mainwidget.cpp Example File
cube/mainwidget.cpp/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "mainwidget.h" #include <QMouseEvent> #include <math.h> MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent), geometries(0), texture(0), angularSpeed(0) { } MainWidget::~MainWidget() { // Make sure the context is current when deleting the texture // and the buffers. makeCurrent(); delete texture; delete geometries; doneCurrent(); } void MainWidget::mousePressEvent(QMouseEvent *e) { // Save mouse press position mousePressPosition = QVector2D(e->localPos()); } void MainWidget::mouseReleaseEvent(QMouseEvent *e) { // Mouse release position - mouse press position QVector2D diff = QVector2D(e->localPos()) - mousePressPosition; // Rotation axis is perpendicular to the mouse position difference // vector QVector3D n = QVector3D(diff.y(), diff.x(), 0.0).normalized(); // Accelerate angular speed relative to the length of the mouse sweep qreal acc = diff.length() / 100.0; // Calculate new rotation axis as weighted sum rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized(); // Increase angular speed angularSpeed += acc; } void MainWidget::timerEvent(QTimerEvent *) { // Decrease angular speed (friction) angularSpeed *= 0.99; // Stop rotation when speed goes below threshold if (angularSpeed < 0.01) { angularSpeed = 0.0; } else { // Update rotation rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation; // Request an update update(); } } void MainWidget::initializeGL() { initializeOpenGLFunctions(); glClearColor(0, 0, 0, 1); initShaders(); initTextures(); // Enable depth buffer glEnable(GL_DEPTH_TEST); // Enable back face culling glEnable(GL_CULL_FACE); geometries = new GeometryEngine; // Use QBasicTimer because its faster than QTimer timer.start(12, this); } void MainWidget::initShaders() { // Compile vertex shader if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vshader.glsl")) close(); // Compile fragment shader if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/fshader.glsl")) close(); // Link shader pipeline if (!program.link()) close(); // Bind shader pipeline for use if (!program.bind()) close(); } void MainWidget::initTextures() { // Load cube.png image texture = new QOpenGLTexture(QImage(":/cube.png").mirrored()); // Set nearest filtering mode for texture minification texture->setMinificationFilter(QOpenGLTexture::Nearest); // Set bilinear filtering mode for texture magnification texture->setMagnificationFilter(QOpenGLTexture::Linear); // Wrap texture coordinates by repeating // f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2) texture->setWrapMode(QOpenGLTexture::Repeat); } void MainWidget::resizeGL(int w, int h) { // Calculate aspect ratio qreal aspect = qreal(w) / qreal(h ? h : 1); // Set near plane to 3.0, far plane to 7.0, field of view 45 degrees const qreal zNear = 3.0, zFar = 7.0, fov = 45.0; // Reset projection projection.setToIdentity(); // Set perspective projection projection.perspective(fov, aspect, zNear, zFar); } void MainWidget::paintGL() { // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); texture->bind(); // Calculate model view transformation QMatrix4x4 matrix; matrix.translate(0.0, 0.0, -5.0); matrix.rotate(rotation); // Set modelview-projection matrix program.setUniformValue("mvp_matrix", projection * matrix); // Use texture unit 0 which contains cube.png program.setUniformValue("texture", 0); // Draw cube geometry geometries->drawCubeGeometry(&program); }
© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.