Qt Quick C++ Classes
The Qt Quick module provides classes for embedding Qt Quick in Qt/C++ applications. More...
Classes
Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick | |
Adds supplimentary information to the QQuickItem::itemChange() function | |
The most basic of all visual items in Qt Quick | |
Contains the result from QQuickItem::grabToImage() | |
Way to use the QPainter API in the QML Scene Graph | |
Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner | |
Access to the QTextDocument of QQuickTextEdit | |
Window for displaying a Qt Quick user interface | |
The window for displaying a graphical QML scene | |
Gives access to the scene graph nodes and rendering of a QSGEngine | |
QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry | |
QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up | |
QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color | |
QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points | |
Low-level storage for graphics primitives in the Qt Quick Scene Graph | |
QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates | |
Encapsulates rendering state for a shader program | |
Represents an OpenGL shader program in the renderer | |
Used as a unique type token in combination with QSGMaterial | |
QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState() | |
Serves as a baseclass for geometry based nodes | |
Implements the clipping functionality in the scene graph | |
Used for all rendered content in the scene graph | |
The base class for all nodes in the scene graph | |
Used to change opacity of nodes | |
Implements transformations in the scene graph | |
An interface providing access to some of the graphics API specific internals of the scenegraph | |
Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph | |
Allows low level rendering of a scene graph | |
Convenient way of rendering solid colored geometry in the scene graph | |
Provided for convenience to easily draw textured content using the QML scene graph | |
Convenience class for drawing solid filled rectangles using scenegraph | |
Template generated class used to store the state used with a QSGSimpleMateralShader | |
Convenient way of building custom OpenGL-based materials for the scene graph | |
Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's | |
Baseclass for textures used in the scene graph | |
Convenient way of rendering textured geometry in the scene graph | |
Convenient way of rendering textured geometry in the scene graph | |
Encapsulates texture based entities in QML | |
Convenient way of rendering per-vertex colored geometry in the scene graph | |
Interface for for asynchronous control of QML image requests | |
Interface for supporting pixmaps and threaded image requests in QML | |
Interface for asynchronous image loading in QQuickAsyncImageProvider | |
Interface for loading custom textures from QML |
© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.