»
Symbian OS v9.3 »
Symbian OS reference »
C++ component reference »
Multimedia MMF »
RMMFDataPathProxy
Location:
mmfdatapathproxy.h
Link against: mmfserverbaseclasses.lib
This item is not part of the S60 3rd Edition SDK for Symbian OS, Feature Pack 2.
class RMMFDataPathProxy : public RMMFSubThreadBase;
Description
Proxy class used to create a datapath in a new subthread.
Derivation
RMMFSubThreadBase
- No description.
RMMFDataPathProxy
- Proxy class used to create a datapath in a new subthread
Members
Defined in RMMFDataPathProxy
:
AddDataSink()
, AddDataSource()
, ClearPlayWindow()
, Close()
, CreateSubThread()
, GetPosition()
, LoadDataPath()
, LoadDataPath()
, LoadDataPath()
, LoadDataPath()
, Pause()
, Play()
, Prime()
, RMMFDataPathProxy()
, SetPlayWindow()
, SetPosition()
, State()
, Stop()
Construction and destruction
inline RMMFDataPathProxy();
Description
Constuctor.
IMPORT_C TInt CreateSubThread();
Description
Creates a subthread that will contain the datapath.
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt LoadDataPath();
Description
Load the datapath in the new thread. Use this method if the codec UID is not known and there is no datapath ambiguity, ie.
only one datapath is possible.
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt LoadDataPath(TMediaId aMediaId);
Description
Load the datapath in the new thread.
Use this method if the codec UID is not known but the TMediaId
can be used to select which codec to use.
Parameters
TMediaId aMediaId |
The type of media to be handled by this datapath.
|
|
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt LoadDataPath(TUid aCodecUid);
Description
Load the datapath in the new thread.
Use this method if the codec UID is known and there is no datapath ambiguity, ie. only one datapath is possible.
Parameters
TUid aCodecUid |
The UID of the codec plugin to be used by the datapath.
|
|
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt LoadDataPath(TUid aCodecUid, TMediaId aMediaId);
Description
Loads the datapath in the new thread.
Use this method if the codec UID is known and there is datapath ambiguity. The TMediaId
will be used to choose the correct path.
Parameters
TUid aCodecUid |
The UID of the codec plugin to be used by the datapath.
|
TMediaId aMediaId |
The type of media to be handled by this datapath.
|
|
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt AddDataSource(MDataSource *aSource);
Description
Specify the data source for this datapath.
If the sink already exists, this function tries to establish a connection between the source and sink. Note that only one
data source can be added to the datapath.
Parameters
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt AddDataSink(MDataSink *aSink);
Description
Specify the data sink for this datapath.
If the source already exists, this function tries to establish a connection between the source and the sink. Note that only
one data sink can be added to the datapath.
Parameters
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt Prime();
Description
Transfer the datapath from the stopped into the primed state.
This function allocates buffers in preparation to play and must be called before calling PlayL().
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt Play();
Description
Transfer the datapath from the primed into the playing state.
This function starts an active scheduler play loop and can only play from the primed state.
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt Pause();
Description
Pauses playing.
This function transfers the datapath from the playing into the primed state and sends KMMFErrorCategoryDataPathGeneralError
to the client if an error occurs.
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt Stop();
Description
Stops playing.
This function transfers the datapath from the primed into the stopped state and resets the data path position, but does not
clean up buffers. It also sends KMMFErrorCategoryDataPathGeneralError to the client if an error occurs.
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt GetPosition(TTimeIntervalMicroSeconds &aPosition) const;
Description
Gets the current position of the datapath in units of time.
Parameters
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt SetPosition(const TTimeIntervalMicroSeconds &aPosition);
Description
Sets the current position of the datapath in units of time.
Parameters
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt SetPlayWindow(const TTimeIntervalMicroSeconds &aStart, const TTimeIntervalMicroSeconds &aEnd);
Description
Sets the play window relative to the start of the entire clip.
Parameters
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt ClearPlayWindow();
Description
Removes a previously defined play window.
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C TInt State(TInt &aState);
Description
Gets the current datapath state.
Parameters
TInt &aState |
The current state of the datapath will be copied into this variable.
|
|
Return value
TInt
|
An error code indicating if the function call was successful. KErrNone on success, otherwise another of the system-wide error
codes.
|
|
IMPORT_C void Close();
Description
Deletes the datapath and shuts down the datapath proxy thread.
Calls RMMFSubThreadBase::Shutdown()
. This function will not return until the subthread has exited, or a timeout has occurred.