while Loops

Rust also has a while loop. It looks like this:

fn main() { let mut x = 5; // mut x: i32 let mut done = false; // mut done: bool while !done { x += x - 3; println!("{}", x); if x % 5 == 0 { done = true; } } }
let mut x = 5; // mut x: i32
let mut done = false; // mut done: bool

while !done {
    x += x - 3;

    println!("{}", x);

    if x % 5 == 0 {
        done = true;
    }
}

while loops are the correct choice when you’re not sure how many times you need to loop.

If you need an infinite loop, you may be tempted to write this:

fn main() { while true { }
while true {

However, Rust has a dedicated keyword, loop, to handle this case:

fn main() { loop { }
loop {

Rust’s control-flow analysis treats this construct differently than a while true, since we know that it will always loop. In general, the more information we can give to the compiler, the better it can do with safety and code generation, so you should always prefer loop when you plan to loop infinitely.

Ending iteration early

Let’s take a look at that while loop we had earlier:

fn main() { let mut x = 5; let mut done = false; while !done { x += x - 3; println!("{}", x); if x % 5 == 0 { done = true; } } }
let mut x = 5;
let mut done = false;

while !done {
    x += x - 3;

    println!("{}", x);

    if x % 5 == 0 {
        done = true;
    }
}

We had to keep a dedicated mut boolean variable binding, done, to know when we should exit out of the loop. Rust has two keywords to help us with modifying iteration: break and continue.

In this case, we can write the loop in a better way with break:

fn main() { let mut x = 5; loop { x += x - 3; println!("{}", x); if x % 5 == 0 { break; } } }
let mut x = 5;

loop {
    x += x - 3;

    println!("{}", x);

    if x % 5 == 0 { break; }
}

We now loop forever with loop and use break to break out early.

continue is similar, but instead of ending the loop, goes to the next iteration. This will only print the odd numbers:

fn main() { for x in 0..10 { if x % 2 == 0 { continue; } println!("{}", x); } }
for x in 0..10 {
    if x % 2 == 0 { continue; }

    println!("{}", x);
}

You may also encounter situations where you have nested loops and need to specify which one your break or continue statement is for. Like most other languages, by default a break or continue will apply to innermost loop. In a sitation where you would like to a break or continue for one of the outer loops, you can use labels to specify which loop the break or continue statement applies to. This will only print when both x and y are odd:

fn main() { 'outer: for x in 0..10 { 'inner: for y in 0..10 { if x % 2 == 0 { continue 'outer; } // continues the loop over x if y % 2 == 0 { continue 'inner; } // continues the loop over y println!("x: {}, y: {}", x, y); } } }
'outer: for x in 0..10 {
    'inner: for y in 0..10 {
        if x % 2 == 0 { continue 'outer; } // continues the loop over x
        if y % 2 == 0 { continue 'inner; } // continues the loop over y
        println!("x: {}, y: {}", x, y);
    }
}

Both continue and break are valid in both while loops and for loops.