QOpenGLFunctions_3_2_Core Class
The QOpenGLFunctions_3_2_Core class provides all functions for OpenGL 3.2 core profile. More...
Header: | #include <QOpenGLFunctions_3_2_Core> |
qmake: | QT += gui |
Since: | Qt 5.1 |
Inherits: | QAbstractOpenGLFunctions |
Public Functions
QOpenGLFunctions_3_2_Core() | |
~QOpenGLFunctions_3_2_Core() | |
void | glActiveTexture(GLenum texture) |
void | glAttachShader(GLuint program, GLuint shader) |
void | glBeginConditionalRender(GLuint id, GLenum mode) |
void | glBeginQuery(GLenum target, GLuint id) |
void | glBeginTransformFeedback(GLenum primitiveMode) |
void | glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
void | glBindBuffer(GLenum target, GLuint buffer) |
void | glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
void | glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
void | glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
void | glBindFramebuffer(GLenum target, GLuint framebuffer) |
void | glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
void | glBindTexture(GLenum target, GLuint texture) |
void | glBindVertexArray(GLuint array) |
void | glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glBlendEquation(GLenum mode) |
void | glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
void | glBlendFunc(GLenum sfactor, GLenum dfactor) |
void | glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
void | glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
void | glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
void | glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
GLenum | glCheckFramebufferStatus(GLenum target) |
void | glClampColor(GLenum target, GLenum clamp) |
void | glClear(GLbitfield mask) |
void | glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
void | glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
void | glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
void | glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
void | glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
void | glClearDepth(GLdouble depth) |
void | glClearStencil(GLint s) |
GLenum | glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
void | glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
void | glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
void | glCompileShader(GLuint shader) |
void | glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
void | glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
void | glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
void | glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
void | glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
void | glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
void | glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
GLuint | glCreateProgram() |
GLuint | glCreateShader(GLenum type) |
void | glCullFace(GLenum mode) |
void | glDeleteBuffers(GLsizei n, const GLuint *buffers) |
void | glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
void | glDeleteProgram(GLuint program) |
void | glDeleteQueries(GLsizei n, const GLuint *ids) |
void | glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
void | glDeleteShader(GLuint shader) |
void | glDeleteSync(GLsync sync) |
void | glDeleteTextures(GLsizei n, const GLuint *textures) |
void | glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
void | glDepthFunc(GLenum func) |
void | glDepthMask(GLboolean flag) |
void | glDepthRange(GLdouble nearVal, GLdouble farVal) |
void | glDetachShader(GLuint program, GLuint shader) |
void | glDisable(GLenum cap) |
void | glDisableVertexAttribArray(GLuint index) |
void | glDisablei(GLenum target, GLuint index) |
void | glDrawArrays(GLenum mode, GLint first, GLsizei count) |
void | glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
void | glDrawBuffer(GLenum mode) |
void | glDrawBuffers(GLsizei n, const GLenum *bufs) |
void | glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
void | glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
void | glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
void | glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
void | glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
void | glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
void | glEnable(GLenum cap) |
void | glEnableVertexAttribArray(GLuint index) |
void | glEnablei(GLenum target, GLuint index) |
void | glEndConditionalRender() |
void | glEndQuery(GLenum target) |
void | glEndTransformFeedback() |
GLsync | glFenceSync(GLenum condition, GLbitfield flags) |
void | glFinish() |
void | glFlush() |
void | glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
void | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
void | glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
void | glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
void | glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
void | glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
void | glFrontFace(GLenum mode) |
void | glGenBuffers(GLsizei n, GLuint *buffers) |
void | glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
void | glGenQueries(GLsizei n, GLuint *ids) |
void | glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
void | glGenTextures(GLsizei n, GLuint *textures) |
void | glGenVertexArrays(GLsizei n, GLuint *arrays) |
void | glGenerateMipmap(GLenum target) |
void | glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
void | glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
void | glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
void | glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
void | glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
void | glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
void | glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
GLint | glGetAttribLocation(GLuint program, const GLchar *name) |
void | glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
void | glGetBooleanv(GLenum pname, GLboolean *params) |
void | glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
void | glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) |
void | glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
void | glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
void | glGetDoublev(GLenum pname, GLdouble *params) |
GLenum | glGetError() |
void | glGetFloatv(GLenum pname, GLfloat *params) |
GLint | glGetFragDataLocation(GLuint program, const GLchar *name) |
void | glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
void | glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
void | glGetInteger64v(GLenum pname, GLint64 *params) |
void | glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
void | glGetIntegerv(GLenum pname, GLint *params) |
void | glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
void | glGetPointerv(GLenum pname, GLvoid **params) |
void | glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
void | glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
void | glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
void | glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
void | glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
void | glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
void | glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
void | glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
const GLubyte * | glGetString(GLenum name) |
const GLubyte * | glGetStringi(GLenum name, GLuint index) |
void | glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
void | glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
void | glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
void | glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
void | glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
void | glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
void | glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
void | glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
void | glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
GLuint | glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
void | glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices) |
GLint | glGetUniformLocation(GLuint program, const GLchar *name) |
void | glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
void | glGetUniformiv(GLuint program, GLint location, GLint *params) |
void | glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
void | glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
void | glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
void | glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) |
void | glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
void | glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
void | glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
void | glHint(GLenum target, GLenum mode) |
void | glIndexub(GLubyte c) |
void | glIndexubv(const GLubyte *c) |
GLboolean | glIsBuffer(GLuint buffer) |
GLboolean | glIsEnabled(GLenum cap) |
GLboolean | glIsEnabledi(GLenum target, GLuint index) |
GLboolean | glIsFramebuffer(GLuint framebuffer) |
GLboolean | glIsProgram(GLuint program) |
GLboolean | glIsQuery(GLuint id) |
GLboolean | glIsRenderbuffer(GLuint renderbuffer) |
GLboolean | glIsShader(GLuint shader) |
GLboolean | glIsSync(GLsync sync) |
GLboolean | glIsTexture(GLuint texture) |
GLboolean | glIsVertexArray(GLuint array) |
void | glLineWidth(GLfloat width) |
void | glLinkProgram(GLuint program) |
void | glLogicOp(GLenum opcode) |
GLvoid * | glMapBuffer(GLenum target, GLenum access) |
GLvoid * | glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
void | glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
void | glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei drawcount) |
void | glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei drawcount, const GLint *basevertex) |
void | glPixelStoref(GLenum pname, GLfloat param) |
void | glPixelStorei(GLenum pname, GLint param) |
void | glPointParameterf(GLenum pname, GLfloat param) |
void | glPointParameterfv(GLenum pname, const GLfloat *params) |
void | glPointParameteri(GLenum pname, GLint param) |
void | glPointParameteriv(GLenum pname, const GLint *params) |
void | glPointSize(GLfloat size) |
void | glPolygonMode(GLenum face, GLenum mode) |
void | glPolygonOffset(GLfloat factor, GLfloat units) |
void | glPrimitiveRestartIndex(GLuint index) |
void | glProvokingVertex(GLenum mode) |
void | glReadBuffer(GLenum mode) |
void | glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
void | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
void | glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
void | glSampleCoverage(GLfloat value, GLboolean invert) |
void | glSampleMaski(GLuint index, GLbitfield mask) |
void | glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length) |
void | glStencilFunc(GLenum func, GLint ref, GLuint mask) |
void | glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
void | glStencilMask(GLuint mask) |
void | glStencilMaskSeparate(GLenum face, GLuint mask) |
void | glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
void | glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
void | glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
void | glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
void | glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
void | glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
void | glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
void | glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
void | glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
void | glTexParameteri(GLenum target, GLenum pname, GLint param) |
void | glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
void | glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
void | glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode) |
void | glUniform1f(GLint location, GLfloat v0) |
void | glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
void | glUniform1i(GLint location, GLint v0) |
void | glUniform1iv(GLint location, GLsizei count, const GLint *value) |
void | glUniform1ui(GLint location, GLuint v0) |
void | glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
void | glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
void | glUniform2i(GLint location, GLint v0, GLint v1) |
void | glUniform2iv(GLint location, GLsizei count, const GLint *value) |
void | glUniform2ui(GLint location, GLuint v0, GLuint v1) |
void | glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
void | glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
void | glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
void | glUniform3iv(GLint location, GLsizei count, const GLint *value) |
void | glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
void | glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
void | glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
void | glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
void | glUniform4iv(GLint location, GLsizei count, const GLint *value) |
void | glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
void | glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
void | glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
void | glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
void | glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
GLboolean | glUnmapBuffer(GLenum target) |
void | glUseProgram(GLuint program) |
void | glValidateProgram(GLuint program) |
void | glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
void | glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
void | glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
void | glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
Reimplemented Public Functions
virtual bool | initializeOpenGLFunctions() |
Detailed Description
The QOpenGLFunctions_3_2_Core class provides all functions for OpenGL 3.2 core profile.
