var length : float
Description
The length of the audio clip in seconds (Read Only)
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
IEnumerator
Awake() {
audio.Play();
yield return new WaitForSeconds(audio.clip.length);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake() as IEnumerator:
audio.Play()
yield WaitForSeconds(audio.clip.length)