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struct TAnimationConfig;
These are passed to animator objects when an animation is started and provide some control over the manner in which the animation runs.
Defined in TAnimationConfig
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ECountFrames
If set, and ELoop is set, interpret the iData member as a number of frames to ru...EEndOnLastFrame
By default animations which stop after a number of loops return to the first fra...ELoop
If set, interpret the iData member as the number of times the animation should r...EStartImmediately
If set, the animation will start as soon as it can. By default, animations wait ...TFlags
Flag values used by animator objects when an animation is started that provide s...iData
The meaning of this item depends on the value of the iFlags member. iFlags
Set this to a combination of the values in TFlags. TFlags
Flag values used by animator objects when an animation is started that provide some control over the manner in which the animation runs.
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TInt iData;
The meaning of this item depends on the value of the iFlags member.