Location:
bassnd.h
Link against: bafl.lib
class BaSystemSound;
API class to retrieve and modify the system sounds settings.
Note that SystemSoundFile()
is now deprecated and will be removed in a future release. The filename it returns is no longer valid but is kept for backwards
compatibility. The system sounds settings are no longer stored in a data file.
Defined in BaSystemSound
:
GetSound()
, SetSoundL()
, SystemSoundFile()
static IMPORT_C TInt GetSound(RFs &aFsSession, const TBaSystemSoundType &aType, TBaSystemSoundInfo &aInfo);
Gets sound information from storage.
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Capability: | WriteDeviceData | Note only clients with WriteDeviceData capability can sucessfully call this API. |
static IMPORT_C void SetSoundL(RFs &aFsSession, const TBaSystemSoundInfo &aInfo);
Adds the specified sound to the system sound table if it does not already exist in the table. If the sound already exists then overwrite the entry in the sound table.
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static IMPORT_C TFileName SystemSoundFile();
Returns the system sound filename.
This function is now deprecated. System sounds are now stored in Central Repository. The function still returns the file name, but the file is no longer read from nor written to. There is no guarantee that the file exists.
Client code which uses the filename for backup and restore purposes should be removed. Central Repository handles backup and restore of system sound settings.
Client code that uses the filename for change notification must use KSystemSoundRepositoryUID to connect to Central Repository and must register for group notification on system sound repository changes. For example, if you used code such as:
iFs.Connect() ;
TFileName soundFileName = BaSystemSound ::SystemSoundFile();
iFs.NotifyChange(ENotifyAll, iRequestStatus, soundFileName);
you would now use:
const Tuint32 KDoNotCareValue = 0 ;
const Tuint32 KAllMask = 0 ;
iRepository = CRepository ::NewL(KBaSsndRepositoryUid);
iRepository.NotifyRequest(KDoNotCareValue, KAllMask, iRequestStatus);
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