Location:
eikmobs.h
Link against: eikcore.lib
class MEikAutoMenuObserver : public MEikMenuObserver;
Provides additional functionality to an auto menu title, in the form of an OfferHotKeyL()
method, which is not required in the normal MEikMenuObserver
.
Auto menu titles are used to ensure that some menu panes appear in every menu constructed for an application.
MEikCommandObserver
- Command observers respond to user commands, and have the secondary function of creating custom controls on request for
classes such as CEikToolbar, or user-defined classes
MEikMenuObserver
- Menu observer interface
MEikAutoMenuObserver
- Provides additional functionality to an auto menu title, in the form of an
Defined in MEikAutoMenuObserver
:
CheckHotKeyNotDimmedL()
, CreateCustomCommandControlL()
, DynInitMenuBarL()
, DynInitMenuPaneL()
, HandleAttemptDimmedSelectionL()
, HandleSideBarMenuL()
, MEikAutoMenuObserver()
, MEikCommandObserver_Reserved1()
, MEikCommandObserver_Reserved2()
, OfferHotKeyL()
, OfferKeyToAppL()
, Reserved_1_MenuObserver()
, Reserved_2_MenuObserver()
, RestoreMenuL()
, SetEmphasis()
Inherited from MEikCommandObserver
:
ProcessCommandL()
Inherited from MEikMenuObserver
:
EMenuBar
,
EMenuPane
,
TMenuType
virtual TKeyResponse OfferHotKeyL(const TKeyEvent &aKeyEvent, TEventCode aType)=0;
Offers the specified hot key to the auto menu title.
Implement this function if you expect to handle any events from an auto menu.
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virtual IMPORT_C void SetEmphasis(CCoeControl *aMenuControl, TBool aEmphasis);
Sets the specified control's emphasis.
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virtual IMPORT_C void HandleAttemptDimmedSelectionL(TInt aCommandId);
Responds to a user's attempt to select a dimmed item by displaying a message (CEikonEnv::InfoMsg()
) to indicate the item is unavailable.
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virtual IMPORT_C TBool CheckHotKeyNotDimmedL(TInt aCommandId);
Determines whether a command should be passed to the application.
Applications can choose whether to respond to a hotkey event that corresponds to a dimmed item. This function is called when a recognised key press is offered to a menu bar or a menu pane to determine whether to send the corresponding command.
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virtual IMPORT_C void RestoreMenuL(CCoeControl *aMenuControl, TInt aResourceId, TMenuType aType);
Restores the menu window aMenuWindow.
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virtual IMPORT_C void DynInitMenuPaneL(TInt aResourceId, CEikMenuPane *aMenuPane);
Dynamically initialises a menu pane.
The Uikon framework calls this function, if it is implemented in a menu's observer, immediately before the menu pane is activated.
Typically this function should inquire the value of application data, and initialise menu items accordingly. This includes dimming menu items, changing their text, setting the state of checked items and radio buttons and dynamically adding items to a menu.
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virtual IMPORT_C void DynInitMenuBarL(TInt aResourceId, CEikMenuBar *aMenuBar);
As DynInitMenuPaneL()
, but for menu bars.
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virtual IMPORT_C void HandleSideBarMenuL(TInt aResourceId, const TPoint &aPos, TInt aModifiers, const CEikHotKeyTable *aTable);
This function is invoked by CEikMenuBar's input handling functions.
It may be overridden to handle displaying menus launched from the side bar.
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virtual IMPORT_C void OfferKeyToAppL(const TKeyEvent &aKeyEvent, TEventCode aType);
Called if a key which is not used by the menu is pressed while the observer's menu is displaying.
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virtual IMPORT_C CCoeControl *CreateCustomCommandControlL(TInt aControlType);
This functions simpy wraps MEikCommandObserver::CreateCustomCommandControlL(TInt aControlType)
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private: virtual IMPORT_C void MEikCommandObserver_Reserved2();
Reserved for Future use