TLS1dll
: DLL implementing thread local storage
(1)
Found in: examples\Base\ThreadsAndProcesses\TLS1
See TLS1exe: Thread local storage (1).
Found in: examples\Base\ThreadsAndProcesses\TLS1
// TLS1dll.cpp
//
// Copyright (C) Symbian Software Ltd 2000-2005. All rights reserved.
// DLL example program (1) to demonstrate Thread Local Storage (TLS).
// This DLL implements the two classes CSetter and CGeneral
//
// CSetter is used to set up the static text string, delete it, change it and display
// its content.
//
// CGeneral can show the content.
//
// The point being made here is that the text string is, effectively, static writeable data.
// It is accessible by all classes implemented in the DLL.
//
// CSetter is the only class which sets the static data in this example but, in general,
// any class implemented in the DLL can change/delete/fetch the data
// through the pointer in thread local storage - it is a matter of application design.
//
//
#include "TLS1dll.h"
#include <e32uid.h>
_LIT(KTxt1,"<>\n");
_LIT(KFormat1,"<%S>\n");
///////////////////////////////////////////////////////////////////////
//
// Class CSetter implementation
//
///////////////////////////////////////////////////////////////////////
// C++ constructor sets reference to the console in the
// initializer list.
// Body of constructor is empty.
// Constructor is exported because it is non-trivial
EXPORT_C CSetter::CSetter(CConsoleBase& aConsole)
: iConsole(aConsole)
{
}
// Destructor, deletes the static string
CSetter::~CSetter()
{
delete (HBufC*)Dll::Tls();
Dll::SetTls(NULL);
}
// Delete any existing static string; allocates a new HBufC
// and sets thread local storage to point to the HBufC.
EXPORT_C void CSetter::SetStaticTextL(const TDesC& aString)
{
delete (HBufC*)Dll::Tls();
HBufC* pD = aString.AllocL();
Dll::SetTls(pD);
}
// Show static text
EXPORT_C void CSetter::ShowStaticText() const
{
TDesC* text = ((TDesC*)Dll::Tls());
if (text)
iConsole.Printf(KFormat1, text);
else
iConsole.Printf(KTxt1);
}
///////////////////////////////////////////////////////////////////////
//
// Class CGeneral implementation
//
///////////////////////////////////////////////////////////////////////
// C++ constructor sets refrence to the console in the
// initializer list.
// Body of constructor is empty.
// Constructor is exported because it is non-trivial
EXPORT_C CGeneral::CGeneral(CConsoleBase& aConsole)
: iConsole(aConsole)
{
}
// Show static text
EXPORT_C void CGeneral::ShowStaticText() const
{
TDesC* text = ((TDesC*)Dll::Tls());
if (text)
iConsole.Printf(KFormat1, text);
else
iConsole.Printf(KTxt1);
}
//TLS1exe.cpp
// Copyright (C) Symbian Software Ltd 2000-2005. All rights reserved.
// An example to demonstrate Thread Local Storage (TLS)
//
// (See also the DLL implementation in TLS1dll.cpp)
// standard example header
#include "CommonFramework.h"
// dll header file
#include "TLS1dll.h"
//
// Common literal text
//
_LIT(KTxtNewLines,"\n\n");
// This function uses a statically loaded DLL to create a new CSetter object.
// It then uses this object to set up some static data accessed through
// thread-local storage.
// Thex example then shows how the static data can be accessed through
// the member functions of another class (CGeneral).
// All implementation code for these two classes is provided in the DLL
LOCAL_C void doExampleL()
{
// Introduction
_LIT(KTxtIntro,"Thread local storage example (1) \n\n");
console->Printf(KTxtIntro);
// Construct CSetter object, set up some static data via the
// thread local storage and use CSetter to show it.
CSetter* theSetter = new (ELeave) CSetter(*console);
CleanupStack::PushL(theSetter);
_LIT(KTxt1,"SOME STATIC TEXT");
theSetter->SetStaticTextL(KTxt1);
_LIT(KTxt2,"Static data set by CSetter object\n");
console->Printf(KTxt2);
_LIT(KTxt3,"Static data displayed by CSetter object...\n");
console->Printf(KTxt3);
theSetter->ShowStaticText();
// Construct a CGeneral object and see that it can show
// this static data. CGeneral knows nothing about the CSetter object
CGeneral* theGeneral = new (ELeave) CGeneral(*console);
CleanupStack::Pop();
_LIT(KTxt4,"Static data now accessed by CGeneral object...\n");
console->Printf(KTxt4);
theGeneral->ShowStaticText();
console->Printf(KTxtNewLines);
// Delete the CSetter object and then use the CGeneral object to
// try and show static data - there should be none.
delete theSetter;
_LIT(KTxt5,"Static data accessed again by CGeneral object after deletion of data...\n");
console->Printf(KTxt5);
theGeneral->ShowStaticText();
console->Printf(KTxtNewLines);
// tidy up before finishing the example
delete theGeneral;
}
This example shows the use of thread local storage as implemented by
the statically linked DLL built by the TLS1dll
example.
TLS1exe
is the executable which uses this DLL.
The example requires no specific capabilities in order to run - and does not demonstrate any security issues.