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This document describes how to use LBS maths functions to calculate
distances, bearings, speeds and to perform coordinate translations. Developers
can use either the LBS position data classes or the maths class
TPositionCalc
to perform calculations.
Familiarity with Position info and data classes and LBS maths functions is required.
Using the position data class maths functions is equivalent to using the TPositionCalc functions as described below.
Applications must include LbsPosition.h
and link against
LbsSelfLocate.lib
.
The code examples illustrate how to call the maths functions. In a real application, the device location would be obtained through the Location Acquisition API.
#include <LbsPosition.h>
TInt err;
TReal32 distance;
TReal32 accuracy;
// Define two coordinates
TCoordinate coor1(51.88, 0.45);
TCoordinate coor2(52.69, 0.30);
// Calculate distance using TCoordinate objects
err = coor1.Distance(coor2, distance);
if (err != KErrNone)
{
// Handle error
...
}
// distance now contains the distance between coor1 and coor2
// Calculate distance using TLocality objects with a horizontal accuracy of 10 metres...
TLocality loc1(coor1, 10);
TLocality loc2(coor2, 10);
err = loc1.Distance(loc2, distance, accuracy);
if (err != KErrNone)
{
// Handle error
...
}
// distance now contains distance between loc1 and loc2
// accuracy now contains the possible error in the distance calculation (in metres)
...
TReal32 bearing;
// Calculate bearing Using TCoordinate objects...
err = coor1.BearingTo(coor2, bearing);
if (err != KErrNone)
{
// Handle error
}
// bearing now contains the calculated bearing from coor1 to coor2
// Calculate bearing using TLocality objects...
err = loc1.BearingTo(loc2, bearing, accuracy);
if (err != KErrNone)
{
// Handle error
}
// accuracy now contains the possible error in the bearing calculation (in degrees)
/
...
TReal32 speed;
// Calculate speed using TPosition objects...
// Example time values 1 second apart...
TTime time1(1000000);
TTime time2(2000000);
TPosition pos1(loc1, time1);
TPosition pos2(loc2, time2);
// Calculate average speed between pos1 and pos2
err = pos1.Speed(pos2, speed);
if (err != KErrNone)
{
// Handle error
}
// speed now contains the average speed
// Calculate speed using TLocality objects...
err = pos1.Speed(pos2, speed, accuracy);
if (err != KErrNone)
{
// Handle error
}
// accuracy contains possible error in the speed calculation (in metres per second)
...
// Translate coor1 50 metres along 60 degree bearing
err = coor1.Move(60, 50);
if (err != KErrNone)
{
// Handle error
}
// finalPos1 is the calculated translated position
Using the TPositionCalc
maths functions is equivalent to
using the position data functions as described
above.
Applications must include LbsPosition.h
and
LBSPositionCalc.h
and link against LbsSelfLocate.lib
.
#include <LbsPosition.h>
#include <LbsPositionCalc.h>
TInt err;
TReal32 distance;
TReal32 accuracy;
TCoordinate coor1(51.88, 0.45);
TCoordinate coor2(52.69, 0.30);
// Calculate distance using TCoordinate objects
err = TPositionCalc::GetDistance(coor1, coor2, distance);
if (err != KErrNone)
{
// Handle error
}
// Calculate distance using TLocality objects with a horizontal accuracy of 10 metres...
TLocality loc1(coor1, 10);
TLocality loc2(coor2, 10);
err = TPositionCalc::GetDistance(loc1, loc2, distance, accuracy);
if (err != KErrNone)
{
// Handle error
}
// distance now contains distance between loc1 and loc2
// accuracy now contains the possible error in the distance calculation (in metres)
...
TReal32 bearing;
// Calculate bearing Using TCoordinate objects...
err = TPositionCalc::GetBearing(coor1, coor2, bearing);
if (err != KErrNone)
{
// Handle error
}
// bearing now contains the calculated bearing from coor1 to coor2
// Calculate bearing using TLocality objects...
err = TPositionCalc::GetBearing(loc1, loc2, bearing, accuracy);
{
// Handle error
}
// accuracy now contains the possible error in the bearing calculation (in degrees)
...
TReal32 speed;
// Using TPosition objects...
// Example time values 1 second apart...
TTime time1(1000000);
TTime time2(2000000);
TPosition pos1(loc1, time1);
TPosition pos2(loc2, time2);
// Calculate average speed between pos1 and pos2
err = TPositionCalc::GetSpeed(pos1, pos2, speed);
if (err != KErrNone)
{
// Handle error
}
// speed now contains the average speed
// Calculate speed using TLocality objects...
err = TPositionCalc::GetSpeed(pos1, pos2, speed, accuracy);
if (err != KErrNone)
{
// Handle error
}
// accuracy contains possible error in the speed calculation (in metres per second)
...
// Translate coor1 50 metres on a bearing of 60 degrees
TReal distance = 50;
TReal bearing = 60;
TCoordinate translatedCoor1;
err = TPositionCalc::Translate(coor1, distance, bearing, translatedCoor1);
if (err != KErrNone)
{
// Handle error
}
// translatedCoor1 is the translated coordinate