To pause audio that is currently being played, use the
CMMFDevSound::Pause()
method:
IMPORT_C void Pause();
The CMMFDevSound::Pause()
method temporarily stops
the play process.
From the paused state, use the
CMMFDevSound::PlayData()
method to resume playing. Play
continues from the pause point. Conversely, if you want to start a new play
cycle, you can use the CMMFDevSound::PlayInitL()
method.
Note: Using CMMFDevSound::PlayInitL()
resets the samples played count and discards any existing buffers, buffer
requests and pause points.
For information about playing audio, see How to play audio.