var enabled : bool
Description
Enabled Behaviours are Updated, disabled Behaviours are not.
This is shown as the small checkbox in the inspector of the behaviour.
GetComponent(PlayerScript).enabled =
false;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
GetComponent<PlayerScript>().enabled =
false;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
GetComponent[of PlayerScript]().enabled =
false