QNodeCreatedChangeBase Class
(Qt3DCore::QNodeCreatedChangeBase)The QNodeCreatedChangeBase class is the base class for all NodeCreated QSceneChange events More...
Header: | #include <QNodeCreatedChangeBase> |
qmake: | QT += 3dcore |
Inherits: | Qt3DCore::QSceneChange |
Inherited By: |
Public Functions
QNodeCreatedChangeBase(const QNode *node) | |
~QNodeCreatedChangeBase() | |
bool | isNodeEnabled() const |
const QMetaObject * | metaObject() const |
QNodeId | parentId() const |
- 4 public functions inherited from Qt3DCore::QSceneChange
Protected Functions
QNodeCreatedChangeBase(QNodeCreatedChangeBasePrivate &dd, const QNode *node) |
Related Non-Members
typedef | QNodeCreatedChangeBasePtr |
Detailed Description
The QNodeCreatedChangeBase class is the base class for all NodeCreated QSceneChange events
The QNodeCreatedChangeBase class is the base class for all QSceneChange events that have the changeType() NodeCreated. You should not need to instantiate this class. Usually you should be using one of its subclasses such as QNodeCreatedChange.
You can subclass this to create your own node update types for communication between your QNode and QBackendNode subclasses when writing your own aspects.
Member Function Documentation
QNodeCreatedChangeBase::QNodeCreatedChangeBase(const QNode *node)
Constructs a new QNodeCreatedChangeBase with node.
[protected]
QNodeCreatedChangeBase::QNodeCreatedChangeBase(QNodeCreatedChangeBasePrivate &dd, const QNode *node)
Copy constructor.
QNodeCreatedChangeBase::~QNodeCreatedChangeBase()
Destroys the instance of QNodeCreatedChangeBase.
bool QNodeCreatedChangeBase::isNodeEnabled() const
Returns node enabled.
const QMetaObject *QNodeCreatedChangeBase::metaObject() const
Returns metaobject.
QNodeId QNodeCreatedChangeBase::parentId() const
Returns parent id.
Related Non-Members
typedef Qt3DCore::QNodeCreatedChangeBasePtr
A shared pointer for QNodeCreatedChangeBase.
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