Symbian
Symbian Developer Library

SYMBIAN OS V9.4

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Naming conventions

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Overview

Applications on Symbian OS use a standard set of conventions to name their classes, structs, variables, functions, macros, enumerations, and constants. This topic explains the meaning of these conventions.

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Class names

Most class names are formed with a prefix letter C, T, R, or M. Briefly, the meaning of these is as follows:

For a detailed discussion on the meaning of these prefixes, see Class types.

Classes that consist solely of static member functions have no prefix letter. Beyond the prefix, the class name is usually a noun that indicates the purpose of the class.

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Struct names

Structure types are considered as similar to T classes, as they should not own external objects, and are normally given names beginning with T (although some begin with S).

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Variable names

Member variables’ names begin with i, e.g. iMember. This makes it easy to check that certain cleanup-related rules are being obeyed. Arguments’ names begin with a, e.g. aControl or aIndex. Local variables’ names have no initial letter. Global variables are usually avoided, but when used, their names begin with a capital letter.

Symbian OS does not use Hungarian or any notation which attempts to include the variable type in its name: such notations are ugly, and become impossible to manage when there are several hundred classes in the system. They are irrelevant anyway: functions are usually so short that it is easy to see the types of variables defined in them, and class browsers provide a quick way to find the types of class members.

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Function names

Functions’ names indicate what they do. They are usually verbs. One exception is “getter” functions: for a function which returns the value of a member variable, the function name is usually the name of the variable, without the leading i:

inline RWindow& Window() const { return iWindow; };

A corresponding “setter” function would include the word Set, e.g. SetWindow().

To terminate functions because of error conditions, Symbian OS does not use standard C++ exception handling, but its own system called leaving (see Cleanup Support Overview). Any function that might leave has a name ending in ...L(). This makes the fundamental process of checking for errors easier. The new (ELeave) function might also leave. The fundamental leaving function is User::Leave(). Any function that contains any of these, and does not trap them, might itself leave, and should be coded with a trailing L in its name. If a function calls another which might leave, then its name should have the L suffix also.

Associated with the leaving mechanism, is the cleanup stack, which allows memory allocated on the heap to be recovered when a leave occurs. An allocation or construction function which places data on the cleanup stack ends with ...LC(). For instance, many new, PushL(), ConstructL() sequences are encapsulated in a NewLC() function:

CS* s=CS::NewLC(p1, p2);

This allocates the object, initialises it, and leaves it on the cleanup stack. This process may leave (if only through the PushL()!), so such functions always include an L, and are therefore ...LC().

A function which takes ownership of its object and destroys it has a name ending in ...D(). An example is the UI framework dialog protocol:

CEikDialog* dialog=new (ELeave) CBossSettingsDialog;
if (dialog->ExecuteLD(R_BOSS_SETTINGS_DIALOG))
    {
    // handle successful settings
    }

The ExecuteLD() function includes second-phase construction, execution of the dialog and then destruction.

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Macro names

Macro names are all capitalised, with underscores to separates words.

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Enumeration names

Enumerations are named as follows:

Enumerations should be scoped within the relevant class, so as not to pollute the global name space.

An example of the declaration and use of an enumeration is as follows:

class TDemo
    {
public:
    enum TShape {EShapeRound, EShapeSquare};
    };

TDemo::TShape shape=TDemo::EShapeSquare;

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Constant names

Names of constants have a prefix K. For example,

const TInt KMaxNameLength=0x20;