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This document describes two methods of defining application
registration information. In both cases, a minimal example registration file
called HelloWorld_reg.rss
is used. In the first method, the
icon/caption information is defined in its own file. In the second, it is
defined in the application's UI resource file. The registration file is largely
the same in both cases.
A registration file is a resource file that is compiled by the resource compiler in the standard way, by including lines like the following in the application's mmp file:
START RESOURCE HelloWorld_reg.rss
TARGETPATH \private\10003a3f\apps
END
This will cause HelloWorld_reg.rss
to be compiled,
creating HelloWorld_reg.rsc
. On the emulator, all registration
files should be located in \private\10003a3f\apps
. This is also
true on real hardware for registration files built into the ROM. For
applications installed onto a phone using the standard software installation
method, their registration files should be installed into
\private\10003a3f\import\apps
. In all cases, the registration file
must be located on the same drive as the application.
A minimal registration file looks like this:
#include <appinfo.rh>
UID2 KUidAppRegistrationResourceFile
UID3 0x10004299 // application UID
RESOURCE APP_REGISTRATION_INFO
{
app_file = "HelloWorld";
localisable_resource_file = "\\resource\\apps\\HelloWorld_loc";
}
All registration files must define UID2
, which is
always KUidAppRegistrationResourceFile
, and UID3
,
which is the application's UID, and an APP_REGISTRATION_INFO
resource that minimally needs to provide the name of the application binary
(using the app_file
statement). All registration files need to
#include
appinfo.rh
.
If a localisable icon/caption definition file is provided, as in this example, its full path and filename must be specified, excluding the drive letter and file extension.
This file defines the application's captions and the name of the
icon file. It is built to the \resource\apps\
directory on the
same drive as the registration file; this applies both on the emulator and
target phone. By convention it has the same filename as the application, but
with a _loc
suffix.
It is a standard localisable Symbian resource file, so it is compiled by the resource compiler by including lines like the following in the application's mmp file:
start resource HelloWorld_loc.rss
targetpath \resource\apps
lang 01 02
end
These lines cause two versions of the file to be compiled, called
HelloWorld_loc.r01
and HelloWorld_loc.r02
.
HelloWorld_loc.rss
looks like this:
#include <appinfo.rh>
#ifdef LANGUAGE_01
#include "HelloWorld01.rls"
#elif defined LANGUAGE_02
#include "HelloWorld02.rls"
#endif
RESOURCE LOCALISABLE_APP_INFO
{
short_caption = STRING_r_short_caption;
caption_and_icon =
{
CAPTION_AND_ICON_INFO
{
caption = STRING_r_caption;
number_of_icons = 3; // each icon must be a bitmap/mask pair
icon_file = STRING_r_icon_file;
}
};
}
Unlike most resource files, because there is only one resource
defined in the file, it does not need to include a four character
NAME
or an RSS_SIGNATURE
resource, and the
LOCALISABLE_APP_INFO
resource does not need an ID.
The captions and the icon filename are referred to by symbolic
identifiers rather than by the strings themselves. The strings are defined in
.rls
files (resource localisable string files), as shown below and
conditional compilation statements are used to include the appropriate
.rls
file. For more information, on localising strings in resource
files, see How to localise resources.
HelloWorld01.rls
contains:
rls_string STRING_r_short_caption "Hello"
rls_string STRING_r_caption "Hello World"
rls_string STRING_r_icon_file "z:\\resource\\apps\\Hello.mbm"
HelloWorld02.rls
contains:
rls_string STRING_r_short_caption "Bonjour"
rls_string STRING_r_caption "Bonjour tout le monde"
rls_string STRING_r_icon_file "z:\\resource\\apps\\Bonjour.mbm"
The mbm icon files are built by adding start bitmap statements to the mmp file, for instance:
START BITMAP Hello.mbm
TARGETPATH \Resource\Apps
SOURCE c8,1 icon24.bmp icon24m.bmp icon32.bmp icon32m.bmp icon48.bmp icon48m.bmp
END
As an alternative to defining the icon/caption information in an
icon/caption definition file, it can be defined in the application's existing
UI resource definition file. In this case, the
LOCALISABLE_APP_INFO
resource must be given an ID, because it is
no longer the only resource defined in the file. The registration file is as
before, except that it must now specify the ID of the
LOCALISABLE_APP_INFO
resource as well as the name and location of
the UI resource file. In other words, the line:
localisable_resource_file = "\\resource\\apps\\HelloWorld_loc";
needs to be changed to:
localisable_resource_file = "\\resource\\apps\\HelloWorld";
localisable_resource_id = R_LAI;
where R_LAI
is the ID of the
LOCALISABLE_APP_INFO
resource. Because the registration file needs
to give the resource ID, it must #include
the application's
generated resource header file, HelloWorld.rsg
. Also, the UI
resource file needs to #include
AppInfo.rh
for the
LOCALISABLE_APP_INFO
definition.