Qt Multimedia C++ Classes
The C++ classes provide more control over the multimedia content than the QML alternatives. If your application is serving complex use cases such as decoding media files, accessing video or audio buffers, use the C++ alternative. For more details about the complex audio, video, and camera use cases supported by the C++ classes, refer to Multimedia Overview.
Namespaces
Contains enums used by the audio classes |
Classes
Qt Multimedia Module
Represents a collection of audio samples with a specific format and sample rate | |
Implements decoding audio | |
Information about audio devices and their functionality | |
Stores audio stream parameter information | |
Represents an input channel for audio | |
Represents an output channel for audio | |
Interface for sending audio data to an audio output device | |
Interface for receiving audio data from an audio input device | |
Interface for system camera devices | |
General information about camera devices | |
Describes a video format supported by a camera device | |
Used for the recording of media content | |
Allows capturing of audio and video content | |
Information about available multimedia input and output devices | |
Describes an encoding format for a multimedia file or stream | |
Provides meta-data for media files | |
Allows the playing of a media files | |
Used for encoding and recording a capture session | |
Represents a set of zero or more disjoint time intervals | |
QMediaTimeRange::Interval class represents a time interval with integer precision | |
Used for capturing a screen | |
Way to play low latency sound effects | |
Represents a frame of video data | |
Specifies the stream format of a video presentation surface | |
Represents a generic sink for video data |
Qt Multimedia Widgets Module
Graphics item which display video produced by a QMediaPlayer or QCamera | |
Widget which presents video produced by a media object |
Qt Spatial Audio Module
A stereo overlay sound | |
Manages a three dimensional sound field | |
Defines the position and orientation of the person listening to a sound field defined by QAudioEngine | |
A sound object in 3D space |
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