Board.qml Example File
pingpong/assets/Board.qml/*************************************************************************** ** ** Copyright (C) 2014 BlackBerry Limited. All rights reserved. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the QtBluetooth module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Window 2.1 Rectangle { id: board width: 600 height: 300 // 1 - server role; left pedal // 2 - client role; right pedal property int roleSide: pingPong.role onRoleSideChanged: { if (pingPong.role == 1) { rightMouse.opacity = 0.7 rightMouse.enabled = false } else if (pingPong.role == 2) { leftMouse.opacity = 0.7 leftMouse.enabled = false } } property bool deviceMessage: pingPong.showDialog onDeviceMessageChanged: { if (pingPong.showDialog) { info.visible = true; board.opacity = 0.5; } else { info.visible = false; board.opacity = 1; } } // Left pedal - server role Rectangle { id: leftblock y: (parent.height/2) width: (parent.width/27) height: (parent.height/5) anchors.left: parent.left color: "#363636" radius: 10 MouseArea { id: leftMouse anchors.fill: parent acceptedButtons: Qt.LeftButton drag.target: leftblock drag.axis: Drag.YAxis drag.minimumY: 0 drag.maximumY: (board.height - leftblock.height) } } // Right pedal - client role Rectangle { id: rightblock y: (parent.height/2) width: (parent.width/27) height: (parent.height/5) anchors.right: parent.right color: "#363636" radius: 10 MouseArea { id: rightMouse anchors.fill: parent acceptedButtons: Qt.LeftButton drag.target: rightblock drag.axis: Drag.YAxis drag.minimumY: 0 drag.maximumY: (board.height - rightblock.height) } } property double leftBlockY: leftblock.y onLeftBlockYChanged: pingPong.updateLeftBlock(leftblock.y) property double leftBlockUpdate: pingPong.leftBlockY onLeftBlockUpdateChanged: leftblock.y = pingPong.leftBlockY property double rightBlockY: rightblock.y onRightBlockYChanged: pingPong.updateRightBlock(rightblock.y) property double rightBlockUpdate: pingPong.rightBlockY onRightBlockUpdateChanged: rightblock.y = pingPong.rightBlockY Rectangle { id: splitter color: "#363636" anchors.horizontalCenter: parent.horizontalCenter height: parent.height width: parent.width/100 } Text { id: leftResult text: pingPong.leftResult font.bold: true font.pixelSize: 30 anchors.right: splitter.left anchors.top: parent.top anchors.margins: 15 } Text { id: rightResult text: pingPong.rightResult font.bold: true font.pixelSize: 30 anchors.left: splitter.right anchors.top: parent.top anchors.margins: 15 } Rectangle { id: ball width: leftblock.width/2 height: leftblock.width/2 radius: width color: "#363636" x: pingPong.ballX y: pingPong.ballY SequentialAnimation { running: true NumberAnimation { target: ball; property: "x"; duration: 50 } NumberAnimation { target: ball; property: "y"; duration: 50 } } } Component.onCompleted: { if (menulist.height == Screen.height && menulist.width == Screen.width) pingPong.setSize(Screen.width, Screen.height) else pingPong.setSize(board.width, board.height) pingPong.updateLeftBlock(leftblock.y) pingPong.updateRightBlock(rightblock.y) } }
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