glbuffers.h Example File
graphicsview/boxes/glbuffers.h/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLBUFFERS_H #define GLBUFFERS_H //#include <GL/glew.h> #include "glextensions.h" #include <QtWidgets> #include <QtOpenGL> #define BUFFER_OFFSET(i) ((char*)0 + (i)) #define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member) #define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \ if (m_failed || !(assertion)) { \ if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \ m_failed = true; \ returnStatement; \ } void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); class QMatrix4x4; class GLTexture { public: GLTexture(); virtual ~GLTexture(); virtual void bind() = 0; virtual void unbind() = 0; virtual bool failed() const {return m_failed;} protected: GLuint m_texture; bool m_failed; }; class GLFrameBufferObject { public: friend class GLRenderTargetCube; // friend class GLRenderTarget2D; GLFrameBufferObject(int width, int height); virtual ~GLFrameBufferObject(); bool isComplete(); virtual bool failed() const {return m_failed;} protected: void setAsRenderTarget(bool state = true); GLuint m_fbo; GLuint m_depthBuffer; int m_width, m_height; bool m_failed; }; class GLTexture2D : public GLTexture { public: GLTexture2D(int width, int height); explicit GLTexture2D(const QString& fileName, int width = 0, int height = 0); void load(int width, int height, QRgb *data); void bind() override; void unbind() override; }; class GLTexture3D : public GLTexture { public: GLTexture3D(int width, int height, int depth); // TODO: Implement function below //GLTexture3D(const QString& fileName, int width = 0, int height = 0); void load(int width, int height, int depth, QRgb *data); void bind() override; void unbind() override; }; class GLTextureCube : public GLTexture { public: GLTextureCube(int size); explicit GLTextureCube(const QStringList& fileNames, int size = 0); void load(int size, int face, QRgb *data); void bind() override; void unbind() override; }; // TODO: Define and implement class below //class GLRenderTarget2D : public GLTexture2D class GLRenderTargetCube : public GLTextureCube { public: GLRenderTargetCube(int size); // begin rendering to one of the cube's faces. 0 <= face < 6 void begin(int face); // end rendering void end(); virtual bool failed() const override {return m_failed || m_fbo.failed();} static void getViewMatrix(QMatrix4x4& mat, int face); static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ); private: GLFrameBufferObject m_fbo; }; struct VertexDescription { enum { Null = 0, // Terminates a VertexDescription array Position, TexCoord, Normal, Color, }; int field; // Position, TexCoord, Normal, Color int type; // GL_FLOAT, GL_UNSIGNED_BYTE int count; // number of elements int offset; // field's offset into vertex struct int index; // 0 (unused at the moment) }; // Implementation of interleaved buffers. // 'T' is a struct which must include a null-terminated static array // 'VertexDescription* description'. // Example: /* struct Vertex { GLfloat position[3]; GLfloat texCoord[2]; GLfloat normal[3]; GLbyte color[4]; static VertexDescription description[]; }; VertexDescription Vertex::description[] = { {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0}, {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0}, {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0}, {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0}, {VertexDescription::Null, 0, 0, 0, 0}, }; */ template<class T> class GLVertexBuffer { public: GLVertexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) : m_length(0) , m_mode(mode) , m_buffer(0) , m_failed(false) { GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) glGenBuffers(1, &m_buffer); glBindBuffer(GL_ARRAY_BUFFER, m_buffer); glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); } ~GLVertexBuffer() { GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return) glDeleteBuffers(1, &m_buffer); } void bind() { GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return) glBindBuffer(GL_ARRAY_BUFFER, m_buffer); for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { switch (desc->field) { case VertexDescription::Position: glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); glEnableClientState(GL_VERTEX_ARRAY); break; case VertexDescription::TexCoord: glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); glEnableClientState(GL_TEXTURE_COORD_ARRAY); break; case VertexDescription::Normal: glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); glEnableClientState(GL_NORMAL_ARRAY); break; case VertexDescription::Color: glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); glEnableClientState(GL_COLOR_ARRAY); break; default: break; } } } void unbind() { GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return) glBindBuffer(GL_ARRAY_BUFFER, 0); for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { switch (desc->field) { case VertexDescription::Position: glDisableClientState(GL_VERTEX_ARRAY); break; case VertexDescription::TexCoord: glDisableClientState(GL_TEXTURE_COORD_ARRAY); break; case VertexDescription::Normal: glDisableClientState(GL_NORMAL_ARRAY); break; case VertexDescription::Color: glDisableClientState(GL_COLOR_ARRAY); break; default: break; } } } int length() const {return m_length;} T *lock() { GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return 0) glBindBuffer(GL_ARRAY_BUFFER, m_buffer); //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode); GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); m_failed = (buffer == 0); return reinterpret_cast<T *>(buffer); } void unlock() { GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) glBindBuffer(GL_ARRAY_BUFFER, m_buffer); glUnmapBuffer(GL_ARRAY_BUFFER); } bool failed() { return m_failed; } private: int m_length, m_mode; GLuint m_buffer; bool m_failed; }; template<class T> class GLIndexBuffer { public: GLIndexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) : m_length(0) , m_mode(mode) , m_buffer(0) , m_failed(false) { GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) glGenBuffers(1, &m_buffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); } ~GLIndexBuffer() { GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return) glDeleteBuffers(1, &m_buffer); } void bind() { GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); } void unbind() { GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } int length() const {return m_length;} T *lock() { GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE); m_failed = (buffer == 0); return reinterpret_cast<T *>(buffer); } void unlock() { GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); } bool failed() { return m_failed; } private: int m_length, m_mode; GLuint m_buffer; bool m_failed; }; #endif
© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.