QSphereMesh Class
(Qt3DExtras::QSphereMesh)A spherical mesh. More...
Header: | #include <QSphereMesh> |
qmake: | QT += 3dextras |
Instantiated By: | SphereMesh |
Inherits: | Qt3DRender::QGeometryRenderer |
Properties
- generateTangents : bool
- radius : float
- rings : int
- slices : int
- 10 properties inherited from Qt3DRender::QGeometryRenderer
- 1 property inherited from Qt3DCore::QComponent
- 2 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QSphereMesh(Qt3DCore::QNode *parent = nullptr) | |
bool | generateTangents() const |
float | radius() const |
int | rings() const |
int | slices() const |
- 12 public functions inherited from Qt3DRender::QGeometryRenderer
- 2 public functions inherited from Qt3DCore::QComponent
- 6 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setGenerateTangents(bool gen) |
void | setRadius(float radius) |
void | setRings(int rings) |
void | setSlices(int slices) |
- 10 public slots inherited from Qt3DRender::QGeometryRenderer
- 1 public slot inherited from Qt3DCore::QComponent
- 2 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | generateTangentsChanged(bool generateTangents) |
void | radiusChanged(float radius) |
void | ringsChanged(int rings) |
void | slicesChanged(int slices) |
- 10 signals inherited from Qt3DRender::QGeometryRenderer
- 1 signal inherited from Qt3DCore::QComponent
- 3 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Additional Inherited Members
- 11 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
A spherical mesh.
Property Documentation
generateTangents : bool
Holds the value of the automatic tangent vectors generation flag. Tangent vectors are orthogonal to normal vectors.
Access functions:
bool | generateTangents() const |
void | setGenerateTangents(bool gen) |
Notifier signal:
void | generateTangentsChanged(bool generateTangents) |
radius : float
Holds the radius of the sphere.
Access functions:
float | radius() const |
void | setRadius(float radius) |
Notifier signal:
void | radiusChanged(float radius) |
rings : int
Holds the number of rings in the mesh.
Access functions:
int | rings() const |
void | setRings(int rings) |
Notifier signal:
void | ringsChanged(int rings) |
slices : int
Holds the number of slices in the mesh.
Access functions:
int | slices() const |
void | setSlices(int slices) |
Notifier signal:
void | slicesChanged(int slices) |
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