Qt SCXML Media Player Example (Dynamic)
Media Player Example (Dynamic) demonstrates how to access data from a dynamically loaded ECMAScript data model.
The UI is created using Qt Widgets.
Running the Example
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Using the ECMAScript Data Model
We specify the data model as a value of the datamodel attribute of the <scxml>
element in mediaplayer-common/mediaplayer.scxml:
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" name="MediaPlayerStateMachine" initial="stopped" datamodel="ecmascript" > <datamodel> <data id="media"/> </datamodel>
Dynamically Loading the State Machine
We link against the Qt SCXML module by adding the following line to the example .pro file:
QT += widgets scxml
We dynamically create and instantiate the state machine in mediaplayer-wigdets-dynamic/mediaplayer-widgets-dynamic.cpp:
#include "../mediaplayer-common/mainwindow.h" #include <QScxmlStateMachine> #include <QApplication> int main(int argc, char **argv) { QApplication app(argc, argv); auto machine = QScxmlStateMachine::fromFile(QStringLiteral(":mediaplayer.scxml")); MainWindow mainWindow(machine); machine->setParent(&mainWindow); machine->start(); mainWindow.show(); return app.exec(); }
Connecting to States
The media player state machine will send out events when users tap a control and when playback starts or stops, as specified in the SCXML file:
<state id="stopped"> <transition event="tap" cond="isValidMedia()" target="playing"/> </state> <state id="playing"> <onentry> <assign location="media" expr="_event.data.media"/> <send event="playbackStarted"> <param name="media" expr="media"/> </send> </onentry> <onexit> <send event="playbackStopped"> <param name="media" expr="media"/> </send> </onexit> <transition event="tap" cond="!isValidMedia() || media === _event.data.media" target="stopped"/> <transition event="tap" cond="isValidMedia() && media !== _event.data.media" target="playing"/> </state>
To be notified when a state machine sends out an event, we connect to the corresponding signals:
stateMachine->connectToEvent("playbackStarted", this, &MainWindow::started); stateMachine->connectToEvent("playbackStopped", this, &MainWindow::stopped);
Files:
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