Button.qml Example File
qmlsensorgestures/Button.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtSensors module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //Import the declarative plugins import QtQuick 2.0 //Implementation of the Button control. Item { id: button width: 30 height: 30 property alias buttonText: innerText.text; property color color: "white" property color hoverColor: "#aaaaaa" property color pressColor: "slategray" property int fontSize: 10 property int borderWidth: 1 property int borderRadius: 2 scale: state === "Pressed" ? 0.96 : 1.0 onEnabledChanged: state = "" signal clicked //define a scale animation Behavior on scale { NumberAnimation { duration: 100 easing.type: Easing.InOutQuad } } //Rectangle to draw the button Rectangle { id: rectangleButton anchors.fill: parent radius: borderRadius color: button.enabled ? button.color : "grey" border.width: borderWidth border.color: "black" Text { id: innerText font.pointSize: fontSize anchors.centerIn: parent } } //change the color of the button in differen button states states: [ State { name: "Hovering" PropertyChanges { target: rectangleButton color: hoverColor } }, State { name: "Pressed" PropertyChanges { target: rectangleButton color: pressColor } } ] //define transmission for the states transitions: [ Transition { from: ""; to: "Hovering" ColorAnimation { duration: 200 } }, Transition { from: "*"; to: "Pressed" ColorAnimation { duration: 10 } } ] //Mouse area to react on click events MouseArea { hoverEnabled: true anchors.fill: button onEntered: { button.state='Hovering'} onExited: { button.state=''} onClicked: { button.clicked();} onPressed: { button.state="Pressed" } onReleased: { if (containsMouse) button.state="Hovering"; else button.state=""; } } }
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