This class is a wrapper for functions from OpenGL 3.2 core profile. See reference pages on opengl.org for function documentation.
See also QAbstractOpenGLFunctions.
Member Function Documentation
QOpenGLFunctions_3_2_Core::QOpenGLFunctions_3_2_Core()
Default constructs an instance of QOpenGLFunctions_3_2_Core.
QOpenGLFunctions_3_2_Core::~QOpenGLFunctions_3_2_Core()
Destroys the instance of QOpenGLFunctions_3_2_Core.
void QOpenGLFunctions_3_2_Core::glActiveTexture(GLenum texture)
void QOpenGLFunctions_3_2_Core::glAttachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_3_2_Core::glBeginConditionalRender(GLuint id, GLenum mode)
void QOpenGLFunctions_3_2_Core::glBeginQuery(GLenum target, GLuint id)
void QOpenGLFunctions_3_2_Core::glBeginTransformFeedback(GLenum primitiveMode)
void QOpenGLFunctions_3_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
void QOpenGLFunctions_3_2_Core::glBindBuffer(GLenum target, GLuint buffer)
void QOpenGLFunctions_3_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void QOpenGLFunctions_3_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void QOpenGLFunctions_3_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
void QOpenGLFunctions_3_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
void QOpenGLFunctions_3_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
void QOpenGLFunctions_3_2_Core::glBindTexture(GLenum target, GLuint texture)
void QOpenGLFunctions_3_2_Core::glBindVertexArray(GLuint array)
void QOpenGLFunctions_3_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_3_2_Core::glBlendEquation(GLenum mode)
void QOpenGLFunctions_3_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
void QOpenGLFunctions_3_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
void QOpenGLFunctions_3_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void QOpenGLFunctions_3_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void QOpenGLFunctions_3_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
void QOpenGLFunctions_3_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GLenum QOpenGLFunctions_3_2_Core::glCheckFramebufferStatus(GLenum target)
void QOpenGLFunctions_3_2_Core::glClampColor(GLenum target, GLenum clamp)
void QOpenGLFunctions_3_2_Core::glClear(GLbitfield mask)
void QOpenGLFunctions_3_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void QOpenGLFunctions_3_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
void QOpenGLFunctions_3_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
void QOpenGLFunctions_3_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void QOpenGLFunctions_3_2_Core::glClearDepth(GLdouble depth)
void QOpenGLFunctions_3_2_Core::glClearStencil(GLint s)
GLenum QOpenGLFunctions_3_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void QOpenGLFunctions_3_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void QOpenGLFunctions_3_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void QOpenGLFunctions_3_2_Core::glCompileShader(GLuint shader)
void QOpenGLFunctions_3_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_3_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_3_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void QOpenGLFunctions_3_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void QOpenGLFunctions_3_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void QOpenGLFunctions_3_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void QOpenGLFunctions_3_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
void QOpenGLFunctions_3_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint QOpenGLFunctions_3_2_Core::glCreateProgram()
GLuint QOpenGLFunctions_3_2_Core::glCreateShader(GLenum type)
void QOpenGLFunctions_3_2_Core::glCullFace(GLenum mode)
void QOpenGLFunctions_3_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
void QOpenGLFunctions_3_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
void QOpenGLFunctions_3_2_Core::glDeleteProgram(GLuint program)
void QOpenGLFunctions_3_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
void QOpenGLFunctions_3_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
void QOpenGLFunctions_3_2_Core::glDeleteShader(GLuint shader)
void QOpenGLFunctions_3_2_Core::glDeleteSync(GLsync sync)
void QOpenGLFunctions_3_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
void QOpenGLFunctions_3_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
void QOpenGLFunctions_3_2_Core::glDepthFunc(GLenum func)
void QOpenGLFunctions_3_2_Core::glDepthMask(GLboolean flag)
void QOpenGLFunctions_3_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
void QOpenGLFunctions_3_2_Core::glDetachShader(GLuint program, GLuint shader)
void QOpenGLFunctions_3_2_Core::glDisable(GLenum cap)
void QOpenGLFunctions_3_2_Core::glDisableVertexAttribArray(GLuint index)
void QOpenGLFunctions_3_2_Core::glDisablei(GLenum target, GLuint index)
void QOpenGLFunctions_3_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
void QOpenGLFunctions_3_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void QOpenGLFunctions_3_2_Core::glDrawBuffer(GLenum mode)
void QOpenGLFunctions_3_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
void QOpenGLFunctions_3_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
void QOpenGLFunctions_3_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
void QOpenGLFunctions_3_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
void QOpenGLFunctions_3_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
void QOpenGLFunctions_3_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void QOpenGLFunctions_3_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
void QOpenGLFunctions_3_2_Core::glEnable(GLenum cap)
void QOpenGLFunctions_3_2_Core::glEnableVertexAttribArray(GLuint index)
