GLubyte *)
- glInitNames()
- glInterleavedArrays(GLenum , GLsizei , const GLvoid *)
- glIsBuffer(GLuint ) : GLboolean
- glIsEnabled(GLenum ) : GLboolean
- glIsList(GLuint ) : GLboolean
- glIsProgram(GLuint ) : GLboolean
- glIsQuery(GLuint ) : GLboolean
- glIsShader(GLuint ) : GLboolean
- glIsTexture(GLuint ) : GLboolean
- glLightModelf(GLenum , GLfloat )
- glLightModelfv(GLenum , const GLfloat *)
- glLightModeli(GLenum , GLint )
- glLightModeliv(GLenum , const GLint *)
- glLightf(GLenum , GLenum , GLfloat )
- glLightfv(GLenum , GLenum , const GLfloat *)
- glLighti(GLenum , GLenum , GLint )
- glLightiv(GLenum , GLenum , const GLint *)
- glLineStipple(GLint , GLushort )
- glLineWidth(GLfloat )
- glLinkProgram(GLuint )
- glListBase(GLuint )
- glLoadIdentity()
- glLoadMatrixd(const GLdouble *)
- glLoadMatrixf(const GLfloat *)
- glLoadName(GLuint )
- glLoadTransposeMatrixd(const GLdouble *)
- glLoadTransposeMatrixf(const GLfloat *)
- glLogicOp(GLenum )
- glMap1d(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)
- glMap1f(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)
- glMap2d(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)
- glMap2f(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)
- glMapBuffer(GLenum , GLenum ) : GLvoid *
- glMapGrid1d(GLint , GLdouble , GLdouble )
- glMapGrid1f(GLint , GLfloat , GLfloat )
- glMapGrid2d(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )
- glMapGrid2f(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )
- glMaterialf(GLenum , GLenum , GLfloat )
- glMaterialfv(GLenum , GLenum , const GLfloat *)
- glMateriali(GLenum , GLenum , GLint )
- glMaterialiv(GLenum , GLenum , const GLint *)
- glMatrixMode(GLenum )
- glMinmax(GLenum , GLenum , GLboolean )
- glMultMatrixd(const GLdouble *)
- glMultMatrixf(const GLfloat *)
- glMultTransposeMatrixd(const GLdouble *)
- glMultTransposeMatrixf(const GLfloat *)
- glMultiDrawArrays(GLenum , const GLint *, const GLsizei *, GLsizei )
- glMultiDrawElements(GLenum , const GLsizei *, GLenum , const GLvoid * const *, GLsizei )
- glMultiTexCoord1d(GLenum , GLdouble )
- glMultiTexCoord1dv(GLenum , const GLdouble *)
- glMultiTexCoord1f(GLenum , GLfloat )
- glMultiTexCoord1fv(GLenum , const GLfloat *)
- glMultiTexCoord1i(GLenum , GLint )
- glMultiTexCoord1iv(GLenum , const GLint *)
- glMultiTexCoord1s(GLenum , GLshort )
- glMultiTexCoord1sv(GLenum , const GLshort *)
- glMultiTexCoord2d(GLenum , GLdouble , GLdouble )
- glMultiTexCoord2dv(GLenum , const GLdouble *)
- glMultiTexCoord2f(GLenum , GLfloat , GLfloat )
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- glMultiTexCoord2fv(GLenum , const GLfloat *)
- glMultiTexCoord2i(GLenum , GLint , GLint )
- glMultiTexCoord2iv(GLenum , const GLint *)
- glMultiTexCoord2s(GLenum , GLshort , GLshort )
- glMultiTexCoord2sv(GLenum , const GLshort *)
- glMultiTexCoord3d(GLenum , GLdouble , GLdouble , GLdouble )
- glMultiTexCoord3dv(GLenum , const GLdouble *)
- glMultiTexCoord3f(GLenum , GLfloat , GLfloat , GLfloat )
- glMultiTexCoord3fv(GLenum , const GLfloat *)
