Using External Version Control Systems with Unity
Unity offers an Asset Server add-on product for easy integrated versioning of your projects. If you for some reason are not able use the Unity Asset Server, it is possible to store your project in any other version control system, such as Subversion, Perforce or Bazaar, although this requires some manual initial setup of your project and moving and renaming of assets has to be performed using your version control client and not inside Unity.
External Version Control is a Unity Pro feature.
Before checking your project in, you have to tell Unity to modify the project structure slightly to make it compatible with storing assets in an external version control system. This is done by selecting Enable button. This will create a text file for every asset in the Assets
directory containing the necessary bookkeeping information required by Unity. The files will have a .meta
file extension with the first part being the full file name of the asset it is associated with. When moving or renaming assets in the version control system, make sure you also move or rename the .meta
file accordingly.
When checking the project into a version control system, you should at least add the Assets
directory to the system. In case you want to track project and build settings as well you also need to add the Library folder and these files inside the folder:
EditorBuildSettings.asset
InputManager.asset
ProjectSettings.asset
QualitySettings.asset
TagManager.asset
TimeManager.asset
AudioManager.asset
DynamicsManager.asset
NetworkManager.asset
Do not add any other files or directories located inside the Library
directory. When creating new assets, make sure both the asset itself and the associated .meta
file is added to version control.
Example: Creating a new project and importing it to a Subversion repository.
First, let's assume that we have a subversion repository at svn://my.svn.server.com/
and want to create a project at svn://my.svn.server.com/MyUnityProject
.
Then follow these steps to create the initial import in the system:
- Create a new project inside Unity and lets call it
InitialUnityProject
. You can add any initial assets here or add them later on. - Enable Meta files in
- Quit Unity (We do this to assure that all the files are saved).
- Delete the contents of the
Library
directory inside your project folder except.EditorBuildSettings.asset
InputManager.asset
ProjectSettings.asset
QualitySettings.asset
TagManager.asset
TimeManager.asset
AudioManager.asset
DynamicsManager.asset
NetworkManager.asset
- Import the project folder into Subversion. If you are using the command line client, this is done like this from the directory where your initial project is located:
svn import -m"Initial project import" InitialUnityProject svn://my.svn.server.com/MyUnityProject
If successful, the project should now be imported into subversion and you can delete theInitialUnityProject
directory if you wish. - Check out the project back from subversion
svn co svn://my.svn.server.com/MyUnityProject
And check that the asset files inside the Library folder are versioned (Step 4). - Optional: Set up an ignore filter for the unversioned files inside the
Library
directory:svn propedit svn:ignore MyUnityProject/Library
Subversion will open a text editor. Add every file in the Library folder, except these ones:EditorBuildSettings.asset
InputManager.asset
ProjectSettings.asset
QualitySettings.asset
TagManager.asset
TimeManager.asset
AudioManager.asset
DynamicsManager.asset
NetworkManager.asset
- Open the checked out project with Unity by launching it while holding down the Option or the left Alt key. Opening the project will recreate the missing files deleted from the
Library
directory in step 4 above. - Finally commit the changes. The project should now be set up and ready:
svn ci -m"Finishing project import" MyUnityProject