main.qml Example File

framebuffer/qml/framebuffer/main.qml
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtCanvas3D 1.0
import QtQuick.Controls 1.0
import QtQuick.Layouts 1.0

import "framebuffer.js" as GLCode

Item {
    id: mainview
    width: 1280
    height: 768
    visible: true

    Canvas3D {
        id: canvas3d
        anchors.fill: parent
        property double xRotSlider: 0
        property double yRotSlider: 0
        property double zRotSlider: 0
        property double xRotAnim: 0
        property double yRotAnim: 0
        property double zRotAnim: 0
        property bool isRunning: true

        // Emitted when one time initializations should happen
        onInitializeGL: {
            GLCode.initializeGL(canvas3d);
        }

        // Emitted each time Canvas3D is ready for a new frame
        onPaintGL: {
            GLCode.paintGL(canvas3d);
        }

        onResizeGL: {
            GLCode.resizeGL(canvas3d);
        }

        Keys.onSpacePressed: {
            canvas3d.isRunning = !canvas3d.isRunning
            if (canvas3d.isRunning) {
                objAnimationX.pause();
                objAnimationY.pause();
                objAnimationZ.pause();
            } else {
                objAnimationX.resume();
                objAnimationY.resume();
                objAnimationZ.resume();
            }
        }

        SequentialAnimation {
            id: objAnimationX
            loops: Animation.Infinite
            running: true
            NumberAnimation {
                target: canvas3d
                property: "xRotAnim"
                from: 0.0
                to: 120.0
                duration: 7000
                easing.type: Easing.InOutQuad
            }
            NumberAnimation {
                target: canvas3d
                property: "xRotAnim"
                from: 120.0
                to: 0.0
                duration: 7000
                easing.type: Easing.InOutQuad
            }
        }

        SequentialAnimation {
            id: objAnimationY
            loops: Animation.Infinite
            running: true
            NumberAnimation {
                target: canvas3d
                property: "yRotAnim"
                from: 0.0
                to: 240.0
                duration: 5000
                easing.type: Easing.InOutCubic
            }
            NumberAnimation {
                target: canvas3d
                property: "yRotAnim"
                from: 240.0
                to: 0.0
                duration: 5000
                easing.type: Easing.InOutCubic
            }
        }

        SequentialAnimation {
            id: objAnimationZ
            loops: Animation.Infinite
            running: true
            NumberAnimation {
                target: canvas3d
                property: "zRotAnim"
                from: -100.0
                to: 100.0
                duration: 3000
                easing.type: Easing.InOutSine
            }
            NumberAnimation {
                target: canvas3d
                property: "zRotAnim"
                from: 100.0
                to: -100.0
                duration: 3000
                easing.type: Easing.InOutSine
            }
        }
    }

    RowLayout {
        id: controlLayout
        spacing: 5
        x: 12
        y: parent.height - 100
        width: parent.width - (x * 2)
        height: 100
        visible: true

        Label {
            id: xRotLabel
            Layout.alignment: Qt.AlignRight
            Layout.fillWidth: false
            text: "X-axis:"
        }

        Slider {
            id: xSlider
            Layout.alignment: Qt.AlignLeft
            Layout.fillWidth: true
            minimumValue: 0;
            maximumValue: 360;
            onValueChanged: canvas3d.xRotSlider = value;
        }

        Label {
            id: yRotLabel
            Layout.alignment: Qt.AlignRight
            Layout.fillWidth: false
            text: "Y-axis:"
        }

        Slider {
            id: ySlider
            Layout.alignment: Qt.AlignLeft
            Layout.fillWidth: true
            minimumValue: 0;
            maximumValue: 360;
            onValueChanged: canvas3d.yRotSlider = value;
        }

        Label {
            id: zRotLabel
            Layout.alignment: Qt.AlignRight
            Layout.fillWidth: false
            text: "Z-axis:"
        }

        Slider {
            id: zSlider
            Layout.alignment: Qt.AlignLeft
            Layout.fillWidth: true
            minimumValue: 0;
            maximumValue: 360;
            onValueChanged: canvas3d.zRotSlider = value;
        }
    }
}

© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.