- glMultiTexCoord3i(GLenum , GLint , GLint , GLint )
- glMultiTexCoord3iv(GLenum , const GLint *)
- glMultiTexCoord3s(GLenum , GLshort , GLshort , GLshort )
- glMultiTexCoord3sv(GLenum , const GLshort *)
- glMultiTexCoord4d(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )
- glMultiTexCoord4dv(GLenum , const GLdouble *)
- glMultiTexCoord4f(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )
- glMultiTexCoord4fv(GLenum , const GLfloat *)
- glMultiTexCoord4i(GLenum , GLint , GLint , GLint , GLint )
- glMultiTexCoord4iv(GLenum , const GLint *)
- glMultiTexCoord4s(GLenum , GLshort , GLshort , GLshort , GLshort )
- glMultiTexCoord4sv(GLenum , const GLshort *)
- glNewList(GLuint , GLenum )
- glNormal3b(GLbyte , GLbyte , GLbyte )
- glNormal3bv(const GLbyte *)
- glNormal3d(GLdouble , GLdouble , GLdouble )
- glNormal3dv(const GLdouble *)
- glNormal3f(GLfloat , GLfloat , GLfloat )
- glNormal3fv(const GLfloat *)
- glNormal3i(GLint , GLint , GLint )
- glNormal3iv(const GLint *)
- glNormal3s(GLshort , GLshort , GLshort )
- glNormal3sv(const GLshort *)
- glNormalPointer(GLenum , GLsizei , const GLvoid *)
- glOrtho(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )
- glPassThrough(GLfloat )
- glPixelMapfv(GLenum , GLint , const GLfloat *)
- glPixelMapuiv(GLenum , GLint , const GLuint *)
- glPixelMapusv(GLenum , GLint , const GLushort *)
- glPixelStoref(GLenum , GLfloat )
- glPixelStorei(GLenum , GLint )
- glPixelTransferf(GLenum , GLfloat )
- glPixelTransferi(GLenum , GLint )
- glPixelZoom(GLfloat , GLfloat )
- glPointParameterf(GLenum , GLfloat )
- glPointParameterfv(GLenum , const GLfloat *)
- glPointParameteri(GLenum , GLint )
- glPointParameteriv(GLenum , const GLint *)
- glPointSize(GLfloat )
- glPolygonMode(GLenum , GLenum )
- glPolygonOffset(GLfloat , GLfloat )
- glPolygonStipple(const GLubyte *)
- glPopAttrib()
- glPopClientAttrib()
- glPopMatrix()
- glPopName()
- glPrioritizeTextures(GLsizei , const GLuint *, const GLfloat *)
- glPushAttrib(GLbitfield )
- glPushClientAttrib(GLbitfield )
- glPushMatrix()
- glPushName(GLuint )
- glRasterPos2d(GLdouble , GLdouble )
- glRasterPos2dv(const GLdouble *)
- glRasterPos2f(GLfloat , GLfloat )
- glRasterPos2fv(const GLfloat *)
- glRasterPos2i(GLint , GLint )
- glRasterPos2iv(const GLint *)
- glRasterPos2s(GLshort , GLshort )
- glRasterPos2sv(const GLshort *)
- glRasterPos3d(GLdouble , GLdouble , GLdouble )
- glRasterPos3dv(const GLdouble *)
- glRasterPos3f(GLfloat , GLfloat , GLfloat )
- glRasterPos3fv(const GLfloat *)
- glRasterPos3i(GLint , GLint , GLint )
- glRasterPos3iv(const GLint *)
- glRasterPos3s(GLshort , GLshort , GLshort )
- glRasterPos3sv(const GLshort *)
- glRasterPos4d(GLdouble , GLdouble , GLdouble , GLdouble )
- glRasterPos4dv(const GLdouble *)
- glRasterPos4f(GLfloat , GLfloat , GLfloat , GLfloat )
- glRasterPos4fv(const GLfloat *)
- glRasterPos4i(GLint , GLint , GLint , GLint )
- glRasterPos4iv(const GLint *)
- glRasterPos4s(GLshort , GLshort , GLshort , GLshort )
- glRasterPos4sv(const GLshort *)
- glReadBuffer(GLenum )
- glReadPixels(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