void QOpenGLFunctions_3_2_Core::glEnablei(GLenum target, GLuint index)
void QOpenGLFunctions_3_2_Core::glEndConditionalRender()
void QOpenGLFunctions_3_2_Core::glEndQuery(GLenum target)
void QOpenGLFunctions_3_2_Core::glEndTransformFeedback()
GLsync QOpenGLFunctions_3_2_Core::glFenceSync(GLenum condition, GLbitfield flags)
void QOpenGLFunctions_3_2_Core::glFinish()
void QOpenGLFunctions_3_2_Core::glFlush()
void QOpenGLFunctions_3_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void QOpenGLFunctions_3_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void QOpenGLFunctions_3_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void QOpenGLFunctions_3_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_3_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void QOpenGLFunctions_3_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void QOpenGLFunctions_3_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void QOpenGLFunctions_3_2_Core::glFrontFace(GLenum mode)
void QOpenGLFunctions_3_2_Core::glGenBuffers(GLsizei n, GLuint *buffers)
void QOpenGLFunctions_3_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
void QOpenGLFunctions_3_2_Core::glGenQueries(GLsizei n, GLuint *ids)
void QOpenGLFunctions_3_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
void QOpenGLFunctions_3_2_Core::glGenTextures(GLsizei n, GLuint *textures)
void QOpenGLFunctions_3_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
void QOpenGLFunctions_3_2_Core::glGenerateMipmap(GLenum target)
void QOpenGLFunctions_3_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void QOpenGLFunctions_3_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
void QOpenGLFunctions_3_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
GLint QOpenGLFunctions_3_2_Core::glGetAttribLocation(GLuint program, const GLchar *name)
void QOpenGLFunctions_3_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
void QOpenGLFunctions_3_2_Core::glGetBooleanv(GLenum pname, GLboolean *params)
void QOpenGLFunctions_3_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
void QOpenGLFunctions_3_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
void QOpenGLFunctions_3_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
void QOpenGLFunctions_3_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
void QOpenGLFunctions_3_2_Core::glGetDoublev(GLenum pname, GLdouble *params)
GLenum QOpenGLFunctions_3_2_Core::glGetError()
void QOpenGLFunctions_3_2_Core::glGetFloatv(GLenum pname, GLfloat *params)
GLint QOpenGLFunctions_3_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
void QOpenGLFunctions_3_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
void QOpenGLFunctions_3_2_Core::glGetInteger64v(GLenum pname, GLint64 *params)
void QOpenGLFunctions_3_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
void QOpenGLFunctions_3_2_Core::glGetIntegerv(GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
void QOpenGLFunctions_3_2_Core::glGetPointerv(GLenum pname, GLvoid **params)
void QOpenGLFunctions_3_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void QOpenGLFunctions_3_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
void QOpenGLFunctions_3_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void QOpenGLFunctions_3_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
void QOpenGLFunctions_3_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
const GLubyte *QOpenGLFunctions_3_2_Core::glGetString(GLenum name)
const GLubyte *QOpenGLFunctions_3_2_Core::glGetStringi(GLenum name, GLuint index)
void QOpenGLFunctions_3_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void QOpenGLFunctions_3_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
void QOpenGLFunctions_3_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
void QOpenGLFunctions_3_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
void QOpenGLFunctions_3_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
void QOpenGLFunctions_3_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLuint QOpenGLFunctions_3_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
void QOpenGLFunctions_3_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices)
GLint QOpenGLFunctions_3_2_Core::glGetUniformLocation(GLuint program, const GLchar *name)
void QOpenGLFunctions_3_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
void QOpenGLFunctions_3_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
void QOpenGLFunctions_3_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
void QOpenGLFunctions_3_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
void QOpenGLFunctions_3_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
void QOpenGLFunctions_3_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
void QOpenGLFunctions_3_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
void QOpenGLFunctions_3_2_Core::glHint(GLenum target, GLenum mode)
void QOpenGLFunctions_3_2_Core::glIndexub(GLubyte c)
void QOpenGLFunctions_3_2_Core::glIndexubv(const GLubyte *c)
GLboolean QOpenGLFunctions_3_2_Core::glIsBuffer(GLuint buffer)
GLboolean QOpenGLFunctions_3_2_Core::glIsEnabled(GLenum cap)
GLboolean QOpenGLFunctions_3_2_Core::glIsEnabledi(GLenum target, GLuint index)
GLboolean QOpenGLFunctions_3_2_Core::glIsFramebuffer(GLuint framebuffer)
GLboolean QOpenGLFunctions_3_2_Core::glIsProgram(GLuint program)
GLboolean QOpenGLFunctions_3_2_Core::glIsQuery(GLuint id)
GLboolean QOpenGLFunctions_3_2_Core::glIsRenderbuffer(GLuint renderbuffer)
GLboolean QOpenGLFunctions_3_2_Core::glIsShader(GLuint shader)
GLboolean QOpenGLFunctions_3_2_Core::glIsSync(GLsync sync)
GLboolean QOpenGLFunctions_3_2_Core::glIsTexture(GLuint texture)
GLboolean QOpenGLFunctions_3_2_Core::glIsVertexArray(GLuint array)
