QOpenGLShader Class
The QOpenGLShader class allows OpenGL shaders to be compiled. More...
Header: | #include <QOpenGLShader> |
qmake: | QT += gui |
Since: | Qt 5.0 |
Inherits: | QObject |
Public Types
flags | ShaderType |
enum | ShaderTypeBit { Vertex, Fragment, Geometry, TessellationControl, TessellationEvaluation, Compute } |
Public Functions
QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent = Q_NULLPTR) | |
virtual | ~QOpenGLShader() |
bool | compileSourceCode(const char *source) |
bool | compileSourceCode(const QByteArray &source) |
bool | compileSourceCode(const QString &source) |
bool | compileSourceFile(const QString &fileName) |
bool | isCompiled() const |
QString | log() const |
GLuint | shaderId() const |
QOpenGLShader::ShaderType | shaderType() const |
QByteArray | sourceCode() const |
- 31 public functions inherited from QObject
Static Public Members
bool | hasOpenGLShaders(ShaderType type, QOpenGLContext *context = Q_NULLPTR) |
- 11 static public members inherited from QObject
Additional Inherited Members
- 1 property inherited from QObject
- 1 public slot inherited from QObject
- 2 signals inherited from QObject
- 9 protected functions inherited from QObject
Detailed Description
The QOpenGLShader class allows OpenGL shaders to be compiled.
This class supports shaders written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
QOpenGLShader and QOpenGLShaderProgram shelter the programmer from the details of compiling and linking vertex and fragment shaders.
See also QOpenGLShaderProgram.
Member Type Documentation
enum QOpenGLShader::ShaderTypeBit
flags QOpenGLShader::ShaderType
This enum specifies the type of QOpenGLShader that is being created.
Constant | Value | Description |
---|---|---|
QOpenGLShader::Vertex | 0x0001 | Vertex shader written in the OpenGL Shading Language (GLSL). |
QOpenGLShader::Fragment | 0x0002 | Fragment shader written in the OpenGL Shading Language (GLSL). |
QOpenGLShader::Geometry | 0x0004 | Geometry shaders written in the OpenGL Shading Language (GLSL) based on the OpenGL core feature (requires OpenGL >= 3.2). |
QOpenGLShader::TessellationControl | 0x0008 | Tessellation control shaders written in the OpenGL shading language (GLSL), based on the core feature (requires OpenGL >= 4.0). |
QOpenGLShader::TessellationEvaluation | 0x0010 | Tessellation evaluation shaders written in the OpenGL shading language (GLSL), based on the core feature (requires OpenGL >= 4.0). |
QOpenGLShader::Compute | 0x0020 | Compute shaders written in the OpenGL shading language (GLSL), based on the core feature (requires OpenGL >= 4.3). |
The ShaderType type is a typedef for QFlags<ShaderTypeBit>. It stores an OR combination of ShaderTypeBit values.
Member Function Documentation
QOpenGLShader::QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent = Q_NULLPTR)
Constructs a new QOpenGLShader object of the specified type and attaches it to parent. If shader programs are not supported, QOpenGLShaderProgram::hasOpenGLShaderPrograms() will return false.
This constructor is normally followed by a call to compileSourceCode() or compileSourceFile().
The shader will be associated with the current QOpenGLContext.
See also compileSourceCode() and compileSourceFile().
[virtual]
QOpenGLShader::~QOpenGLShader()
Deletes this shader. If the shader has been attached to a QOpenGLShaderProgram object, then the actual shader will stay around until the QOpenGLShaderProgram is destroyed.
bool QOpenGLShader::compileSourceCode(const char *source)
Sets the source code for this shader and compiles it. Returns true
if the source was successfully compiled, false otherwise.
See also compileSourceFile().
bool QOpenGLShader::compileSourceCode(const QByteArray &source)
This is an overloaded function.
Sets the source code for this shader and compiles it. Returns true
if the source was successfully compiled, false otherwise.
See also compileSourceFile().
bool QOpenGLShader::compileSourceCode(const QString &source)
This is an overloaded function.
Sets the source code for this shader and compiles it. Returns true
if the source was successfully compiled, false otherwise.
See also compileSourceFile().
bool QOpenGLShader::compileSourceFile(const QString &fileName)
Sets the source code for this shader to the contents of fileName and compiles it. Returns true
if the file could be opened and the source compiled, false otherwise.
See also compileSourceCode().
[static]
bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context = Q_NULLPTR)
Returns true
if shader programs of type type are supported on this system; false otherwise.
The context is used to resolve the GLSL extensions. If context is null, then QOpenGLContext::currentContext() is used.
bool QOpenGLShader::isCompiled() const
Returns true
if this shader has been compiled; false otherwise.
See also compileSourceCode() and compileSourceFile().
QString QOpenGLShader::log() const
Returns the errors and warnings that occurred during the last compile.
See also compileSourceCode() and compileSourceFile().
GLuint QOpenGLShader::shaderId() const
Returns the OpenGL identifier associated with this shader.
See also QOpenGLShaderProgram::programId().
QOpenGLShader::ShaderType QOpenGLShader::shaderType() const
Returns the type of this shader.
QByteArray QOpenGLShader::sourceCode() const
Returns the source code for this shader.
See also compileSourceCode().
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