QProximityFilter Class
class Qt3DRender::QProximityFilterSelect entities which are within a distance threshold of a target entity. More...
Header: | #include <QProximityFilter> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Instantiated By: | ProximityFilter |
Inherits: | Qt3DRender::QFrameGraphNode |
Properties
- distanceThreshold : float
- entity : Qt3DCore::QEntity*
Public Functions
float | distanceThreshold() const |
Qt3DCore::QEntity * | entity() const |
Public Slots
void | setDistanceThreshold(float distanceThreshold) |
void | setEntity(Qt3DCore::QEntity *entity) |
Signals
void | distanceThresholdChanged(float distanceThreshold) |
void | entityChanged(Qt3DCore::QEntity *entity) |
Detailed Description
A Qt3DRender::QProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.
Property Documentation
distanceThreshold : float
Holds the distance to the target entity above which entities are filtered out.
Access functions:
float | distanceThreshold() const |
void | setDistanceThreshold(float distanceThreshold) |
Notifier signal:
void | distanceThresholdChanged(float distanceThreshold) |
entity : Qt3DCore::QEntity*
Holds the entity against which we should compare the distance to.
Access functions:
Qt3DCore::QEntity * | entity() const |
void | setEntity(Qt3DCore::QEntity *entity) |
Notifier signal:
void | entityChanged(Qt3DCore::QEntity *entity) |
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