HowToView.qml Example File
qthangman/qml/qthangman/HowToView.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Purchasing module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3-COMM$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 Item { PageHeader { id: header title: "How to Play" } Flickable { id: helpFlickable anchors.top: header.bottom anchors.bottom: parent.bottom anchors.right: parent.right anchors.left: parent.left anchors.margins: topLevel.globalMargin clip: true contentHeight: helpContent.height + (topLevel.globalMargin * 2) Item { id: helpContent width: parent.width height: contentColumn.height Column { id: contentColumn anchors.top: parent.top anchors.right: parent.right anchors.left: parent.left anchors.margins: topLevel.globalMargin spacing: topLevel.globalMargin Text { height: contentHeight width: parent.width wrapMode: Text.Wrap font.family: ".Helvetica Neue Interface -M3" color: "white" font.pixelSize: helpFlickable.height * 0.04 text: "\ Hangman is a classic word game where the objective is to guess a given word \ before you make too many mistakes and the hangman gets hung.\n" } Word { anchors.margins: topLevel.globalMargin height: topLevel.buttonHeight width: parent.width * .8 text: "HANGMAN" } Text { height: contentHeight width: parent.width wrapMode: Text.Wrap font.family: ".Helvetica Neue Interface -M3" color: "white" font.pixelSize: helpFlickable.height * 0.04 text: "\ \nYou play by guessing letters. If you guess a letter that is part of the word \ it will be shown in any locations in the word it is located. If however it is \ not part of the word, another piece will be added and the hangman will be one \ step closer to death. \n" } Hangman { height: width width: parent.width / 2 errorCount: 9 } Text { height: contentHeight width: parent.width wrapMode: Text.Wrap font.family: ".Helvetica Neue Interface -M3" color: "white" font.pixelSize: helpFlickable.height * 0.04 text: "\ \nVowels must be purchased, unlocked or earned to be used. If you guess a word, \ any vowels that have not been guess already will be added to your vowel pool." } ScoreItem { anchors.margins: topLevel.globalMargin height: topLevel.buttonHeight } Text { height: contentHeight width: parent.width wrapMode: Text.Wrap font.family: ".Helvetica Neue Interface -M3" color: "white" font.pixelSize: helpFlickable.height * 0.04 text: "\ When you guess a word you are rewarded points. You receive a point for each \ consonant that was guessed as well as a point for any remaining parts of the \ hangman. You can not do anything with points, they just show how awesome you are. " } } } } }
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