Chapter 3: Simulating GUI Events
Howe to simulate GUI events.
Qt Test features some mechanisms to test graphical user interfaces. Instead of simulating native window system events, Qt Test sends internal Qt events. That means there are no side-effects on the machine the tests are running on.
This chapter demonstrates how to write a simple GUI test.
Writing a GUI Test
This time, let's assume you want to test the behavior of our QLineEdit class. As before, you will need a class that contains your test function:
#include <QtWidgets> #include <QTest> class TestGui: public QObject { Q_OBJECT private slots: void testGui(); };
The only difference is that you need to include the Qt GUI class definitions in addition to the QTest namespace.
void TestGui::testGui() { QLineEdit lineEdit; QTest::keyClicks(&lineEdit, "hello world"); QCOMPARE(lineEdit.text(), QString("hello world")); }
In the implementation of the test function, we first create a QLineEdit. Then, we simulate writing "hello world" in the line edit using the QTest::keyClicks() function.
Note: The widget must also be shown in order to correctly test keyboard shortcuts.
QTest::keyClicks() simulates clicking a sequence of keys on a widget. Optionally, a keyboard modifier can be specified as well as a delay (in milliseconds) of the test after each key click. In a similar way, you can use the QTest::keyClick(), QTest::keyPress(), QTest::keyRelease(), QTest::mouseClick(), QTest::mouseDClick(), QTest::mouseMove(), QTest::mousePress() and QTest::mouseRelease() functions to simulate the associated GUI events.
Finally, we use the QCOMPARE() macro to check if the line edit's text is as expected.
Preparing the Stand-Alone Executable
As before, to make our test case a stand-alone executable, the following two lines are needed:
QTEST_MAIN(TestGui)
#include "testgui.moc"
The QTEST_MAIN() macro expands to a simple main() method that runs all the test functions, and since both the declaration and the implementation of our test class are in a .cpp file, we also need to include the generated moc file to make Qt's introspection work.
Building the Executable
You can build the test case executable using CMake or qmake.
Building with CMake
Configure your build settings in your CMakeLists.txt file:
# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: BSD-3-Clause cmake_minimum_required(VERSION 3.16) project(tutorial3 LANGUAGES CXX) if(NOT DEFINED INSTALL_EXAMPLESDIR) set(INSTALL_EXAMPLESDIR "examples") endif() set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/qtestlib/tutorial3") find_package(Qt6 REQUIRED COMPONENTS Core Gui Test Widgets) qt_standard_project_setup() qt_add_executable(tutorial3 testgui.cpp ) set_target_properties(tutorial3 PROPERTIES WIN32_EXECUTABLE TRUE MACOSX_BUNDLE TRUE ) target_link_libraries(tutorial3 PRIVATE Qt6::Core Qt6::Gui Qt6::Test Qt6::Widgets ) install(TARGETS tutorial3 RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" )
Next, from the command line, run either cmake
or use the qt-cmake
convenience script located in Qt-prefix/<version>/<platform>/bin/qt-cmake
:
<Qt-prefix>/<version>/<platform>/bin/qt-cmake <source-dir> <build-dir> -G Ninja
Then, run your preferred generator tool to build the executable. Here, we're using Ninja:
ninja
Building with qmake
Configure your build settings in your .pro
file:
QT += widgets testlib SOURCES = testgui.cpp # install target.path = $$[QT_INSTALL_EXAMPLES]/qtestlib/tutorial3 INSTALLS += target
Next, run qmake
, and, finally, run make
to build your executable:
qmake make
Running the Executable
Running the resulting executable should give you the following output:
© 2023 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.