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class RTimeDevice : public RAnimWithUtils;
Sets display parameters for clocks.
RAnim
- Client-side handle to a server-side animation class.
RAnimWithUtils
- Utility class to support clock animation.
RTimeDevice
- Sets display parameters for clocks.
Defined in RTimeDevice
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Draw()
Draws the clock. SetPosition(const TPoint &)
Sets the clock's on-screen position.SetPositionAndSize(const TPoint &,const TSize &)
Sets the clock's on-screen position and size.SetSize(const TSize &)
Sets the clock's on-screen size.SetVisible(TBool)
Makes the clock visible. By default, clocks are invisible.UpdateDisplay()
Forces an update to the clock's display.Inherited from RAnim
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AsyncCommandReply(TRequestStatus &,TInt,const TIpcArgs &)
Sends a command and its arguments to the server-side CAnim instance asynchronous...Command(TInt)
Sends a command to the server-side CAnim instance, and returns immediately.Command(TInt,const TPtrC8 &)
Sends a command and its arguments to the server-side CAnim instance, and returns...CommandReply(TInt)
Sends a command to the server-side CAnim instance, and waits for a response.CommandReply(TInt,const TDesC8 &,const TIpcArgs &)
Sends a command and its arguments to the server-side CAnim instance, and waits f...CommandReply(TInt,const TPtrC8 &)
Sends a command and its arguments to the server-side CAnim instance, and waits f...Construct(const RWindowBase &,TInt,const TDesC8 &)
Completes construction of the object based on a window device, and creates the s...Construct(const RWindowBase &,TInt,const TDesC8 &,const TIpcArgs &)
Completes construction of the object based on a window device, and creates the s...Construct(const RWsSprite &,TInt,const TDesC8 &)
Completes construction of the Anim DLL based on a sprite.Construct(const RWsSprite &,TInt,const TDesC8 &,const TIpcArgs &)
Completes construction of the Anim DLL based on a sprite.Destroy()
Closes and deletes the server-side animation object.RAnim(RAnimDll &)
Protected C++ constructor.Inherited from RAnimWithUtils
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Close()
Closes the clock animation. IMPORT_C void SetVisible(TBool aVisible);
Makes the clock visible. By default, clocks are invisible.
This function can only be called after full construction of the clock.
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IMPORT_C void SetPositionAndSize(const TPoint &aPosition, const TSize &aSize);
Sets the clock's on-screen position and size.
This function can only be called after full construction of the clock.
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IMPORT_C void SetPosition(const TPoint &aPosition);
Sets the clock's on-screen position.
This function can only be called after full construction of the clock.
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IMPORT_C void SetSize(const TSize &aSize);
Sets the clock's on-screen size.
This function can only be called after full construction of the clock.
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IMPORT_C void UpdateDisplay();
Forces an update to the clock's display.
This function can only be called after full construction of the clock.
IMPORT_C void Draw();
Draws the clock.