highlightseries.h Example File
texturesurface/highlightseries.h/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef HIGHLIGHTSERIES_H #define HIGHLIGHTSERIES_H #include <QtDataVisualization/QSurface3DSeries> #include "topographicseries.h" using namespace QtDataVisualization; class HighlightSeries : public QSurface3DSeries { Q_OBJECT public: explicit HighlightSeries(); ~HighlightSeries(); void setTopographicSeries(TopographicSeries *series); inline void setMinHeight(float height) { m_minHeight = height; } public Q_SLOTS: void handlePositionChange(const QPoint &position); void handleGradientChange(float value); private: int m_width; int m_height; int m_srcWidth; int m_srcHeight; QPoint m_position; TopographicSeries *m_topographicSeries; float m_minHeight; }; #endif // HIGHLIGHTSERIES_H
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