qthangman.pro Example File
qthangman/qthangman.proQT += quick qml !android: !ios: !blackberry: qtHaveModule(widgets): QT += widgets SOURCES += main.cpp \ hangmangame.cpp HEADERS += \ hangmangame.h RESOURCES += \ resources.qrc QT += purchasing target.path = $$[QT_INSTALL_EXAMPLES]/purchasing/qthangman INSTALLS += target OTHER_FILES += \ qml/qthangman/GameView.qml \ qml/qthangman/GuessWordView.qml \ qml/qthangman/Hangman.qml \ qml/qthangman/HowToView.qml \ qml/qthangman/Key.qml \ qml/qthangman/Letter.qml \ qml/qthangman/LetterSelector.qml \ qml/qthangman/main.qml \ qml/qthangman/MainView.qml \ qml/qthangman/PageHeader.qml \ qml/qthangman/ScoreItem.qml \ qml/qthangman/SimpleButton.qml \ qml/qthangman/SplashScreen.qml \ qml/qthangman/StoreItem.qml \ qml/qthangman/StoreView.qml \ qml/qthangman/Word.qml \ enable2.txt mac { #Change the following lines to match your unique App ID #to enable in-app purchases on OS X and iOS #For example if your App ID is org.qtproject.qt.iosteam.qthangman" #QMAKE_TARGET_BUNDLE_PREFIX = "org.qtproject.qt.iosteam" #TARGET = qthangman } winrt { # Add a StoreSimulation.xml file to the root resource folder # and Qt Purchasing will switch into simulation mode. # Remove the file in the publishing process. RESOURCES += \ winrt/winrt.qrc }
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