cellphonecanvas.qml Example File
threejs/cellphone/qml/cellphone/cellphonecanvas.qml/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.6 import QtCanvas3D 1.1 import "cellphone.js" as GLCode Canvas3D { id: canvas3d property double xRotAnim: 0 property double yRotAnim: 0 property double zRotAnim: 0 property double rotateDistance: 2 property double uiDistance: 1.51 // This distance is selected so that UI on model matches the size of QML UI property double distance: rotateDistance property double cameraAngle: 0 property string caseColor: "#eeeeee" property Item textureSource signal rotationStopped signal rotationStarted Component.onCompleted: { GLCode.setSphereTexture("qrc:/plutomap1k.jpg") GLCode.setIconTexture("qrc:/qtlogo_with_alpha.png") GLCode.setMeshFiles("qrc:/cellphone_case.json", "qrc:/cellphone_front.json", "qrc:/cellphone_icon.json") GLCode.setCaseColor(caseColor); } onInitializeGL: GLCode.initializeGL(canvas3d, textureSource) onPaintGL: GLCode.paintGL(canvas3d) onResizeGL: GLCode.resizeGL(canvas3d) onCaseColorChanged: GLCode.setCaseColor(caseColor) state: "running" states: [ State { name: "running" StateChangeScript { script: { resetAnimationX.stop() resetAnimationY.stop() resetAnimationZ.stop() resetAnimationDistance.stop() resetAnimationDistance.duration = 2000 resetAnimationDistance.from = canvas3d.distance resetAnimationDistance.to = canvas3d.rotateDistance resetAnimationDistance.start() objAnimationX.start() objAnimationY.start() objAnimationZ.start() rotationStarted() } } }, State { name: "stopped" StateChangeScript { script: { objAnimationX.stop() objAnimationY.stop() objAnimationZ.stop() resetAnimationDistance.stop() resetAnimationX.from = canvas3d.xRotAnim resetAnimationY.from = canvas3d.yRotAnim resetAnimationZ.from = canvas3d.zRotAnim resetAnimationDistance.duration = resetAnimationX.duration resetAnimationDistance.from = canvas3d.distance resetAnimationDistance.to = canvas3d.uiDistance resetAnimationDistance.start() resetAnimationX.start() resetAnimationY.start() resetAnimationZ.start() rotationStopped() } } } ] MouseArea { anchors.fill: parent onClicked: { if (canvas3d.state === "stopped") canvas3d.state = "running" else canvas3d.state = "stopped" } } SequentialAnimation { id: objAnimationX loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "xRotAnim" from: -90.0 to: 270.0 duration: 9200 easing.type: Easing.InOutQuad } NumberAnimation { target: canvas3d property: "xRotAnim" from: 270.0 to: -90.0 duration: 9200 easing.type: Easing.InOutQuad } } SequentialAnimation { id: objAnimationY loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "yRotAnim" from: 0.0 to: 360.0 duration: 8500 easing.type: Easing.InOutCubic } NumberAnimation { target: canvas3d property: "yRotAnim" from: 360.0 to: 0.0 duration: 8500 easing.type: Easing.InOutCubic } } SequentialAnimation { id: objAnimationZ loops: Animation.Infinite running: true NumberAnimation { target: canvas3d property: "zRotAnim" from: 180.0 to: -180.0 duration: 7600 easing.type: Easing.InOutSine } NumberAnimation { target: canvas3d property: "zRotAnim" from: -180.0 to: 180.0 duration: 7600 easing.type: Easing.InOutSine } } NumberAnimation { id: resetAnimationX running: false loops: 1 target: canvas3d property: "xRotAnim" from: 0.0 to: -90.0 duration: 600 easing.type: Easing.InOutSine } NumberAnimation { id: resetAnimationY running: false loops: 1 target: canvas3d property: "yRotAnim" from: 0.0 to: 0.0 duration: resetAnimationX.duration easing.type: Easing.InOutSine } NumberAnimation { id: resetAnimationZ running: false loops: 1 target: canvas3d property: "zRotAnim" from: 0.0 to: 180.0 duration: resetAnimationX.duration easing.type: Easing.InOutSine } NumberAnimation { id: resetAnimationDistance running: false loops: 1 target: canvas3d property: "distance" from: canvas3d.rotateDistance to: canvas3d.uiDistance duration: resetAnimationX.duration easing.type: Easing.InOutSine } RotationAnimation { id: cameraRotationAnimation running: true target: canvas3d property: "cameraAngle" loops: Animation.Infinite from: 0 to: 360 duration: 60000 direction: RotationAnimation.Clockwise } }
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