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class MEventHandler;
Event handler interface.
The interface provides a function to handle raw events, e.g. key presses, pen events, power buttons etc. Raw events are passed
to the MEventHandler::OfferRawEvent(const TRawEvent &)
function when the MAnimGeneralFunctions::GetRawEvents(TBool)const
function has been called.
Defined in MEventHandler
:
OfferRawEvent(const TRawEvent &)
Handles raw events.virtual TBool OfferRawEvent(const TRawEvent &aRawEvent)=0;
Handles raw events.
If the incoming event can be handled, the function should process it and then return true. If it cannot be processed the function should return false, and the event will be passed to other event handling code.
This function must be implemented in every animation DLL. If event handling is not required, the function should simply return false.
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