jsonmodels.qml Example File

jsonmodels/qml/jsonmodels/jsonmodels.qml
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.2
import QtQuick.Window 2.1
import QtCanvas3D 1.0
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1

import "jsonmodels.js" as GLCode

Window {
    visible: true
    width: 1200
    height: 900
    color: "#e6e6e6"

    property int previousY: 0
    property int previousX: 0

    Rectangle {
        id: valuePanel
        width: 150
        height: 100
        anchors.left: parent.left
        anchors.top: parent.top
        opacity: 0.3
        border.color: "black"
        border.width: 2
        radius: 5
        z: 1
    }
    ColumnLayout {
        width: valuePanel.width
        height: valuePanel.height
        x: 10
        z: 2
        Label {
            font.pixelSize: 20
            text: "x angle: " + angle
            readonly property int angle: canvas3d.xRot
        }
        Label {
            font.pixelSize: 20
            text: "y angle: " + angle
            readonly property int angle: canvas3d.yRot
        }
        Label {
            font.pixelSize: 20
            text: "distance: " + distance
            readonly property int distance: canvas3d.distance * 10
        }
    }

    ColumnLayout {
        anchors.fill: parent
        RowLayout {
            Layout.fillHeight: true
            Layout.fillWidth: true
            Canvas3D {
                id: canvas3d
                Layout.fillHeight: true
                Layout.fillWidth: true
                property double xRot: 0.0
                property double yRot: 45.0
                property double distance: 2.0
                property double itemSize: 1.0
                property double lightX: 0.0
                property double lightY: 45.0
                property double lightDistance: 2.0
                property bool animatingLight: false
                property bool animatingCamera: false
                property bool drawWireframe: false

                onInitializeGL: {
                    GLCode.initializeGL(canvas3d);
                }

                onPaintGL: {
                    GLCode.paintGL(canvas3d);
                }

                onResizeGL: {
                    GLCode.resizeGL(canvas3d);
                }

                MouseArea {
                    anchors.fill: parent
                    onMouseXChanged: {
                        // Do not rotate if we don't have previous value
                        if (previousY !== 0)
                            canvas3d.yRot += mouseY - previousY
                        previousY = mouseY
                        // Limit the rotation to -90...90 degrees
                        if (canvas3d.yRot > 90)
                            canvas3d.yRot = 90
                        if (canvas3d.yRot < -90)
                            canvas3d.yRot = -90
                    }
                    onMouseYChanged: {
                        // Do not rotate if we don't have previous value
                        if (previousX !== 0)
                            canvas3d.xRot += mouseX - previousX
                        previousX = mouseX
                        // Wrap the rotation around
                        if (canvas3d.xRot > 180)
                            canvas3d.xRot -= 360
                        if (canvas3d.xRot < -180)
                            canvas3d.xRot += 360
                    }
                    onReleased: {
                        // Reset previous mouse positions to avoid rotation jumping
                        previousX = 0
                        previousY = 0
                    }
                    onWheel: {
                        canvas3d.distance -= wheel.angleDelta.y / 1000.0
                        // Limit the distance to 0.5...10
                        if (canvas3d.distance < 0.5)
                            canvas3d.distance = 0.5
                        if (canvas3d.distance > 10)
                            canvas3d.distance = 10
                    }
                }
            }
        }
        RowLayout {
            Layout.fillWidth: true
            Button {
                id: lightButton
                Layout.fillWidth: true
                text: "Animate Light"
                checkable: true
                onCheckedChanged: canvas3d.animatingLight = checked
            }
            Button {
                id: cameraButton
                Layout.fillWidth: true
                text: "Animate Camera"
                checkable: true
                onCheckedChanged: canvas3d.animatingCamera = checked
            }
            Button {
                id: drawButton
                Layout.fillWidth: true
                text: "Wireframe"
                checkable: true
                onCheckedChanged: canvas3d.drawWireframe = checked
            }
            Button {
                Layout.fillWidth: true
                text: "Reset"
                onClicked: {
                    canvas3d.xRot = 0.0
                    canvas3d.yRot = 45.0
                    canvas3d.distance = 2.0
                    canvas3d.itemSize = 1.0
                    canvas3d.lightX = 0.0
                    canvas3d.lightY = 45.0
                    canvas3d.lightDistance = 2.0
                    lightButton.checked = false
                    cameraButton.checked = false
                    drawButton.checked = false
                }
            }
            Button {
                Layout.fillWidth: true
                text: "Quit"
                onClicked: Qt.quit()
            }
        }
    }

    SequentialAnimation {
        loops: Animation.Infinite
        running: canvas3d.animatingLight
        NumberAnimation {
            target: canvas3d
            property: "lightX"
            from: 0.0
            to: 360.0
            duration: 5000
        }
    }

    SequentialAnimation {
        loops: Animation.Infinite
        running: canvas3d.animatingLight
        NumberAnimation {
            target: canvas3d
            property: "lightY"
            from: 0.0
            to: 90.0
            duration: 10000
        }
        NumberAnimation {
            target: canvas3d
            property: "lightY"
            from: 90.0
            to: 0.0
            duration: 10000
        }
    }

    SequentialAnimation {
        loops: Animation.Infinite
        running: canvas3d.animatingLight
        NumberAnimation {
            target: canvas3d
            property: "lightDistance"
            from: 10.0
            to: 0.5
            duration: 30000
        }
        NumberAnimation {
            target: canvas3d
            property: "lightDistance"
            from: 0.5
            to: 10.0
            duration: 30000
        }
    }

    SequentialAnimation {
        loops: Animation.Infinite
        running: canvas3d.animatingCamera
        NumberAnimation {
            target: canvas3d
            property: "xRot"
            from: -180.0
            to: 180.0
            duration: 5000
            easing.type: Easing.InOutSine
        }
        NumberAnimation {
            target: canvas3d
            property: "xRot"
            from: 180.0
            to: -180.0
            duration: 5000
            easing.type: Easing.InOutSine
        }
    }

    SequentialAnimation {
        loops: Animation.Infinite
        running: canvas3d.animatingCamera
        NumberAnimation {
            target: canvas3d
            property: "yRot"
            from: 0.0
            to: 90.0
            duration: 10000
            easing.type: Easing.InOutSine
        }
        NumberAnimation {
            target: canvas3d
            property: "yRot"
            from: 90.0
            to: 0.0
            duration: 10000
            easing.type: Easing.InOutSine
        }
    }

    SequentialAnimation {
        loops: Animation.Infinite
        running: canvas3d.animatingCamera
        NumberAnimation {
            target: canvas3d
            property: "distance"
            from: 10.0
            to: 0.5
            duration: 30000
            easing.type: Easing.InOutSine
        }
        NumberAnimation {
            target: canvas3d
            property: "distance"
            from: 0.5
            to: 10.0
            duration: 30000
            easing.type: Easing.InOutSine
        }
    }
}

© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.