void QOpenGLFunctions_3_2_Core::glLineWidth(GLfloat width)
void QOpenGLFunctions_3_2_Core::glLinkProgram(GLuint program)
void QOpenGLFunctions_3_2_Core::glLogicOp(GLenum opcode)
GLvoid *QOpenGLFunctions_3_2_Core::glMapBuffer(GLenum target, GLenum access)
GLvoid *QOpenGLFunctions_3_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void QOpenGLFunctions_3_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void QOpenGLFunctions_3_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei drawcount)
void QOpenGLFunctions_3_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei drawcount, const GLint *basevertex)
void QOpenGLFunctions_3_2_Core::glPixelStoref(GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Core::glPixelStorei(GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Core::glPointParameterf(GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
void QOpenGLFunctions_3_2_Core::glPointParameteri(GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Core::glPointParameteriv(GLenum pname, const GLint *params)
void QOpenGLFunctions_3_2_Core::glPointSize(GLfloat size)
void QOpenGLFunctions_3_2_Core::glPolygonMode(GLenum face, GLenum mode)
void QOpenGLFunctions_3_2_Core::glPolygonOffset(GLfloat factor, GLfloat units)
void QOpenGLFunctions_3_2_Core::glPrimitiveRestartIndex(GLuint index)
void QOpenGLFunctions_3_2_Core::glProvokingVertex(GLenum mode)
void QOpenGLFunctions_3_2_Core::glReadBuffer(GLenum mode)
void QOpenGLFunctions_3_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
void QOpenGLFunctions_3_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Core::glSampleCoverage(GLfloat value, GLboolean invert)
void QOpenGLFunctions_3_2_Core::glSampleMaski(GLuint index, GLbitfield mask)
void QOpenGLFunctions_3_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)
void QOpenGLFunctions_3_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_3_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void QOpenGLFunctions_3_2_Core::glStencilMask(GLuint mask)
void QOpenGLFunctions_3_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
void QOpenGLFunctions_3_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
void QOpenGLFunctions_3_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void QOpenGLFunctions_3_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void QOpenGLFunctions_3_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_3_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_3_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void QOpenGLFunctions_3_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_3_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void QOpenGLFunctions_3_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_3_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
void QOpenGLFunctions_3_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void QOpenGLFunctions_3_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
void QOpenGLFunctions_3_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
void QOpenGLFunctions_3_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
void QOpenGLFunctions_3_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_3_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_3_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
void QOpenGLFunctions_3_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode)
void QOpenGLFunctions_3_2_Core::glUniform1f(GLint location, GLfloat v0)
void QOpenGLFunctions_3_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniform1i(GLint location, GLint v0)
void QOpenGLFunctions_3_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_3_2_Core::glUniform1ui(GLint location, GLuint v0)
void QOpenGLFunctions_3_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_3_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void QOpenGLFunctions_3_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniform2i(GLint location, GLint v0, GLint v1)
void QOpenGLFunctions_3_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_3_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
void QOpenGLFunctions_3_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_3_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void QOpenGLFunctions_3_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void QOpenGLFunctions_3_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_3_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
void QOpenGLFunctions_3_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_3_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void QOpenGLFunctions_3_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void QOpenGLFunctions_3_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
void QOpenGLFunctions_3_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void QOpenGLFunctions_3_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
void QOpenGLFunctions_3_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void QOpenGLFunctions_3_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void QOpenGLFunctions_3_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLboolean QOpenGLFunctions_3_2_Core::glUnmapBuffer(GLenum target)
void QOpenGLFunctions_3_2_Core::glUseProgram(GLuint program)
void QOpenGLFunctions_3_2_Core::glValidateProgram(GLuint program)
void QOpenGLFunctions_3_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_3_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
void QOpenGLFunctions_3_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
void QOpenGLFunctions_3_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
[virtual]
bool QOpenGLFunctions_3_2_Core::initializeOpenGLFunctions()
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