main.qml Example File
threejs/cellphone/qml/cellphone/main.qml/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCanvas3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.6 import QtQuick.Window 2.2 Window { property int initialWidth: 800 property int initialHeight: 600 id: mainView width: initialWidth height: initialHeight visible: true title: "Interactive Mobile Phone Demo" color: "black" Item { id: textureSource layer.enabled: true layer.smooth: true layer.textureMirroring: ShaderEffectSource.NoMirroring anchors.centerIn: parent // The dimensions of the texture source item determine the actual OpenGL texture dimensions. // We want a fairly large texture, so that even the smallest text we use renders nicely. width: 512 height: 1024 // Hide texture source behind the canvas normally, so you can't interact with it. // It would also be possible to set visible property to false instead, but if the item // is hidden, some things don't update correctly. For example, the Flickable doesn't update // its content if it is not visible. z: -2 // Specify transform to make the visual representation of the item match the size and // orientation of the ui presented in Canvas. If the window initial dimensions, // textureSource dimensions, or phone mesh dimensions or position are changed, // scaling needs to be adjusted accordingly. transform: [ Scale { origin.y: textureSource.height / 2 origin.x: textureSource.width / 2 yScale: 0.5 * mainView.height / mainView.initialHeight xScale: 0.5 * mainView.height / mainView.initialHeight } ] opacity: 0.0 // CellphoneApp implements the UI of the phone CellphoneApp { id: cellphoneApp anchors.fill: parent backgroundColor: "black" textColor: "white" onLocked: canvas3d.state = "running" } } // CellphoneCanvas displays the rotating phone and the color selector CellphoneCanvas { id: canvas3d anchors.fill:parent textureSource: textureSource onRotationStopped: { cellphoneApp.resetLockTimer() // Bring the UI to the foreground so that it can be interacted with textureSource.z = 1 } onRotationStarted: { // Hide the texture source behind canvas to ensure UI cannot be // interacted while the phone is rotating. textureSource.z = -1 } } ColorSelector { anchors.right: parent.right anchors.top: parent.top width: parent.width / 16 onSelectedColorChanged: canvas3d.caseColor = selectedColor } // FPS display, initially hidden, clicking will show it FpsDisplay { anchors.left: parent.left anchors.top: parent.top width: 32 height: 64 fps: canvas3d.fps } }
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