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class TBaSystemSoundType;
Provides a logical sound wrapper. A sound is specified logically using two UIDs. The first UID specifies the sound's category which can be a file, tone or sequence; the second, which is optional, specifies an instance of that category. The pair of UIDs is encapsulated in a TBaSystemSoundType object.
Once a TBaSystemSoundType object is constructed, the sound player class CoeSoundPlayer is used to play the sound.
Defined in TBaSystemSoundType
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IsNull()const
Tests whether the sound's category and instance are null.TBaSystemSoundType()
Constructs a TBaSystemSoundType object with a null category and instance. TBaSystemSoundType(TBaSystemSoundUid,TUid)
Constructs a TBaSystemSoundType object with the specified category and, optional...iMajor
Specifies a sound's category. iMinor
Specifies an instance of a sound's category. operator==(const TBaSystemSoundType &)const
Tests whether the sound's category and instance are the same as that specified.IMPORT_C TBaSystemSoundType();
Constructs a TBaSystemSoundType object with a null category and instance.
IMPORT_C TBaSystemSoundType(TBaSystemSoundUid aMajor, TUid aMinor=TUid::Null());
Constructs a TBaSystemSoundType object with the specified category and, optionally, instance.
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inline TBool IsNull() const;
Tests whether the sound's category and instance are null.
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IMPORT_C TBool operator==(const TBaSystemSoundType &aType) const;
Tests whether the sound's category and instance are the same as that specified.
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TUid iMinor;
Specifies an instance of a sound's category.