- glRectd(GLdouble , GLdouble , GLdouble , GLdouble )
- glRectdv(const GLdouble *, const GLdouble *)
- glRectf(GLfloat , GLfloat , GLfloat , GLfloat )
- glRectfv(const GLfloat *, const GLfloat *)
- glRecti(GLint , GLint , GLint , GLint )
- glRectiv(const GLint *, const GLint *)
- glRects(GLshort , GLshort , GLshort , GLshort )
- glRectsv(const GLshort *, const GLshort *)
- glRenderMode(GLenum ) : GLint
- glResetHistogram(GLenum )
- glResetMinmax(GLenum )
- glRotated(GLdouble , GLdouble , GLdouble , GLdouble )
- glRotatef(GLfloat , GLfloat , GLfloat , GLfloat )
- glSampleCoverage(GLfloat , GLboolean )
- glScaled(GLdouble , GLdouble , GLdouble )
- glScalef(GLfloat , GLfloat , GLfloat )
- glScissor(GLint , GLint , GLsizei , GLsizei )
- glSecondaryColor3b(GLbyte , GLbyte , GLbyte )
- glSecondaryColor3bv(const GLbyte *)
- glSecondaryColor3d(GLdouble , GLdouble , GLdouble )
- glSecondaryColor3dv(const GLdouble *)
- glSecondaryColor3f(GLfloat , GLfloat , GLfloat )
- glSecondaryColor3fv(const GLfloat *)
- glSecondaryColor3i(GLint , GLint , GLint )
- glSecondaryColor3iv(const GLint *)
- glSecondaryColor3s(GLshort , GLshort , GLshort )
- glSecondaryColor3sv(const GLshort *)
- glSecondaryColor3ub(GLubyte , GLubyte , GLubyte )
- glSecondaryColor3ubv(const GLubyte *)
- glSecondaryColor3ui(GLuint , GLuint , GLuint )
- glSecondaryColor3uiv(const GLuint *)
- glSecondaryColor3us(GLushort , GLushort , GLushort )
- glSecondaryColor3usv(const GLushort *)
- glSecondaryColorPointer(GLint , GLenum , GLsizei , const GLvoid *)
- glSelectBuffer(GLsizei , GLuint *)
- glSeparableFilter2D(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)
- glShadeModel(GLenum )
- glShaderSource(GLuint , GLsizei , const GLchar * const *, const GLint *)
- glStencilFunc(GLenum , GLint , GLuint )
- glStencilFuncSeparate(GLenum , GLenum , GLint , GLuint )
- glStencilMask(GLuint )
- glStencilMaskSeparate(GLenum , GLuint )
- glStencilOp(GLenum , GLenum , GLenum )
- glStencilOpSeparate(GLenum , GLenum , GLenum , GLenum )
- glTexCoord1d(GLdouble )
- glTexCoord1dv(const GLdouble *)
- glTexCoord1f(GLfloat )
- glTexCoord1fv(const GLfloat *)
- glTexCoord1i(GLint )
- glTexCoord1iv(const GLint *)
- glTexCoord1s(GLshort )
- glTexCoord1sv(const GLshort *)
- glTexCoord2d(GLdouble , GLdouble )
- glTexCoord2dv(const GLdouble *)
- glTexCoord2f(GLfloat , GLfloat )
- glTexCoord2fv(const GLfloat *)
- glTexCoord2i(GLint , GLint )
- glTexCoord2iv(const GLint *)
- glTexCoord2s(GLshort , GLshort )
- glTexCoord2sv(const GLshort *)
- glTexCoord3d(GLdouble , GLdouble , GLdouble )
- glTexCoord3dv(const GLdouble *)
- glTexCoord3f(GLfloat , GLfloat , GLfloat )
- glTexCoord3fv(const GLfloat *)
- glTexCoord3i(GLint , GLint , GLint )
- glTexCoord3iv(const GLint *)
- glTexCoord3s(GLshort , GLshort , GLshort )
- glTexCoord3sv(const GLshort *)
- glTexCoord4d(GLdouble , GLdouble , GLdouble , GLdouble )
- glTexCoord4dv(const GLdouble *)
- glTexCoord4f(GLfloat , GLfloat , GLfloat , GLfloat )
- glTexCoord4fv(const GLfloat *)
- glTexCoord4i(GLint , GLint , GLint , GLint )
