Normal Shader Family
These shaders are the basic shaders in Unity. They are not specialized in any way and should be suitable for most opaque objects. They are not suitable if you want your object to be transparent, emitting light etc.
Vertex Lit
Assets needed:
- One Base texture, no alpha channel required
Diffuse
Assets needed:
- One Base texture, no alpha channel required
Specular
Assets needed:
- One Base texture with alpha channel for Specular Map
Normal mapped
Assets needed:
- One Base texture, no alpha channel required
- One Normal map
Normal mapped Specular
Assets needed:
- One Base texture with alpha channel for Specular Map
- One Normal map
Parallax
Assets needed:
- One Base texture, no alpha channel required
- One Normal map
- One Height texture with Parallax Depth in the alpha channel
Parallax Specular
Assets needed:
- One Base texture with alpha channel for Specular Map
- One Normal map
- One Height texture with Parallax Depth in the alpha channel
Decal
Assets needed:
- One Base texture, no alpha channel required
- One Decal texture with alpha channel for Decal transparency
Diffuse Detail
Assets needed:
- One Base texture, no alpha channel required
- One Detail grayscale texture; with 50% gray being neutral color