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struct TAnimationConfig;
These are passed to animator objects when an animation is started and provide some control over the manner in which the animation runs.
Defined in TAnimationConfig:
ECountFramesIf set, and ELoop is set, interpret the iData member as a number of frames to ru...EEndOnLastFrameBy default animations which stop after a number of loops return to the first fra...ELoopIf set, interpret the iData member as the number of times the animation should r...EStartImmediatelyIf set, the animation will start as soon as it can. By default, animations wait ...TFlagsFlag values used by animator objects when an animation is started that provide s...iDataThe meaning of this item depends on the value of the iFlags member. iFlagsSet this to a combination of the values in TFlags. TFlags
Flag values used by animator objects when an animation is started that provide some control over the manner in which the animation runs.
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TInt iData;
The meaning of this item depends on the value of the iFlags member.