- glTexCoord4iv(const GLint *)
- glTexCoord4s(GLshort , GLshort , GLshort , GLshort )
- glTexCoord4sv(const GLshort *)
- glTexCoordPointer(GLint , GLenum , GLsizei , const GLvoid *)
- glTexEnvf(GLenum , GLenum , GLfloat )
- glTexEnvfv(GLenum , GLenum , const GLfloat *)
- glTexEnvi(GLenum , GLenum , GLint )
- glTexEnviv(GLenum , GLenum , const GLint *)
- glTexGend(GLenum , GLenum , GLdouble )
- glTexGendv(GLenum , GLenum , const GLdouble *)
- glTexGenf(GLenum , GLenum , GLfloat )
- glTexGenfv(GLenum , GLenum , const GLfloat *)
- glTexGeni(GLenum , GLenum , GLint )
- glTexGeniv(GLenum , GLenum , const GLint *)
- glTexImage1D(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
- glTexImage2D(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
- glTexImage3D(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
- glTexParameterf(GLenum , GLenum , GLfloat )
- glTexParameterfv(GLenum , GLenum , const GLfloat *)
- glTexParameteri(GLenum , GLenum , GLint )
- glTexParameteriv(GLenum , GLenum , const GLint *)
- glTexSubImage1D(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)
- glTexSubImage2D(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glTexSubImage3D(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
- glTranslated(GLdouble , GLdouble , GLdouble )
- glTranslatef(GLfloat , GLfloat , GLfloat )
- glUniform1f(GLint , GLfloat )
- glUniform1fv(GLint , GLsizei , const GLfloat *)
- glUniform1i(GLint , GLint )
- glUniform1iv(GLint , GLsizei , const GLint *)
- glUniform2f(GLint , GLfloat , GLfloat )
- glUniform2fv(GLint , GLsizei , const GLfloat *)
- glUniform2i(GLint , GLint , GLint )
- glUniform2iv(GLint , GLsizei , const GLint *)
- glUniform3f(GLint , GLfloat , GLfloat , GLfloat )
- glUniform3fv(GLint , GLsizei , const GLfloat *)
- glUniform3i(GLint , GLint , GLint , GLint )
- glUniform3iv(GLint , GLsizei , const GLint *)
- glUniform4f(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
- glUniform4fv(GLint , GLsizei , const GLfloat *)
- glUniform4i(GLint , GLint , GLint , GLint , GLint )
- glUniform4iv(GLint , GLsizei , const GLint *)
- glUniformMatrix2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix2x3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix2x4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3x2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix3x4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4x2fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUniformMatrix4x3fv(GLint , GLsizei , GLboolean , const GLfloat *)
- glUnmapBuffer(GLenum ) : GLboolean
- glUseProgram(GLuint )
- glValidateProgram(GLuint )
- glVertex2d(GLdouble , GLdouble )
- glVertex2dv(const GLdouble *)
- glVertex2f(GLfloat , GLfloat )
- glVertex2fv(const GLfloat *)
- glVertex2i(GLint , GLint )
- glVertex2iv(const GLint *)
- glVertex2s(GLshort , GLshort )
- glVertex2sv(const GLshort *)
- glVertex3d(GLdouble , GLdouble , GLdouble )
- glVertex3dv(const GLdouble *)
- glVertex3f(GLfloat , GLfloat , GLfloat )
- glVertex3fv(const GLfloat *)
- glVertex3i(GLint , GLint , GLint )
- glVertex3iv(const GLint *)
