WaitForSeconds Manual     Reference     Scripting  
Scripting > Runtime Classes > WaitForSeconds
WaitForSeconds Inherits from YieldInstruction

Suspends the coroutine execution for the given amount of seconds.

WaitForSeconds can only be used with a yield statement in coroutines.

JavaScripts
// Prints 0
print (Time.time);
// Waits 5 seconds
yield WaitForSeconds (5);
// Prints 5.0
print (Time.time);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
IEnumerator Awake() {
print(Time.time);
yield return new WaitForSeconds(5);
print(Time.time);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake() as IEnumerator:
print(Time.time)
yield WaitForSeconds(5)
print(Time.time)

Constructors
WaitForSeconds

Creates a yield instruction to wait for a given number of seconds