WaitForSeconds
Inherits from YieldInstruction
Suspends the coroutine execution for the given amount of seconds.
WaitForSeconds can only be used with a yield statement in coroutines.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
IEnumerator
Awake() {
print(
Time.time);
yield return new WaitForSeconds(5);
print(
Time.time);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake() as IEnumerator:
print(
Time.time)
yield WaitForSeconds(5)
print(
Time.time)
Constructors
WaitForSeconds |
Creates a yield instruction to wait for a given number of seconds
|