- glVertex3s(GLshort , GLshort , GLshort )
- glVertex3sv(const GLshort *)
- glVertex4d(GLdouble , GLdouble , GLdouble , GLdouble )
- glVertex4dv(const GLdouble *)
- glVertex4f(GLfloat , GLfloat , GLfloat , GLfloat )
- glVertex4fv(const GLfloat *)
- glVertex4i(GLint , GLint , GLint , GLint )
- glVertex4iv(const GLint *)
- glVertex4s(GLshort , GLshort , GLshort , GLshort )
- glVertex4sv(const GLshort *)
- glVertexAttrib1d(GLuint , GLdouble )
- glVertexAttrib1dv(GLuint , const GLdouble *)
- glVertexAttrib1f(GLuint , GLfloat )
- glVertexAttrib1fv(GLuint , const GLfloat *)
- glVertexAttrib1s(GLuint , GLshort )
- glVertexAttrib1sv(GLuint , const GLshort *)
- glVertexAttrib2d(GLuint , GLdouble , GLdouble )
- glVertexAttrib2dv(GLuint , const GLdouble *)
- glVertexAttrib2f(GLuint , GLfloat , GLfloat )
- glVertexAttrib2fv(GLuint , const GLfloat *)
- glVertexAttrib2s(GLuint , GLshort , GLshort )
- glVertexAttrib2sv(GLuint , const GLshort *)
- glVertexAttrib3d(GLuint , GLdouble , GLdouble , GLdouble )
- glVertexAttrib3dv(GLuint , const GLdouble *)
- glVertexAttrib3f(GLuint , GLfloat , GLfloat , GLfloat )
- glVertexAttrib3fv(GLuint , const GLfloat *)
- glVertexAttrib3s(GLuint , GLshort , GLshort , GLshort )
- glVertexAttrib3sv(GLuint , const GLshort *)
- glVertexAttrib4Nbv(GLuint , const GLbyte *)
- glVertexAttrib4Niv(GLuint , const GLint *)
- glVertexAttrib4Nsv(GLuint , const GLshort *)
- glVertexAttrib4Nub(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )
- glVertexAttrib4Nubv(GLuint , const GLubyte *)
- glVertexAttrib4Nuiv(GLuint , const GLuint *)
- glVertexAttrib4Nusv(GLuint , const GLushort *)
- glVertexAttrib4bv(GLuint , const GLbyte *)
- glVertexAttrib4d(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )
- glVertexAttrib4dv(GLuint , const GLdouble *)
- glVertexAttrib4f(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
- glVertexAttrib4fv(GLuint , const GLfloat *)
- glVertexAttrib4iv(GLuint , const GLint *)
- glVertexAttrib4s(GLuint , GLshort , GLshort , GLshort , GLshort )
- glVertexAttrib4sv(GLuint , const GLshort *)
- glVertexAttrib4ubv(GLuint , const GLubyte *)
- glVertexAttrib4uiv(GLuint , const GLuint *)
- glVertexAttrib4usv(GLuint , const GLushort *)
- glVertexAttribPointer(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)
- glVertexPointer(GLint , GLenum , GLsizei , const GLvoid *)
- glViewport(GLint , GLint , GLsizei , GLsizei )
- glWindowPos2d(GLdouble , GLdouble )
- glWindowPos2dv(const GLdouble *)
- glWindowPos2f(GLfloat , GLfloat )
- glWindowPos2fv(const GLfloat *)
- glWindowPos2i(GLint , GLint )
- glWindowPos2iv(const GLint *)
- glWindowPos2s(GLshort , GLshort )
- glWindowPos2sv(const GLshort *)
- glWindowPos3d(GLdouble , GLdouble , GLdouble )
- glWindowPos3dv(const GLdouble *)
- glWindowPos3f(GLfloat , GLfloat , GLfloat )
- glWindowPos3fv(const GLfloat *)
- glWindowPos3i(GLint , GLint , GLint )
- glWindowPos3iv(const GLint *)
- glWindowPos3s(GLshort , GLshort , GLshort )
- glWindowPos3sv(const GLshort *)
- initializeOpenGLFunctions() : bool
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